1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
   2: /* hack.trap.c - version 1.0.3 */
   3: 
   4: #include    "hack.h"
   5: 
   6: extern struct monst *makemon();
   7: 
   8: char vowels[] = "aeiou";
   9: 
  10: char *traps[] = {
  11:     " bear trap",
  12:     "n arrow trap",
  13:     " dart trap",
  14:     " trapdoor",
  15:     " teleportation trap",
  16:     " pit",
  17:     " sleeping gas trap",
  18:     " piercer",
  19:     " mimic"
  20: };
  21: 
  22: struct trap *
  23: maketrap(x,y,typ)
  24: register x,y,typ;
  25: {
  26:     register struct trap *ttmp;
  27: 
  28:     ttmp = newtrap();
  29:     ttmp->ttyp = typ;
  30:     ttmp->tseen = 0;
  31:     ttmp->once = 0;
  32:     ttmp->tx = x;
  33:     ttmp->ty = y;
  34:     ttmp->ntrap = ftrap;
  35:     ftrap = ttmp;
  36:     return(ttmp);
  37: }
  38: 
  39: dotrap(trap) register struct trap *trap; {
  40:     register int ttype = trap->ttyp;
  41: 
  42:     nomul(0);
  43:     if(trap->tseen && !rn2(5) && ttype != PIT)
  44:         pline("You escape a%s.", traps[ttype]);
  45:     else {
  46:         trap->tseen = 1;
  47:         switch(ttype) {
  48:         case SLP_GAS_TRAP:
  49:             pline("A cloud of gas puts you to sleep!");
  50:             nomul(-rnd(25));
  51:             break;
  52:         case BEAR_TRAP:
  53:             if(Levitation) {
  54:                 pline("You float over a bear trap.");
  55:                 break;
  56:             }
  57:             u.utrap = 4 + rn2(4);
  58:             u.utraptype = TT_BEARTRAP;
  59:             pline("A bear trap closes on your foot!");
  60:             break;
  61:         case PIERC:
  62:             deltrap(trap);
  63:             if(makemon(PM_PIERCER,u.ux,u.uy)) {
  64:               pline("A piercer suddenly drops from the ceiling!");
  65:               if(uarmh)
  66:                 pline("Its blow glances off your helmet.");
  67:               else
  68:                 (void) thitu(3,d(4,6),"falling piercer");
  69:             }
  70:             break;
  71:         case ARROW_TRAP:
  72:             pline("An arrow shoots out at you!");
  73:             if(!thitu(8,rnd(6),"arrow")){
  74:                 mksobj_at(ARROW, u.ux, u.uy);
  75:                 fobj->quan = 1;
  76:             }
  77:             break;
  78:         case TRAPDOOR:
  79:             if(!xdnstair) {
  80: pline("A trap door in the ceiling opens and a rock falls on your head!");
  81: if(uarmh) pline("Fortunately, you are wearing a helmet!");
  82:                 losehp(uarmh ? 2 : d(2,10),"falling rock");
  83:                 mksobj_at(ROCK, u.ux, u.uy);
  84:                 fobj->quan = 1;
  85:                 stackobj(fobj);
  86:                 if(Invisible) newsym(u.ux, u.uy);
  87:             } else {
  88:                 register int newlevel = dlevel + 1;
  89:                 while(!rn2(4) && newlevel < 29)
  90:                     newlevel++;
  91:                 pline("A trap door opens up under you!");
  92:                 if(Levitation || u.ustuck) {
  93:                 pline("For some reason you don't fall in.");
  94:                     break;
  95:                 }
  96: 
  97:                 goto_level(newlevel, FALSE);
  98:             }
  99:             break;
 100:         case DART_TRAP:
 101:             pline("A little dart shoots out at you!");
 102:             if(thitu(7,rnd(3),"little dart")) {
 103:                 if(!rn2(6))
 104:                 poisoned("dart","poison dart");
 105:             } else {
 106:                 mksobj_at(DART, u.ux, u.uy);
 107:                 fobj->quan = 1;
 108:             }
 109:             break;
 110:         case TELEP_TRAP:
 111:             if(trap->once) {
 112:                 deltrap(trap);
 113:                 newsym(u.ux,u.uy);
 114:                 vtele();
 115:             } else {
 116:                 newsym(u.ux,u.uy);
 117:                 tele();
 118:             }
 119:             break;
 120:         case PIT:
 121:             if(Levitation) {
 122:                 pline("A pit opens up under you!");
 123:                 pline("You don't fall in!");
 124:                 break;
 125:             }
 126:             pline("You fall into a pit!");
 127:             u.utrap = rn1(6,2);
 128:             u.utraptype = TT_PIT;
 129:             losehp(rnd(6),"fall into a pit");
 130:             selftouch("Falling, you");
 131:             break;
 132:         default:
 133:             impossible("You hit a trap of type %u", trap->ttyp);
 134:         }
 135:     }
 136: }
 137: 
 138: mintrap(mtmp) register struct monst *mtmp; {
 139:     register struct trap *trap = t_at(mtmp->mx, mtmp->my);
 140:     register int wasintrap = mtmp->mtrapped;
 141: 
 142:     if(!trap) {
 143:         mtmp->mtrapped = 0; /* perhaps teleported? */
 144:     } else if(wasintrap) {
 145:         if(!rn2(40)) mtmp->mtrapped = 0;
 146:     } else {
 147:         register int tt = trap->ttyp;
 148:         int in_sight = cansee(mtmp->mx,mtmp->my);
 149:         extern char mlarge[];
 150: 
 151:         if(mtmp->mtrapseen & (1 << tt)) {
 152:         /* he has been in such a trap - perhaps he escapes */
 153:         if(rn2(4)) return(0);
 154:         }
 155:         mtmp->mtrapseen |= (1 << tt);
 156:         switch (tt) {
 157:         case BEAR_TRAP:
 158:             if(index(mlarge, mtmp->data->mlet)) {
 159:                 if(in_sight)
 160:                   pline("%s is caught in a bear trap!",
 161:                     Monnam(mtmp));
 162:                 else
 163:                   if(mtmp->data->mlet == 'o')
 164:                 pline("You hear the roaring of an angry bear!");
 165:                 mtmp->mtrapped = 1;
 166:             }
 167:             break;
 168:         case PIT:
 169:             /* there should be a mtmp/data -> floating */
 170:             if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
 171:                 mtmp->mtrapped = 1;
 172:                 if(in_sight)
 173:                   pline("%s falls in a pit!", Monnam(mtmp));
 174:             }
 175:             break;
 176:         case SLP_GAS_TRAP:
 177:             if(!mtmp->msleep && !mtmp->mfroz) {
 178:                 mtmp->msleep = 1;
 179:                 if(in_sight)
 180:                   pline("%s suddenly falls asleep!",
 181:                     Monnam(mtmp));
 182:             }
 183:             break;
 184:         case TELEP_TRAP:
 185:             rloc(mtmp);
 186:             if(in_sight && !cansee(mtmp->mx,mtmp->my))
 187:                 pline("%s suddenly disappears!",
 188:                     Monnam(mtmp));
 189:             break;
 190:         case ARROW_TRAP:
 191:             if(in_sight) {
 192:                 pline("%s is hit by an arrow!",
 193:                     Monnam(mtmp));
 194:             }
 195:             mtmp->mhp -= 3;
 196:             break;
 197:         case DART_TRAP:
 198:             if(in_sight) {
 199:                 pline("%s is hit by a dart!",
 200:                     Monnam(mtmp));
 201:             }
 202:             mtmp->mhp -= 2;
 203:             /* not mondied here !! */
 204:             break;
 205:         case TRAPDOOR:
 206:             if(!xdnstair) {
 207:                 mtmp->mhp -= 10;
 208:                 if(in_sight)
 209: pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
 210:                 break;
 211:             }
 212:             if(mtmp->data->mlet != 'w'){
 213:                 fall_down(mtmp);
 214:                 if(in_sight)
 215:         pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
 216:                 return(2);  /* no longer on this level */
 217:             }
 218:             break;
 219:         case PIERC:
 220:             break;
 221:         default:
 222:             impossible("Some monster encountered a strange trap.");
 223:         }
 224:     }
 225:     return(mtmp->mtrapped);
 226: }
 227: 
 228: selftouch(arg) char *arg; {
 229:     if(uwep && uwep->otyp == DEAD_COCKATRICE){
 230:         pline("%s touch the dead cockatrice.", arg);
 231:         pline("You turn to stone.");
 232:         killer = objects[uwep->otyp].oc_name;
 233:         done("died");
 234:     }
 235: }
 236: 
 237: float_up(){
 238:     if(u.utrap) {
 239:         if(u.utraptype == TT_PIT) {
 240:             u.utrap = 0;
 241:             pline("You float up, out of the pit!");
 242:         } else {
 243:             pline("You float up, only your leg is still stuck.");
 244:         }
 245:     } else
 246:         pline("You start to float in the air!");
 247: }
 248: 
 249: float_down(){
 250:     register struct trap *trap;
 251:     pline("You float gently to the ground.");
 252:     if(trap = t_at(u.ux,u.uy))
 253:         switch(trap->ttyp) {
 254:         case PIERC:
 255:             break;
 256:         case TRAPDOOR:
 257:             if(!xdnstair || u.ustuck) break;
 258:             /* fall into next case */
 259:         default:
 260:             dotrap(trap);
 261:     }
 262:     pickup(1);
 263: }
 264: 
 265: vtele() {
 266: #include "def.mkroom.h"
 267:     register struct mkroom *croom;
 268:     for(croom = &rooms[0]; croom->hx >= 0; croom++)
 269:         if(croom->rtype == VAULT) {
 270:         register x,y;
 271: 
 272:         x = rn2(2) ? croom->lx : croom->hx;
 273:         y = rn2(2) ? croom->ly : croom->hy;
 274:         if(teleok(x,y)) {
 275:             teleds(x,y);
 276:             return;
 277:         }
 278:         }
 279:     tele();
 280: }
 281: 
 282: tele() {
 283:     extern coord getpos();
 284:     coord cc;
 285:     register int nux,nuy;
 286: 
 287:     if(Teleport_control) {
 288:         pline("To what position do you want to be teleported?");
 289:         cc = getpos(1, "the desired position"); /* 1: force valid */
 290:         /* possible extensions: introduce a small error if
 291: 		   magic power is low; allow transfer to solid rock */
 292:         if(teleok(cc.x, cc.y)){
 293:             teleds(cc.x, cc.y);
 294:             return;
 295:         }
 296:         pline("Sorry ...");
 297:     }
 298:     do {
 299:         nux = rnd(COLNO-1);
 300:         nuy = rn2(ROWNO);
 301:     } while(!teleok(nux, nuy));
 302:     teleds(nux, nuy);
 303: }
 304: 
 305: teleds(nux, nuy)
 306: register int nux,nuy;
 307: {
 308:     if(Punished) unplacebc();
 309:     unsee();
 310:     u.utrap = 0;
 311:     u.ustuck = 0;
 312:     u.ux = nux;
 313:     u.uy = nuy;
 314:     setsee();
 315:     if(Punished) placebc(1);
 316:     if(u.uswallow){
 317:         u.uswldtim = u.uswallow = 0;
 318:         docrt();
 319:     }
 320:     nomul(0);
 321:     if(levl[nux][nuy].typ == POOL && !Levitation)
 322:         drown();
 323:     (void) inshop();
 324:     pickup(1);
 325:     if(!Blind) read_engr_at(u.ux,u.uy);
 326: }
 327: 
 328: teleok(x,y) register int x,y; { /* might throw him into a POOL */
 329:     return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
 330:         !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
 331:     );
 332:     /* Note: gold is permitted (because of vaults) */
 333: }
 334: 
 335: dotele() {
 336:     extern char pl_character[];
 337: 
 338:     if(
 339: #ifdef WIZARD
 340:        !wizard &&
 341: #endif WIZARD
 342:               (!Teleportation || u.ulevel < 6 ||
 343:             (pl_character[0] != 'W' && u.ulevel < 10))) {
 344:         pline("You are not able to teleport at will.");
 345:         return(0);
 346:     }
 347:     if(u.uhunger <= 100 || u.ustr < 6) {
 348:         pline("You miss the strength for a teleport spell.");
 349:         return(1);
 350:     }
 351:     tele();
 352:     morehungry(100);
 353:     return(1);
 354: }
 355: 
 356: placebc(attach) int attach; {
 357:     if(!uchain || !uball){
 358:         impossible("Where are your chain and ball??");
 359:         return;
 360:     }
 361:     uball->ox = uchain->ox = u.ux;
 362:     uball->oy = uchain->oy = u.uy;
 363:     if(attach){
 364:         uchain->nobj = fobj;
 365:         fobj = uchain;
 366:         if(!carried(uball)){
 367:             uball->nobj = fobj;
 368:             fobj = uball;
 369:         }
 370:     }
 371: }
 372: 
 373: unplacebc(){
 374:     if(!carried(uball)){
 375:         freeobj(uball);
 376:         unpobj(uball);
 377:     }
 378:     freeobj(uchain);
 379:     unpobj(uchain);
 380: }
 381: 
 382: level_tele() {
 383: register int newlevel;
 384:     if(Teleport_control) {
 385:         char buf[BUFSZ];
 386: 
 387:         do {
 388:           pline("To what level do you want to teleport? [type a number] ");
 389:           getlin(buf);
 390:         } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
 391:         newlevel = atoi(buf);
 392:     } else {
 393:         newlevel  = 5 + rn2(20);    /* 5 - 24 */
 394:         if(dlevel == newlevel)
 395:         if(!xdnstair) newlevel--; else newlevel++;
 396:     }
 397:     if(newlevel >= 30) {
 398:         if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
 399:         pline("You arrive at the center of the earth ...");
 400:         pline("Unfortunately it is here that hell is located.");
 401:         if(Fire_resistance) {
 402:         pline("But the fire doesn't seem to harm you.");
 403:         } else {
 404:         pline("You burn to a crisp.");
 405:         dlevel = maxdlevel = newlevel;
 406:         killer = "visit to the hell";
 407:         done("burned");
 408:         }
 409:     }
 410:     if(newlevel < 0) {
 411:         newlevel = 0;
 412:         pline("You are now high above the clouds ...");
 413:         if(Levitation) {
 414:         pline("You float gently down to earth.");
 415:         done("escaped");
 416:         }
 417:         pline("Unfortunately, you don't know how to fly.");
 418:         pline("You fall down a few thousand feet and break your neck.");
 419:         dlevel = 0;
 420:         killer = "fall";
 421:         done("died");
 422:     }
 423: 
 424:     goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
 425: }
 426: 
 427: drown()
 428: {
 429:     pline("You fall into a pool!");
 430:     pline("You can't swim!");
 431:     if(rn2(3) < u.uluck+2) {
 432:         /* most scrolls become unreadable */
 433:         register struct obj *obj;
 434: 
 435:         for(obj = invent; obj; obj = obj->nobj)
 436:             if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
 437:                 obj->otyp = SCR_BLANK_PAPER;
 438:         /* we should perhaps merge these scrolls ? */
 439: 
 440:         pline("You attempt a teleport spell."); /* utcsri!carroll */
 441:         (void) dotele();
 442:         if(levl[u.ux][u.uy].typ != POOL) return;
 443:     }
 444:     pline("You drown ...");
 445:     killer = "pool of water";
 446:     done("drowned");
 447: }

Defined functions

dotele defined in line 335; used 3 times
dotrap defined in line 39; used 2 times
drown defined in line 427; used 2 times
level_tele defined in line 382; used 1 times
maketrap defined in line 22; used 6 times
mintrap defined in line 138; used 3 times
placebc defined in line 356; used 4 times
selftouch defined in line 228; used 4 times
teleds defined in line 305; used 3 times
teleok defined in line 328; used 3 times
unplacebc defined in line 373; used 2 times
vtele defined in line 265; used 1 times

Defined variables

traps defined in line 10; used 4 times
vowels defined in line 8; used 4 times
Last modified: 1985-10-01
Generated: 2016-12-26
Generated by src2html V0.67
page hit count: 3578
Valid CSS Valid XHTML 1.0 Strict