1: #define STRANGE_OBJECT  0
   2: #define AMULET_OF_YENDOR    1
   3: #define FOOD_RATION 2
   4: #define TRIPE_RATION    3
   5: #define PANCAKE 4
   6: #define DEAD_LIZARD 5
   7: #define FORTUNE_COOKIE  6
   8: #define CARROT  7
   9: #define TIN 8
  10: #define ORANGE  9
  11: #define APPLE   10
  12: #define PEAR    11
  13: #define MELON   12
  14: #define BANANA  13
  15: #define CANDY_BAR   14
  16: #define EGG 15
  17: #define CLOVE_OF_GARLIC 16
  18: #define LUMP_OF_ROYAL_JELLY 17
  19: #define DEAD_HUMAN  18
  20: #define DEAD_GIANT_ANT  19
  21: #define DEAD_GIANT_BAT  20
  22: #define DEAD_CENTAUR    21
  23: #define DEAD_DRAGON 22
  24: #define DEAD_FLOATING_EYE   23
  25: #define DEAD_FREEZING_SPHERE    24
  26: #define DEAD_GNOME  25
  27: #define DEAD_HOBGOBLIN  26
  28: #define DEAD_STALKER    27
  29: #define DEAD_JACKAL 28
  30: #define DEAD_KOBOLD 29
  31: #define DEAD_LEPRECHAUN 30
  32: #define DEAD_MIMIC  31
  33: #define DEAD_NYMPH  32
  34: #define DEAD_ORC    33
  35: #define DEAD_PURPLE_WORM    34
  36: #define DEAD_QUASIT 35
  37: #define DEAD_RUST_MONSTER   36
  38: #define DEAD_SNAKE  37
  39: #define DEAD_TROLL  38
  40: #define DEAD_UMBER_HULK 39
  41: #define DEAD_VAMPIRE    40
  42: #define DEAD_WRAITH 41
  43: #define DEAD_XORN   42
  44: #define DEAD_YETI   43
  45: #define DEAD_ZOMBIE 44
  46: #define DEAD_ACID_BLOB  45
  47: #define DEAD_GIANT_BEETLE   46
  48: #define DEAD_COCKATRICE 47
  49: #define DEAD_DOG    48
  50: #define DEAD_ETTIN  49
  51: #define DEAD_FOG_CLOUD  50
  52: #define DEAD_GELATINOUS_CUBE    51
  53: #define DEAD_HOMUNCULUS 52
  54: #define DEAD_IMP    53
  55: #define DEAD_JAGUAR 54
  56: #define DEAD_KILLER_BEE 55
  57: #define DEAD_LEOCROTTA  56
  58: #define DEAD_MINOTAUR   57
  59: #define DEAD_NURSE  58
  60: #define DEAD_OWLBEAR    59
  61: #define DEAD_PIERCER    60
  62: #define DEAD_QUIVERING_BLOB 61
  63: #define DEAD_GIANT_RAT  62
  64: #define DEAD_GIANT_SCORPION 63
  65: #define DEAD_TENGU  64
  66: #define DEAD_UNICORN    65
  67: #define DEAD_VIOLET_FUNGI   66
  68: #define DEAD_LONG_WORM  67
  69: #define DEAD_XAN    68
  70: #define DEAD_YELLOW_LIGHT   69
  71: #define DEAD_ZRUTY  70
  72: #define ARROW   71
  73: #define SLING_BULLET    72
  74: #define CROSSBOW_BOLT   73
  75: #define DART    74
  76: #define ROCK    75
  77: #define BOOMERANG   76
  78: #define MACE    77
  79: #define AXE 78
  80: #define FLAIL   79
  81: #define LONG_SWORD  80
  82: #define TWO_HANDED_SWORD    81
  83: #define DAGGER  82
  84: #define WORM_TOOTH  83
  85: #define CRYSKNIFE   84
  86: #define SPEAR   85
  87: #define BOW 86
  88: #define SLING   87
  89: #define CROSSBOW    88
  90: #define WHISTLE 89
  91: #define MAGIC_WHISTLE   90
  92: #define EXPENSIVE_CAMERA    91
  93: #define ICE_BOX 92
  94: #define PICK_AXE    93
  95: #define CAN_OPENER  94
  96: #define HEAVY_IRON_BALL 95
  97: #define IRON_CHAIN  96
  98: #define ENORMOUS_ROCK   97
  99: #define HELMET  98
 100: #define PLATE_MAIL  99
 101: #define SPLINT_MAIL 100
 102: #define BANDED_MAIL 101
 103: #define CHAIN_MAIL  102
 104: #define SCALE_MAIL  103
 105: #define RING_MAIL   104
 106: #define STUDDED_LEATHER_ARMOR   105
 107: #define LEATHER_ARMOR   106
 108: #define ELVEN_CLOAK 107
 109: #define SHIELD  108
 110: #define PAIR_OF_GLOVES  109
 111: #define POT_RESTORE_STRENGTH    110
 112: #define POT_BOOZE   111
 113: #define POT_INVISIBILITY    112
 114: #define POT_FRUIT_JUICE 113
 115: #define POT_HEALING 114
 116: #define POT_PARALYSIS   115
 117: #define POT_MONSTER_DETECTION   116
 118: #define POT_OBJECT_DETECTION    117
 119: #define POT_SICKNESS    118
 120: #define POT_CONFUSION   119
 121: #define POT_GAIN_STRENGTH   120
 122: #define POT_SPEED   121
 123: #define POT_BLINDNESS   122
 124: #define POT_GAIN_LEVEL  123
 125: #define POT_EXTRA_HEALING   124
 126: #define POT_LEVITATION  125
 127: #define SCR_MAIL    130
 128: #define SCR_ENCHANT_ARMOR   131
 129: #define SCR_DESTROY_ARMOR   132
 130: #define SCR_CONFUSE_MONSTER 133
 131: #define SCR_SCARE_MONSTER   134
 132: #define SCR_BLANK_PAPER 135
 133: #define SCR_REMOVE_CURSE    136
 134: #define SCR_ENCHANT_WEAPON  137
 135: #define SCR_DAMAGE_WEAPON   138
 136: #define SCR_CREATE_MONSTER  139
 137: #define SCR_TAMING  140
 138: #define SCR_GENOCIDE    141
 139: #define SCR_LIGHT   142
 140: #define SCR_TELEPORTATION   143
 141: #define SCR_GOLD_DETECTION  144
 142: #define SCR_FOOD_DETECTION  145
 143: #define SCR_IDENTIFY    146
 144: #define SCR_MAGIC_MAPPING   147
 145: #define SCR_AMNESIA 148
 146: #define SCR_FIRE    149
 147: #define SCR_PUNISHMENT  150
 148: #define WAN_LIGHT   155
 149: #define WAN_SECRET_DOOR_DETECTION   156
 150: #define WAN_CREATE_MONSTER  157
 151: #define WAN_WISHING 158
 152: #define WAN_STRIKING    159
 153: #define WAN_SLOW_MONSTER    160
 154: #define WAN_SPEED_MONSTER   161
 155: #define WAN_UNDEAD_TURNING  162
 156: #define WAN_POLYMORPH   163
 157: #define WAN_CANCELLATION    164
 158: #define WAN_TELEPORTATION   165
 159: #define WAN_MAKE_INVISIBLE  166
 160: #define WAN_DIGGING 167
 161: #define WAN_MAGIC_MISSILE   168
 162: #define WAN_FIRE    169
 163: #define WAN_SLEEP   170
 164: #define WAN_COLD    171
 165: #define WAN_DEATH   172
 166: #define Adornment   u.uprops[0].p_flgs
 167: #define RIN_ADORNMENT   176
 168: #define Teleportation   u.uprops[1].p_flgs
 169: #define RIN_TELEPORTATION   177
 170: #define Regeneration    u.uprops[2].p_flgs
 171: #define RIN_REGENERATION    178
 172: #define Searching   u.uprops[3].p_flgs
 173: #define RIN_SEARCHING   179
 174: #define See_invisible   u.uprops[4].p_flgs
 175: #define RIN_SEE_INVISIBLE   180
 176: #define Stealth u.uprops[5].p_flgs
 177: #define RIN_STEALTH 181
 178: #define Levitation  u.uprops[6].p_flgs
 179: #define RIN_LEVITATION  182
 180: #define Poison_resistance   u.uprops[7].p_flgs
 181: #define RIN_POISON_RESISTANCE   183
 182: #define Aggravate_monster   u.uprops[8].p_flgs
 183: #define RIN_AGGRAVATE_MONSTER   184
 184: #define Hunger  u.uprops[9].p_flgs
 185: #define RIN_HUNGER  185
 186: #define Fire_resistance u.uprops[10].p_flgs
 187: #define RIN_FIRE_RESISTANCE 186
 188: #define Cold_resistance u.uprops[11].p_flgs
 189: #define RIN_COLD_RESISTANCE 187
 190: #define Protection_from_shape_changers  u.uprops[12].p_flgs
 191: #define RIN_PROTECTION_FROM_SHAPE_CHANGERS  188
 192: #define Conflict    u.uprops[13].p_flgs
 193: #define RIN_CONFLICT    189
 194: #define Gain_strength   u.uprops[14].p_flgs
 195: #define RIN_GAIN_STRENGTH   190
 196: #define Increase_damage u.uprops[15].p_flgs
 197: #define RIN_INCREASE_DAMAGE 191
 198: #define Protection  u.uprops[16].p_flgs
 199: #define RIN_PROTECTION  192
 200: #define Warning u.uprops[17].p_flgs
 201: #define RIN_WARNING 193
 202: #define Teleport_control    u.uprops[18].p_flgs
 203: #define RIN_TELEPORT_CONTROL    194
 204: #define DIAMOND 197
 205: #define RUBY    198
 206: #define SAPPHIRE    199
 207: #define EMERALD 200
 208: #define TURQUOISE   201
 209: #define AQUAMARINE  202
 210: #define TOURMALINE  203
 211: #define TOPAZ   204
 212: #define OPAL    205
 213: #define GARNET  206
 214: #define AMETHYST    207
 215: #define AGATE   208
 216: #define ONYX    209
 217: #define JASPER  210
 218: #define JADE    211
 219: /* #define WORTHLESS_PIECE_OF_BLUE_GLASS	212 */
 220: /* #define WORTHLESS_PIECE_OF_RED_GLASS	213 */
 221: /* #define WORTHLESS_PIECE_OF_YELLOW_GLASS	214 */
 222: /* #define WORTHLESS_PIECE_OF_GREEN_GLASS	215 */
 223: 
 224: #define CORPSE  DEAD_HUMAN
 225: #define LAST_GEM    (JADE+1)
 226: #define LAST_RING   19
 227: #define NROFOBJECTS 215

Defined macros

AGATE defined in line 215; never used
AMETHYST defined in line 214; never used
APPLE defined in line 11; never used
AQUAMARINE defined in line 209; never used
AXE defined in line 79; used 2 times
Adornment defined in line 166; never used
BANANA defined in line 14; never used
BANDED_MAIL defined in line 102; never used
BOW defined in line 87; used 2 times
CANDY_BAR defined in line 15; never used
CAN_OPENER defined in line 95; used 1 times
CARROT defined in line 8; used 2 times
CHAIN_MAIL defined in line 103; never used
CLOVE_OF_GARLIC defined in line 17; used 1 times
CROSSBOW defined in line 89; never used
CROSSBOW_BOLT defined in line 74; used 1 times
Conflict defined in line 192; used 1 times
DEAD_ACID_BLOB defined in line 46; used 4 times
DEAD_CENTAUR defined in line 22; never used
DEAD_DOG defined in line 49; never used
DEAD_DRAGON defined in line 23; never used
DEAD_ETTIN defined in line 50; never used
DEAD_FLOATING_EYE defined in line 24; never used
DEAD_FOG_CLOUD defined in line 51; never used
DEAD_FREEZING_SPHERE defined in line 25; never used
DEAD_GELATINOUS_CUBE defined in line 52; never used
DEAD_GIANT_ANT defined in line 20; never used
DEAD_GIANT_BAT defined in line 21; never used
DEAD_GIANT_BEETLE defined in line 47; never used
DEAD_GIANT_RAT defined in line 63; never used
DEAD_GIANT_SCORPION defined in line 64; never used
DEAD_GNOME defined in line 26; never used
DEAD_HOBGOBLIN defined in line 27; never used
DEAD_HOMUNCULUS defined in line 53; used 1 times
DEAD_HUMAN defined in line 19; used 3 times
DEAD_IMP defined in line 54; never used
DEAD_JACKAL defined in line 29; never used
DEAD_JAGUAR defined in line 55; never used
DEAD_KILLER_BEE defined in line 56; never used
DEAD_KOBOLD defined in line 30; never used
DEAD_LEOCROTTA defined in line 57; never used
DEAD_LEPRECHAUN defined in line 31; never used
DEAD_LONG_WORM defined in line 68; never used
DEAD_MIMIC defined in line 32; never used
DEAD_MINOTAUR defined in line 58; never used
DEAD_NURSE defined in line 59; never used
DEAD_NYMPH defined in line 33; never used
DEAD_ORC defined in line 34; never used
DEAD_OWLBEAR defined in line 60; never used
DEAD_PIERCER defined in line 61; never used
DEAD_PURPLE_WORM defined in line 35; never used
DEAD_QUASIT defined in line 36; never used
DEAD_QUIVERING_BLOB defined in line 62; never used
DEAD_RUST_MONSTER defined in line 37; never used
DEAD_SNAKE defined in line 38; never used
DEAD_STALKER defined in line 28; never used
DEAD_TENGU defined in line 65; never used
DEAD_TROLL defined in line 39; never used
DEAD_UMBER_HULK defined in line 40; never used
DEAD_UNICORN defined in line 66; never used
DEAD_VAMPIRE defined in line 41; never used
DEAD_VIOLET_FUNGI defined in line 67; never used
DEAD_WRAITH defined in line 42; never used
DEAD_XAN defined in line 69; never used
DEAD_XORN defined in line 43; never used
DEAD_YELLOW_LIGHT defined in line 70; never used
DEAD_YETI defined in line 44; never used
DEAD_ZOMBIE defined in line 45; never used
DEAD_ZRUTY defined in line 71; never used
DIAMOND defined in line 204; never used
EGG defined in line 16; used 1 times
EMERALD defined in line 207; never used
FLAIL defined in line 80; used 1 times
FOOD_RATION defined in line 3; used 1 times
FORTUNE_COOKIE defined in line 7; used 2 times
GARNET defined in line 213; never used
Gain_strength defined in line 194; never used
Hunger defined in line 184; used 1 times
IRON_CHAIN defined in line 97; never used
Increase_damage defined in line 196; never used
JADE defined in line 218; used 3 times
JASPER defined in line 217; never used
LAST_GEM defined in line 225; used 4 times
LAST_RING defined in line 226; used 11 times
MACE defined in line 78; used 1 times
MAGIC_WHISTLE defined in line 91; never used
MELON defined in line 13; never used
ONYX defined in line 216; never used
OPAL defined in line 212; never used
ORANGE defined in line 10; never used
PANCAKE defined in line 5; never used
PEAR defined in line 12; never used
PLATE_MAIL defined in line 100; never used
POT_BLINDNESS defined in line 123; never used
POT_BOOZE defined in line 112; never used
POT_CONFUSION defined in line 120; never used
POT_EXTRA_HEALING defined in line 125; used 1 times
POT_FRUIT_JUICE defined in line 114; never used
POT_GAIN_LEVEL defined in line 124; never used
POT_GAIN_STRENGTH defined in line 121; never used
POT_HEALING defined in line 115; never used
POT_INVISIBILITY defined in line 113; never used
POT_LEVITATION defined in line 126; never used
POT_MONSTER_DETECTION defined in line 117; never used
POT_OBJECT_DETECTION defined in line 118; never used
POT_PARALYSIS defined in line 116; never used
POT_RESTORE_STRENGTH defined in line 111; never used
POT_SICKNESS defined in line 119; used 1 times
POT_SPEED defined in line 122; never used
Protection defined in line 198; never used
Protection_from_shape_changers defined in line 190; never used
RING_MAIL defined in line 105; used 2 times
RIN_ADORNMENT defined in line 167; used 1 times
RIN_AGGRAVATE_MONSTER defined in line 183; used 1 times
RIN_COLD_RESISTANCE defined in line 189; never used
RIN_CONFLICT defined in line 193; never used
RIN_FIRE_RESISTANCE defined in line 187; never used
RIN_GAIN_STRENGTH defined in line 195; never used
RIN_HUNGER defined in line 185; used 1 times
RIN_INCREASE_DAMAGE defined in line 197; never used
RIN_LEVITATION defined in line 179; used 1 times
RIN_POISON_RESISTANCE defined in line 181; never used
RIN_PROTECTION defined in line 199; used 2 times
RIN_REGENERATION defined in line 171; never used
RIN_SEARCHING defined in line 173; never used
RIN_SEE_INVISIBLE defined in line 175; never used
RIN_STEALTH defined in line 177; never used
RIN_TELEPORTATION defined in line 169; used 1 times
RIN_TELEPORT_CONTROL defined in line 203; never used
RIN_WARNING defined in line 201; never used
RUBY defined in line 205; never used
SAPPHIRE defined in line 206; never used
SCALE_MAIL defined in line 104; never used
SCR_AMNESIA defined in line 145; never used
SCR_BLANK_PAPER defined in line 132; used 1 times
SCR_CONFUSE_MONSTER defined in line 130; never used
SCR_CREATE_MONSTER defined in line 136; never used
SCR_DAMAGE_WEAPON defined in line 135; never used
SCR_DESTROY_ARMOR defined in line 129; never used
SCR_ENCHANT_ARMOR defined in line 128; never used
SCR_ENCHANT_WEAPON defined in line 134; never used
SCR_FIRE defined in line 146; never used
SCR_FOOD_DETECTION defined in line 142; never used
SCR_GENOCIDE defined in line 138; never used
SCR_GOLD_DETECTION defined in line 141; never used
SCR_IDENTIFY defined in line 143; used 1 times
SCR_LIGHT defined in line 139; never used
SCR_MAGIC_MAPPING defined in line 144; never used
SCR_MAIL defined in line 127; used 2 times
SCR_PUNISHMENT defined in line 147; never used
SCR_REMOVE_CURSE defined in line 133; never used
SCR_TAMING defined in line 137; never used
SCR_TELEPORTATION defined in line 140; used 1 times
SLING defined in line 88; never used
SLING_BULLET defined in line 73; never used
SPEAR defined in line 86; used 3 times
SPLINT_MAIL defined in line 101; never used
STRANGE_OBJECT defined in line 1; never used
Searching defined in line 172; used 1 times
TOPAZ defined in line 211; never used
TOURMALINE defined in line 210; never used
TRIPE_RATION defined in line 4; used 2 times
TURQUOISE defined in line 208; used 2 times
Teleport_control defined in line 202; used 2 times
WAN_CANCELLATION defined in line 157; never used
WAN_COLD defined in line 164; never used
WAN_CREATE_MONSTER defined in line 150; never used
WAN_DEATH defined in line 165; used 1 times
WAN_DIGGING defined in line 160; used 1 times
WAN_FIRE defined in line 162; used 1 times
WAN_LIGHT defined in line 148; never used
WAN_MAGIC_MISSILE defined in line 161; used 1 times
WAN_MAKE_INVISIBLE defined in line 159; never used
WAN_POLYMORPH defined in line 156; never used
WAN_SECRET_DOOR_DETECTION defined in line 149; never used
WAN_SLEEP defined in line 163; never used
WAN_SLOW_MONSTER defined in line 153; never used
WAN_SPEED_MONSTER defined in line 154; never used
WAN_STRIKING defined in line 152; never used
WAN_TELEPORTATION defined in line 158; never used
WAN_UNDEAD_TURNING defined in line 155; never used
WHISTLE defined in line 90; never used
Warning defined in line 200; used 2 times

Usage of this include

Last modified: 1999-11-25
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