1: /*
   2:  * trap.c
   3:  *
   4:  * This source herein may be modified and/or distributed by anybody who
   5:  * so desires, with the following restrictions:
   6:  *    1.)  No portion of this notice shall be removed.
   7:  *    2.)  Credit shall not be taken for the creation of this source.
   8:  *    3.)  This code is not to be traded, sold, or used for personal
   9:  *         gain or profit.
  10:  *
  11:  */
  12: 
  13: #ifndef lint
  14: static char sccsid[] = "@(#)trap.c	5.1 (Berkeley) 11/25/87";
  15: #endif /* not lint */
  16: 
  17: #include "rogue.h"
  18: 
  19: trap traps[MAX_TRAPS];
  20: boolean trap_door = 0;
  21: short bear_trap = 0;
  22: 
  23: char *trap_strings[TRAPS * 2] = {
  24:     "trap door",
  25:             "you fell down a trap",
  26:     "bear trap",
  27:             "you are caught in a bear trap",
  28:     "teleport trap",
  29:             "teleport",
  30:     "poison dart trap",
  31:             "a small dart just hit you in the shoulder",
  32:     "sleeping gas trap",
  33:             "a strange white mist envelops you and you fall asleep",
  34:     "rust trap",
  35:             "a gush of water hits you on the head"
  36: };
  37: 
  38: extern short cur_level, party_room;
  39: extern char *new_level_message;
  40: extern boolean interrupted;
  41: extern short ring_exp;
  42: extern boolean sustain_strength;
  43: extern short blind;
  44: 
  45: trap_at(row, col)
  46: register row, col;
  47: {
  48:     short i;
  49: 
  50:     for (i = 0; ((i < MAX_TRAPS) && (traps[i].trap_type != NO_TRAP)); i++) {
  51:         if ((traps[i].trap_row == row) && (traps[i].trap_col == col)) {
  52:             return(traps[i].trap_type);
  53:         }
  54:     }
  55:     return(NO_TRAP);
  56: }
  57: 
  58: trap_player(row, col)
  59: short row, col;
  60: {
  61:     short t;
  62: 
  63:     if ((t = trap_at(row, col)) == NO_TRAP) {
  64:         return;
  65:     }
  66:     dungeon[row][col] &= (~HIDDEN);
  67:     if (rand_percent(rogue.exp + ring_exp)) {
  68:         message("the trap failed", 1);
  69:         return;
  70:     }
  71:     switch(t) {
  72:     case TRAP_DOOR:
  73:         trap_door = 1;
  74:         new_level_message = trap_strings[(t*2)+1];
  75:         break;
  76:     case BEAR_TRAP:
  77:         message(trap_strings[(t*2)+1], 1);
  78:         bear_trap = get_rand(4, 7);
  79:         break;
  80:     case TELE_TRAP:
  81:         mvaddch(rogue.row, rogue.col, '^');
  82:         tele();
  83:         break;
  84:     case DART_TRAP:
  85:         message(trap_strings[(t*2)+1], 1);
  86:         rogue.hp_current -= get_damage("1d6", 1);
  87:         if (rogue.hp_current <= 0) {
  88:             rogue.hp_current = 0;
  89:         }
  90:         if ((!sustain_strength) && rand_percent(40) &&
  91:             (rogue.str_current >= 3)) {
  92:             rogue.str_current--;
  93:         }
  94:         print_stats(STAT_HP | STAT_STRENGTH);
  95:         if (rogue.hp_current <= 0) {
  96:             killed_by((object *) 0, POISON_DART);
  97:         }
  98:         break;
  99:     case SLEEPING_GAS_TRAP:
 100:         message(trap_strings[(t*2)+1], 1);
 101:         take_a_nap();
 102:         break;
 103:     case RUST_TRAP:
 104:         message(trap_strings[(t*2)+1], 1);
 105:         rust((object *) 0);
 106:         break;
 107:     }
 108: }
 109: 
 110: add_traps()
 111: {
 112:     short i, n, tries = 0;
 113:     short row, col;
 114: 
 115:     if (cur_level <= 2) {
 116:         n = 0;
 117:     } else if (cur_level <= 7) {
 118:         n = get_rand(0, 2);
 119:     } else if (cur_level <= 11) {
 120:         n = get_rand(1, 2);
 121:     } else if (cur_level <= 16) {
 122:         n = get_rand(2, 3);
 123:     } else if (cur_level <= 21) {
 124:         n = get_rand(2, 4);
 125:     } else if (cur_level <= (AMULET_LEVEL + 2)) {
 126:         n = get_rand(3, 5);
 127:     } else {
 128:         n = get_rand(5, MAX_TRAPS);
 129:     }
 130:     for (i = 0; i < n; i++) {
 131:         traps[i].trap_type = get_rand(0, (TRAPS - 1));
 132: 
 133:         if ((i == 0) && (party_room != NO_ROOM)) {
 134:             do {
 135:                 row = get_rand((rooms[party_room].top_row+1),
 136:                         (rooms[party_room].bottom_row-1));
 137:                 col = get_rand((rooms[party_room].left_col+1),
 138:                         (rooms[party_room].right_col-1));
 139:                 tries++;
 140:             } while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
 141:                     (dungeon[row][col] == NOTHING)) && (tries < 15));
 142:             if (tries >= 15) {
 143:                 gr_row_col(&row, &col, (FLOOR | MONSTER));
 144:             }
 145:         } else {
 146:             gr_row_col(&row, &col, (FLOOR | MONSTER));
 147:         }
 148:         traps[i].trap_row = row;
 149:         traps[i].trap_col = col;
 150:         dungeon[row][col] |= (TRAP | HIDDEN);
 151:     }
 152: }
 153: 
 154: id_trap()
 155: {
 156:     short dir, row, col, d, t;
 157: 
 158:     message("direction? ", 0);
 159: 
 160:     while (!is_direction(dir = rgetchar(), &d)) {
 161:         sound_bell();
 162:     }
 163:     check_message();
 164: 
 165:     if (dir == CANCEL) {
 166:         return;
 167:     }
 168:     row = rogue.row;
 169:     col = rogue.col;
 170: 
 171:     get_dir_rc(d, &row, &col, 0);
 172: 
 173:     if ((dungeon[row][col] & TRAP) && (!(dungeon[row][col] & HIDDEN))) {
 174:         t = trap_at(row, col);
 175:         message(trap_strings[t*2], 0);
 176:     } else {
 177:         message("no trap there", 0);
 178:     }
 179: }
 180: 
 181: show_traps()
 182: {
 183:     short i, j;
 184: 
 185:     for (i = 0; i < DROWS; i++) {
 186:         for (j = 0; j < DCOLS; j++) {
 187:             if (dungeon[i][j] & TRAP) {
 188:                 mvaddch(i, j, '^');
 189:             }
 190:         }
 191:     }
 192: }
 193: 
 194: search(n, is_auto)
 195: short n;
 196: boolean is_auto;
 197: {
 198:     short s, i, j, row, col, t;
 199:     short shown = 0, found = 0;
 200:     static boolean reg_search;
 201: 
 202:     for (i = -1; i <= 1; i++) {
 203:         for (j = -1; j <= 1; j++) {
 204:             row = rogue.row + i;
 205:             col = rogue.col + j;
 206:             if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
 207:                     (col < 0) || (col >= DCOLS)) {
 208:                 continue;
 209:             }
 210:             if (dungeon[row][col] & HIDDEN) {
 211:                 found++;
 212:             }
 213:         }
 214:     }
 215:     for (s = 0; s < n; s++) {
 216:         for (i = -1; i <= 1; i++) {
 217:             for (j = -1; j <= 1; j++) {
 218:                 row = rogue.row + i;
 219:                 col = rogue.col + j ;
 220:                 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
 221:                         (col < 0) || (col >= DCOLS)) {
 222:                     continue;
 223:                 }
 224:                 if (dungeon[row][col] & HIDDEN) {
 225:                     if (rand_percent(17 + (rogue.exp + ring_exp))) {
 226:                         dungeon[row][col] &= (~HIDDEN);
 227:                         if ((!blind) && ((row != rogue.row) ||
 228:                                 (col != rogue.col))) {
 229:                             mvaddch(row, col, get_dungeon_char(row, col));
 230:                         }
 231:                         shown++;
 232:                         if (dungeon[row][col] & TRAP) {
 233:                             t = trap_at(row, col);
 234:                             message(trap_strings[t*2], 1);
 235:                         }
 236:                     }
 237:                 }
 238:                 if (((shown == found) && (found > 0)) || interrupted) {
 239:                     return;
 240:                 }
 241:             }
 242:         }
 243:         if ((!is_auto) && (reg_search = !reg_search)) {
 244:             (void) reg_move();
 245:         }
 246:     }
 247: }

Defined functions

add_traps defined in line 110; used 1 times
id_trap defined in line 154; used 1 times
search defined in line 194; used 2 times
show_traps defined in line 181; used 1 times
trap_at defined in line 45; used 3 times
trap_player defined in line 58; used 2 times

Defined variables

bear_trap defined in line 21; used 11 times
sccsid defined in line 14; never used
trap_strings defined in line 23; used 7 times
traps defined in line 19; used 16 times
Last modified: 1987-11-26
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