1: /*
   2:  * save.c
   3:  *
   4:  * This source herein may be modified and/or distributed by anybody who
   5:  * so desires, with the following restrictions:
   6:  *    1.)  No portion of this notice shall be removed.
   7:  *    2.)  Credit shall not be taken for the creation of this source.
   8:  *    3.)  This code is not to be traded, sold, or used for personal
   9:  *         gain or profit.
  10:  *
  11:  */
  12: 
  13: #ifndef lint
  14: static char sccsid[] = "@(#)save.c	5.1 (Berkeley) 11/25/87";
  15: #endif /* not lint */
  16: 
  17: #include <stdio.h>
  18: #include "rogue.h"
  19: 
  20: short write_failed = 0;
  21: char *save_file = (char *) 0;
  22: 
  23: extern boolean detect_monster;
  24: extern short cur_level, max_level;
  25: extern char hunger_str[];
  26: extern char login_name[];
  27: extern short party_room;
  28: extern short foods;
  29: extern boolean is_wood[];
  30: extern short cur_room;
  31: extern boolean being_held;
  32: extern short bear_trap;
  33: extern short halluc;
  34: extern short blind;
  35: extern short confused;
  36: extern short levitate;
  37: extern short haste_self;
  38: extern boolean see_invisible;
  39: extern boolean detect_monster;
  40: extern boolean wizard;
  41: extern boolean score_only;
  42: extern short m_moves;
  43: 
  44: extern boolean msg_cleared;
  45: 
  46: save_game()
  47: {
  48:     char fname[64];
  49: 
  50:     if (!get_input_line("file name?", save_file, fname, "game not saved",
  51:             0, 1)) {
  52:         return;
  53:     }
  54:     check_message();
  55:     message(fname, 0);
  56:     save_into_file(fname);
  57: }
  58: 
  59: save_into_file(sfile)
  60: char *sfile;
  61: {
  62:     FILE *fp;
  63:     int file_id;
  64:     char name_buffer[80];
  65:     char *hptr;
  66:     struct rogue_time rt_buf;
  67: 
  68:     if (sfile[0] == '~') {
  69:         if (hptr = md_getenv("HOME")) {
  70:             (void) strcpy(name_buffer, hptr);
  71:             (void) strcat(name_buffer, sfile+1);
  72:             sfile = name_buffer;
  73:         }
  74:     }
  75:     if (    ((fp = fopen(sfile, "w")) == NULL) ||
  76:             ((file_id = md_get_file_id(sfile)) == -1)) {
  77:         message("problem accessing the save file", 0);
  78:         return;
  79:     }
  80:     md_ignore_signals();
  81:     write_failed = 0;
  82:     (void) xxx(1);
  83:     r_write(fp, (char *) &detect_monster, sizeof(detect_monster));
  84:     r_write(fp, (char *) &cur_level, sizeof(cur_level));
  85:     r_write(fp, (char *) &max_level, sizeof(max_level));
  86:     write_string(hunger_str, fp);
  87:     write_string(login_name, fp);
  88:     r_write(fp, (char *) &party_room, sizeof(party_room));
  89:     write_pack(&level_monsters, fp);
  90:     write_pack(&level_objects, fp);
  91:     r_write(fp, (char *) &file_id, sizeof(file_id));
  92:     rw_dungeon(fp, 1);
  93:     r_write(fp, (char *) &foods, sizeof(foods));
  94:     r_write(fp, (char *) &rogue, sizeof(fighter));
  95:     write_pack(&rogue.pack, fp);
  96:     rw_id(id_potions, fp, POTIONS, 1);
  97:     rw_id(id_scrolls, fp, SCROLS, 1);
  98:     rw_id(id_wands, fp, WANDS, 1);
  99:     rw_id(id_rings, fp, RINGS, 1);
 100:     r_write(fp, (char *) traps, (MAX_TRAPS * sizeof(trap)));
 101:     r_write(fp, (char *) is_wood, (WANDS * sizeof(boolean)));
 102:     r_write(fp, (char *) &cur_room, sizeof(cur_room));
 103:     rw_rooms(fp, 1);
 104:     r_write(fp, (char *) &being_held, sizeof(being_held));
 105:     r_write(fp, (char *) &bear_trap, sizeof(bear_trap));
 106:     r_write(fp, (char *) &halluc, sizeof(halluc));
 107:     r_write(fp, (char *) &blind, sizeof(blind));
 108:     r_write(fp, (char *) &confused, sizeof(confused));
 109:     r_write(fp, (char *) &levitate, sizeof(levitate));
 110:     r_write(fp, (char *) &haste_self, sizeof(haste_self));
 111:     r_write(fp, (char *) &see_invisible, sizeof(see_invisible));
 112:     r_write(fp, (char *) &detect_monster, sizeof(detect_monster));
 113:     r_write(fp, (char *) &wizard, sizeof(wizard));
 114:     r_write(fp, (char *) &score_only, sizeof(score_only));
 115:     r_write(fp, (char *) &m_moves, sizeof(m_moves));
 116:     md_gct(&rt_buf);
 117:     rt_buf.second += 10;        /* allow for some processing time */
 118:     r_write(fp, (char *) &rt_buf, sizeof(rt_buf));
 119:     fclose(fp);
 120: 
 121:     if (write_failed) {
 122:         (void) md_df(sfile);    /* delete file */
 123:     } else {
 124:         clean_up("");
 125:     }
 126: }
 127: 
 128: restore(fname)
 129: char *fname;
 130: {
 131:     FILE *fp;
 132:     struct rogue_time saved_time, mod_time;
 133:     char buf[4];
 134:     char tbuf[40];
 135:     int new_file_id, saved_file_id;
 136: 
 137:     if (    ((new_file_id = md_get_file_id(fname)) == -1) ||
 138:             ((fp = fopen(fname, "r")) == NULL)) {
 139:         clean_up("cannot open file");
 140:     }
 141:     if (md_link_count(fname) > 1) {
 142:         clean_up("file has link");
 143:     }
 144:     (void) xxx(1);
 145:     r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
 146:     r_read(fp, (char *) &cur_level, sizeof(cur_level));
 147:     r_read(fp, (char *) &max_level, sizeof(max_level));
 148:     read_string(hunger_str, fp);
 149: 
 150:     (void) strcpy(tbuf, login_name);
 151:     read_string(login_name, fp);
 152:     if (strcmp(tbuf, login_name)) {
 153:         clean_up("you're not the original player");
 154:     }
 155: 
 156:     r_read(fp, (char *) &party_room, sizeof(party_room));
 157:     read_pack(&level_monsters, fp, 0);
 158:     read_pack(&level_objects, fp, 0);
 159:     r_read(fp, (char *) &saved_file_id, sizeof(saved_file_id));
 160:     if (new_file_id != saved_file_id) {
 161:         clean_up("sorry, saved game is not in the same file");
 162:     }
 163:     rw_dungeon(fp, 0);
 164:     r_read(fp, (char *) &foods, sizeof(foods));
 165:     r_read(fp, (char *) &rogue, sizeof(fighter));
 166:     read_pack(&rogue.pack, fp, 1);
 167:     rw_id(id_potions, fp, POTIONS, 0);
 168:     rw_id(id_scrolls, fp, SCROLS, 0);
 169:     rw_id(id_wands, fp, WANDS, 0);
 170:     rw_id(id_rings, fp, RINGS, 0);
 171:     r_read(fp, (char *) traps, (MAX_TRAPS * sizeof(trap)));
 172:     r_read(fp, (char *) is_wood, (WANDS * sizeof(boolean)));
 173:     r_read(fp, (char *) &cur_room, sizeof(cur_room));
 174:     rw_rooms(fp, 0);
 175:     r_read(fp, (char *) &being_held, sizeof(being_held));
 176:     r_read(fp, (char *) &bear_trap, sizeof(bear_trap));
 177:     r_read(fp, (char *) &halluc, sizeof(halluc));
 178:     r_read(fp, (char *) &blind, sizeof(blind));
 179:     r_read(fp, (char *) &confused, sizeof(confused));
 180:     r_read(fp, (char *) &levitate, sizeof(levitate));
 181:     r_read(fp, (char *) &haste_self, sizeof(haste_self));
 182:     r_read(fp, (char *) &see_invisible, sizeof(see_invisible));
 183:     r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
 184:     r_read(fp, (char *) &wizard, sizeof(wizard));
 185:     r_read(fp, (char *) &score_only, sizeof(score_only));
 186:     r_read(fp, (char *) &m_moves, sizeof(m_moves));
 187:     r_read(fp, (char *) &saved_time, sizeof(saved_time));
 188: 
 189:     if (fread(buf, sizeof(char), 1, fp) > 0) {
 190:         clear();
 191:         clean_up("extra characters in file");
 192:     }
 193: 
 194:     md_gfmt(fname, &mod_time);  /* get file modification time */
 195: 
 196:     if (has_been_touched(&saved_time, &mod_time)) {
 197:         clear();
 198:         clean_up("sorry, file has been touched");
 199:     }
 200:     if ((!wizard) && !md_df(fname)) {
 201:         clean_up("cannot delete file");
 202:     }
 203:     msg_cleared = 0;
 204:     ring_stats(0);
 205:     fclose(fp);
 206: }
 207: 
 208: write_pack(pack, fp)
 209: object *pack;
 210: FILE *fp;
 211: {
 212:     object t;
 213: 
 214:     while (pack = pack->next_object) {
 215:         r_write(fp, (char *) pack, sizeof(object));
 216:     }
 217:     t.ichar = t.what_is = 0;
 218:     r_write(fp, (char *) &t, sizeof(object));
 219: }
 220: 
 221: read_pack(pack, fp, is_rogue)
 222: object *pack;
 223: FILE *fp;
 224: boolean is_rogue;
 225: {
 226:     object read_obj, *new_obj;
 227: 
 228:     for (;;) {
 229:         r_read(fp, (char *) &read_obj, sizeof(object));
 230:         if (read_obj.ichar == 0) {
 231:             pack->next_object = (object *) 0;
 232:             break;
 233:         }
 234:         new_obj = alloc_object();
 235:         *new_obj = read_obj;
 236:         if (is_rogue) {
 237:             if (new_obj->in_use_flags & BEING_WORN) {
 238:                     do_wear(new_obj);
 239:             } else if (new_obj->in_use_flags & BEING_WIELDED) {
 240:                     do_wield(new_obj);
 241:             } else if (new_obj->in_use_flags & (ON_EITHER_HAND)) {
 242:                 do_put_on(new_obj,
 243:                     ((new_obj->in_use_flags & ON_LEFT_HAND) ? 1 : 0));
 244:             }
 245:         }
 246:         pack->next_object = new_obj;
 247:         pack = new_obj;
 248:     }
 249: }
 250: 
 251: rw_dungeon(fp, rw)
 252: FILE *fp;
 253: boolean rw;
 254: {
 255:     short i, j;
 256:     char buf[DCOLS];
 257: 
 258:     for (i = 0; i < DROWS; i++) {
 259:         if (rw) {
 260:             r_write(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
 261:             for (j = 0; j < DCOLS; j++) {
 262:                 buf[j] = mvinch(i, j);
 263:             }
 264:             r_write(fp, buf, DCOLS);
 265:         } else {
 266:             r_read(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
 267:             r_read(fp, buf, DCOLS);
 268:             for (j = 0; j < DCOLS; j++) {
 269:                 mvaddch(i, j, buf[j]);
 270:             }
 271:         }
 272:     }
 273: }
 274: 
 275: rw_id(id_table, fp, n, wr)
 276: struct id id_table[];
 277: FILE *fp;
 278: int n;
 279: boolean wr;
 280: {
 281:     short i;
 282: 
 283:     for (i = 0; i < n; i++) {
 284:         if (wr) {
 285:             r_write(fp, (char *) &(id_table[i].value), sizeof(short));
 286:             r_write(fp, (char *) &(id_table[i].id_status),
 287:                 sizeof(unsigned short));
 288:             write_string(id_table[i].title, fp);
 289:         } else {
 290:             r_read(fp, (char *) &(id_table[i].value), sizeof(short));
 291:             r_read(fp, (char *) &(id_table[i].id_status),
 292:                 sizeof(unsigned short));
 293:             read_string(id_table[i].title, fp);
 294:         }
 295:     }
 296: }
 297: 
 298: write_string(s, fp)
 299: char *s;
 300: FILE *fp;
 301: {
 302:     short n;
 303: 
 304:     n = strlen(s) + 1;
 305:     xxxx(s, n);
 306:     r_write(fp, (char *) &n, sizeof(short));
 307:     r_write(fp, s, n);
 308: }
 309: 
 310: read_string(s, fp)
 311: char *s;
 312: FILE *fp;
 313: {
 314:     short n;
 315: 
 316:     r_read(fp, (char *) &n, sizeof(short));
 317:     r_read(fp, s, n);
 318:     xxxx(s, n);
 319: }
 320: 
 321: rw_rooms(fp, rw)
 322: FILE *fp;
 323: boolean rw;
 324: {
 325:     short i;
 326: 
 327:     for (i = 0; i < MAXROOMS; i++) {
 328:         rw ? r_write(fp, (char *) (rooms + i), sizeof(room)) :
 329:             r_read(fp, (char *) (rooms + i), sizeof(room));
 330:     }
 331: }
 332: 
 333: r_read(fp, buf, n)
 334: FILE *fp;
 335: char *buf;
 336: int n;
 337: {
 338:     if (fread(buf, sizeof(char), n, fp) != n) {
 339:         clean_up("read() failed, don't know why");
 340:     }
 341: }
 342: 
 343: r_write(fp, buf, n)
 344: FILE *fp;
 345: char *buf;
 346: int n;
 347: {
 348:     if (!write_failed) {
 349:         if (fwrite(buf, sizeof(char), n, fp) != n) {
 350:             message("write() failed, don't know why", 0);
 351:             sound_bell();
 352:             write_failed = 1;
 353:         }
 354:     }
 355: }
 356: 
 357: boolean
 358: has_been_touched(saved_time, mod_time)
 359: struct rogue_time *saved_time, *mod_time;
 360: {
 361:     if (saved_time->year < mod_time->year) {
 362:         return(1);
 363:     } else if (saved_time->year > mod_time->year) {
 364:         return(0);
 365:     }
 366:     if (saved_time->month < mod_time->month) {
 367:         return(1);
 368:     } else if (saved_time->month > mod_time->month) {
 369:         return(0);
 370:     }
 371:     if (saved_time->day < mod_time->day) {
 372:         return(1);
 373:     } else if (saved_time->day > mod_time->day) {
 374:         return(0);
 375:     }
 376:     if (saved_time->hour < mod_time->hour) {
 377:         return(1);
 378:     } else if (saved_time->hour > mod_time->hour) {
 379:         return(0);
 380:     }
 381:     if (saved_time->minute < mod_time->minute) {
 382:         return(1);
 383:     } else if (saved_time->minute > mod_time->minute) {
 384:         return(0);
 385:     }
 386:     if (saved_time->second < mod_time->second) {
 387:         return(1);
 388:     }
 389:     return(0);
 390: }

Defined functions

has_been_touched defined in line 357; used 2 times
r_read defined in line 333; used 31 times
r_write defined in line 343; used 32 times
read_pack defined in line 221; used 3 times
read_string defined in line 310; used 3 times
restore defined in line 128; used 1 times
rw_dungeon defined in line 251; used 2 times
rw_id defined in line 275; used 8 times
rw_rooms defined in line 321; used 2 times
save_game defined in line 46; used 1 times
save_into_file defined in line 59; used 3 times
write_pack defined in line 208; used 3 times
write_string defined in line 298; used 3 times

Defined variables

save_file defined in line 21; used 4 times
sccsid defined in line 14; never used
write_failed defined in line 20; used 4 times
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