1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
   2: /* hack.c - version 1.0.3 */
   3: 
   4: #include "hack.h"
   5: #include <stdio.h>
   6: 
   7: extern char news0();
   8: extern char *nomovemsg;
   9: extern char *exclam();
  10: extern struct obj *addinv();
  11: extern boolean hmon();
  12: 
  13: /* called on movement:
  14: 	1. when throwing ball+chain far away
  15: 	2. when teleporting
  16: 	3. when walking out of a lit room
  17:  */
  18: unsee() {
  19:     register x,y;
  20:     register struct rm *lev;
  21: 
  22: /*
  23: 	if(u.udispl){
  24: 		u.udispl = 0;
  25: 		newsym(u.udisx, u.udisy);
  26: 	}
  27: */
  28: #ifndef QUEST
  29:     if(seehx){
  30:         seehx = 0;
  31:     } else
  32: #endif QUEST
  33:     for(x = u.ux-1; x < u.ux+2; x++)
  34:       for(y = u.uy-1; y < u.uy+2; y++) {
  35:         if(!isok(x, y)) continue;
  36:         lev = &levl[x][y];
  37:         if(!lev->lit && lev->scrsym == '.') {
  38:             lev->scrsym =' ';
  39:             lev->new = 1;
  40:             on_scr(x,y);
  41:         }
  42:     }
  43: }
  44: 
  45: /* called:
  46: 	in hack.eat.c: seeoff(0) - blind after eating rotten food
  47: 	in hack.mon.c: seeoff(0) - blinded by a yellow light
  48: 	in hack.mon.c: seeoff(1) - swallowed
  49: 	in hack.do.c:  seeoff(0) - blind after drinking potion
  50: 	in hack.do.c:  seeoff(1) - go up or down the stairs
  51: 	in hack.trap.c:seeoff(1) - fall through trapdoor
  52:  */
  53: seeoff(mode)    /* 1 to redo @, 0 to leave them */
  54: {   /* 1 means misc movement, 0 means blindness */
  55:     register x,y;
  56:     register struct rm *lev;
  57: 
  58:     if(u.udispl && mode){
  59:         u.udispl = 0;
  60:         levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
  61:     }
  62: #ifndef QUEST
  63:     if(seehx) {
  64:         seehx = 0;
  65:     } else
  66: #endif QUEST
  67:     if(!mode) {
  68:         for(x = u.ux-1; x < u.ux+2; x++)
  69:             for(y = u.uy-1; y < u.uy+2; y++) {
  70:                 if(!isok(x, y)) continue;
  71:                 lev = &levl[x][y];
  72:                 if(!lev->lit && lev->scrsym == '.')
  73:                     lev->seen = 0;
  74:             }
  75:     }
  76: }
  77: 
  78: domove()
  79: {
  80:     xchar oldx,oldy;
  81:     register struct monst *mtmp;
  82:     register struct rm *tmpr,*ust;
  83:     struct trap *trap;
  84:     register struct obj *otmp;
  85: 
  86:     u_wipe_engr(rnd(5));
  87: 
  88:     if(inv_weight() > 0){
  89:         pline("You collapse under your load.");
  90:         nomul(0);
  91:         return;
  92:     }
  93:     if(u.uswallow) {
  94:         u.dx = u.dy = 0;
  95:         u.ux = u.ustuck->mx;
  96:         u.uy = u.ustuck->my;
  97:     } else {
  98:         if(Confusion) {
  99:             do {
 100:                 confdir();
 101:             } while(!isok(u.ux+u.dx, u.uy+u.dy) ||
 102:                 IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
 103:         }
 104:         if(!isok(u.ux+u.dx, u.uy+u.dy)){
 105:             nomul(0);
 106:             return;
 107:         }
 108:     }
 109: 
 110:     ust = &levl[u.ux][u.uy];
 111:     oldx = u.ux;
 112:     oldy = u.uy;
 113:     if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
 114:         nomul(0);
 115:     if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
 116:         u.uy+u.dy != u.ustuck->my)) {
 117:         if(dist(u.ustuck->mx, u.ustuck->my) > 2){
 118:             /* perhaps it fled (or was teleported or ... ) */
 119:             u.ustuck = 0;
 120:         } else {
 121:             if(Blind) pline("You cannot escape from it!");
 122:             else pline("You cannot escape from %s!",
 123:                 monnam(u.ustuck));
 124:             nomul(0);
 125:             return;
 126:         }
 127:     }
 128:     if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
 129:     /* attack monster */
 130: 
 131:         nomul(0);
 132:         gethungry();
 133:         if(multi < 0) return;   /* we just fainted */
 134: 
 135:         /* try to attack; note that it might evade */
 136:         if(attack(u.uswallow ? u.ustuck : mtmp))
 137:             return;
 138:     }
 139:     /* not attacking an animal, so we try to move */
 140:     if(u.utrap) {
 141:         if(u.utraptype == TT_PIT) {
 142:             pline("You are still in a pit.");
 143:             u.utrap--;
 144:         } else {
 145:             pline("You are caught in a beartrap.");
 146:             if((u.dx && u.dy) || !rn2(5)) u.utrap--;
 147:         }
 148:         return;
 149:     }
 150:     tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
 151:     if(IS_ROCK(tmpr->typ) ||
 152:        (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
 153:         flags.move = 0;
 154:         nomul(0);
 155:         return;
 156:     }
 157:     while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
 158:         register xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
 159:         register struct trap *ttmp;
 160:         nomul(0);
 161:         if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
 162:             (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
 163:             !sobj_at(ENORMOUS_ROCK, rx, ry)) {
 164:             if(m_at(rx,ry)) {
 165:                 pline("You hear a monster behind the rock.");
 166:                 pline("Perhaps that's why you cannot move it.");
 167:                 goto cannot_push;
 168:             }
 169:             if(ttmp = t_at(rx,ry))
 170:                 switch(ttmp->ttyp) {
 171:                 case PIT:
 172:                 pline("You push the rock into a pit!");
 173:                 deltrap(ttmp);
 174:                 delobj(otmp);
 175:                 pline("It completely fills the pit!");
 176:                 continue;
 177:                 case TELEP_TRAP:
 178:                 pline("You push the rock and suddenly it disappears!");
 179:                 delobj(otmp);
 180:                 continue;
 181:                 }
 182:             if(levl[rx][ry].typ == POOL) {
 183:                 levl[rx][ry].typ = ROOM;
 184:                 mnewsym(rx,ry);
 185:                 prl(rx,ry);
 186:                 pline("You push the rock into the water.");
 187:                 pline("Now you can cross the water!");
 188:                 delobj(otmp);
 189:                 continue;
 190:             }
 191:             otmp->ox = rx;
 192:             otmp->oy = ry;
 193:             /* pobj(otmp); */
 194:             if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
 195:             if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
 196: 
 197:             { static long lastmovetime;
 198:             /* note: this var contains garbage initially and
 199: 			   after a restore */
 200:             if(moves > lastmovetime+2 || moves < lastmovetime)
 201:             pline("With great effort you move the enormous rock.");
 202:             lastmovetime = moves;
 203:             }
 204:         } else {
 205:             pline("You try to move the enormous rock, but in vain.");
 206:         cannot_push:
 207:             if((!invent || inv_weight()+90 <= 0) &&
 208:             (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
 209:                     && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
 210:             pline("However, you can squeeze yourself into a small opening.");
 211:             break;
 212:             } else
 213:             return;
 214:         }
 215:         }
 216:     if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
 217:         IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
 218:         invent && inv_weight()+40 > 0) {
 219:         pline("You are carrying too much to get through.");
 220:         nomul(0);
 221:         return;
 222:     }
 223:     if(Punished &&
 224:        DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
 225:         if(carried(uball)) {
 226:             movobj(uchain, u.ux, u.uy);
 227:             goto nodrag;
 228:         }
 229: 
 230:         if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
 231:             /* leave ball, move chain under/over ball */
 232:             movobj(uchain, uball->ox, uball->oy);
 233:             goto nodrag;
 234:         }
 235: 
 236:         if(inv_weight() + (int) uball->owt/2 > 0) {
 237:             pline("You cannot %sdrag the heavy iron ball.",
 238:             invent ? "carry all that and also " : "");
 239:             nomul(0);
 240:             return;
 241:         }
 242: 
 243:         movobj(uball, uchain->ox, uchain->oy);
 244:         unpobj(uball);      /* BAH %% */
 245:         uchain->ox = u.ux;
 246:         uchain->oy = u.uy;
 247:         nomul(-2);
 248:         nomovemsg = "";
 249:     nodrag: ;
 250:     }
 251:     u.ux += u.dx;
 252:     u.uy += u.dy;
 253:     if(flags.run) {
 254:         if(tmpr->typ == DOOR ||
 255:         (xupstair == u.ux && yupstair == u.uy) ||
 256:         (xdnstair == u.ux && ydnstair == u.uy))
 257:             nomul(0);
 258:     }
 259: 
 260:     if(tmpr->typ == POOL && !Levitation)
 261:         drown();    /* not necessarily fatal */
 262: 
 263: /*
 264: 	if(u.udispl) {
 265: 		u.udispl = 0;
 266: 		newsym(oldx,oldy);
 267: 	}
 268: */
 269:     if(!Blind) {
 270: #ifdef QUEST
 271:         setsee();
 272: #else
 273:         if(ust->lit) {
 274:             if(tmpr->lit) {
 275:                 if(tmpr->typ == DOOR)
 276:                     prl1(u.ux+u.dx,u.uy+u.dy);
 277:                 else if(ust->typ == DOOR)
 278:                     nose1(oldx-u.dx,oldy-u.dy);
 279:             } else {
 280:                 unsee();
 281:                 prl1(u.ux+u.dx,u.uy+u.dy);
 282:             }
 283:         } else {
 284:             if(tmpr->lit) setsee();
 285:             else {
 286:                 prl1(u.ux+u.dx,u.uy+u.dy);
 287:                 if(tmpr->typ == DOOR) {
 288:                     if(u.dy) {
 289:                         prl(u.ux-1,u.uy);
 290:                         prl(u.ux+1,u.uy);
 291:                     } else {
 292:                         prl(u.ux,u.uy-1);
 293:                         prl(u.ux,u.uy+1);
 294:                     }
 295:                 }
 296:             }
 297:             nose1(oldx-u.dx,oldy-u.dy);
 298:         }
 299: #endif QUEST
 300:     } else {
 301:         pru();
 302:     }
 303:     if(!flags.nopick) pickup(1);
 304:     if(trap) dotrap(trap);      /* fall into pit, arrow trap, etc. */
 305:     (void) inshop();
 306:     if(!Blind) read_engr_at(u.ux,u.uy);
 307: }
 308: 
 309: movobj(obj, ox, oy)
 310: register struct obj *obj;
 311: register int ox, oy;
 312: {
 313:     /* Some dirty programming to get display right */
 314:     freeobj(obj);
 315:     unpobj(obj);
 316:     obj->nobj = fobj;
 317:     fobj = obj;
 318:     obj->ox = ox;
 319:     obj->oy = oy;
 320: }
 321: 
 322: dopickup(){
 323:     if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
 324:         pline("There is nothing here to pick up.");
 325:         return(0);
 326:     }
 327:     if(Levitation) {
 328:         pline("You cannot reach the floor.");
 329:         return(1);
 330:     }
 331:     pickup(0);
 332:     return(1);
 333: }
 334: 
 335: pickup(all)
 336: {
 337:     register struct gold *gold;
 338:     register struct obj *obj, *obj2;
 339:     register int wt;
 340: 
 341:     if(Levitation) return;
 342:     while(gold = g_at(u.ux,u.uy)) {
 343:         pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
 344:         u.ugold += gold->amount;
 345:         flags.botl = 1;
 346:         freegold(gold);
 347:         if(flags.run) nomul(0);
 348:         if(Invisible) newsym(u.ux,u.uy);
 349:     }
 350: 
 351:     /* check for more than one object */
 352:     if(!all) {
 353:         register int ct = 0;
 354: 
 355:         for(obj = fobj; obj; obj = obj->nobj)
 356:             if(obj->ox == u.ux && obj->oy == u.uy)
 357:                 if(!Punished || obj != uchain)
 358:                     ct++;
 359:         if(ct < 2)
 360:             all++;
 361:         else
 362:             pline("There are several objects here.");
 363:     }
 364: 
 365:     for(obj = fobj; obj; obj = obj2) {
 366:         obj2 = obj->nobj;   /* perhaps obj will be picked up */
 367:         if(obj->ox == u.ux && obj->oy == u.uy) {
 368:         if(flags.run) nomul(0);
 369: 
 370:         /* do not pick up uchain */
 371:         if(Punished && obj == uchain)
 372:             continue;
 373: 
 374:         if(!all) {
 375:             char c;
 376: 
 377:             pline("Pick up %s ? [ynaq]", doname(obj));
 378:             while(!index("ynaq ", (c = readchar())))
 379:                 bell();
 380:             if(c == 'q') return;
 381:             if(c == 'n') continue;
 382:             if(c == 'a') all = 1;
 383:         }
 384: 
 385:         if(obj->otyp == DEAD_COCKATRICE && !uarmg){
 386:             pline("Touching the dead cockatrice is a fatal mistake.");
 387:             pline("You turn to stone.");
 388:             killer = "cockatrice cadaver";
 389:             done("died");
 390:         }
 391: 
 392:         if(obj->otyp == SCR_SCARE_MONSTER){
 393:           if(!obj->spe) obj->spe = 1;
 394:           else {
 395:             /* Note: perhaps the 1st pickup failed: you cannot
 396: 			carry anymore, and so we never dropped it -
 397: 			let's assume that treading on it twice also
 398: 			destroys the scroll */
 399:             pline("The scroll turns to dust as you pick it up.");
 400:             delobj(obj);
 401:             continue;
 402:           }
 403:         }
 404: 
 405:         wt = inv_weight() + obj->owt;
 406:         if(wt > 0) {
 407:             if(obj->quan > 1) {
 408:                 /* see how many we can lift */
 409:                 extern struct obj *splitobj();
 410:                 int savequan = obj->quan;
 411:                 int iw = inv_weight();
 412:                 int qq;
 413:                 for(qq = 1; qq < savequan; qq++){
 414:                     obj->quan = qq;
 415:                     if(iw + weight(obj) > 0)
 416:                         break;
 417:                 }
 418:                 obj->quan = savequan;
 419:                 qq--;
 420:                 /* we can carry qq of them */
 421:                 if(!qq) goto too_heavy;
 422:             pline("You can only carry %s of the %s lying here.",
 423:                     (qq == 1) ? "one" : "some",
 424:                     doname(obj));
 425:                 (void) splitobj(obj, qq);
 426:                 /* note: obj2 is set already, so we'll never
 427: 				 * encounter the other half; if it should be
 428: 				 * otherwise then write
 429: 				 *	obj2 = splitobj(obj,qq);
 430: 				 */
 431:                 goto lift_some;
 432:             }
 433:         too_heavy:
 434:             pline("There %s %s here, but %s.",
 435:                 (obj->quan == 1) ? "is" : "are",
 436:                 doname(obj),
 437:                 !invent ? "it is too heavy for you to lift"
 438:                     : "you cannot carry anymore");
 439:             break;
 440:         }
 441:     lift_some:
 442:         if(inv_cnt() >= 52) {
 443:             pline("Your knapsack cannot accomodate anymore items.");
 444:             break;
 445:         }
 446:         if(wt > -5) pline("You have a little trouble lifting");
 447:         freeobj(obj);
 448:         if(Invisible) newsym(u.ux,u.uy);
 449:         addtobill(obj);       /* sets obj->unpaid if necessary */
 450:         { int pickquan = obj->quan;
 451:           int mergquan;
 452:         if(!Blind) obj->dknown = 1; /* this is done by prinv(),
 453: 				 but addinv() needs it already for merging */
 454:         obj = addinv(obj);    /* might merge it with other objects */
 455:           mergquan = obj->quan;
 456:           obj->quan = pickquan; /* to fool prinv() */
 457:         prinv(obj);
 458:           obj->quan = mergquan;
 459:         }
 460:         }
 461:     }
 462: }
 463: 
 464: /* stop running if we see something interesting */
 465: /* turn around a corner if that is the only way we can proceed */
 466: /* do not turn left or right twice */
 467: lookaround(){
 468: register x,y,i,x0,y0,m0,i0 = 9;
 469: register int corrct = 0, noturn = 0;
 470: register struct monst *mtmp;
 471: #ifdef lint
 472:     /* suppress "used before set" message */
 473:     x0 = y0 = 0;
 474: #endif lint
 475:     if(Blind || flags.run == 0) return;
 476:     if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
 477: #ifdef QUEST
 478:     if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
 479: #endif QUEST
 480:     for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
 481:         if(x == u.ux && y == u.uy) continue;
 482:         if(!levl[x][y].typ) continue;
 483:         if((mtmp = m_at(x,y)) && !mtmp->mimic &&
 484:             (!mtmp->minvis || See_invisible)){
 485:             if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
 486:                 goto stop;
 487:         } else mtmp = 0; /* invisible M cannot influence us */
 488:         if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
 489:         switch(levl[x][y].scrsym){
 490:         case '|':
 491:         case '-':
 492:         case '.':
 493:         case ' ':
 494:             break;
 495:         case '+':
 496:             if(x != u.ux && y != u.uy) break;
 497:             if(flags.run != 1) goto stop;
 498:             /* fall into next case */
 499:         case CORR_SYM:
 500:         corr:
 501:             if(flags.run == 1 || flags.run == 3) {
 502:                 i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
 503:                 if(i > 2) break;
 504:                 if(corrct == 1 && DIST(x,y,x0,y0) != 1)
 505:                     noturn = 1;
 506:                 if(i < i0) {
 507:                     i0 = i;
 508:                     x0 = x;
 509:                     y0 = y;
 510:                     m0 = mtmp ? 1 : 0;
 511:                 }
 512:             }
 513:             corrct++;
 514:             break;
 515:         case '^':
 516:             if(flags.run == 1) goto corr;   /* if you must */
 517:             if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
 518:             break;
 519:         default:    /* e.g. objects or trap or stairs */
 520:             if(flags.run == 1) goto corr;
 521:             if(mtmp) break;     /* d */
 522:         stop:
 523:             nomul(0);
 524:             return;
 525:         }
 526:     }
 527: #ifdef QUEST
 528:     if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
 529: #endif QUEST
 530:     if(corrct > 1 && flags.run == 2) goto stop;
 531:     if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
 532:         (corrct == 1 || (corrct == 2 && i0 == 1))) {
 533:         /* make sure that we do not turn too far */
 534:         if(i0 == 2) {
 535:             if(u.dx == y0-u.uy && u.dy == u.ux-x0)
 536:             i = 2;      /* straight turn right */
 537:             else
 538:             i = -2;     /* straight turn left */
 539:         } else if(u.dx && u.dy) {
 540:             if((u.dx == u.dy && y0 == u.uy) ||
 541:             (u.dx != u.dy && y0 != u.uy))
 542:             i = -1;     /* half turn left */
 543:             else
 544:             i = 1;      /* half turn right */
 545:         } else {
 546:             if((x0-u.ux == y0-u.uy && !u.dy) ||
 547:             (x0-u.ux != y0-u.uy && u.dy))
 548:             i = 1;      /* half turn right */
 549:             else
 550:             i = -1;     /* half turn left */
 551:         }
 552:         i += u.last_str_turn;
 553:         if(i <= 2 && i >= -2) {
 554:             u.last_str_turn = i;
 555:             u.dx = x0-u.ux, u.dy = y0-u.uy;
 556:         }
 557:     }
 558: }
 559: 
 560: /* something like lookaround, but we are not running */
 561: /* react only to monsters that might hit us */
 562: monster_nearby() {
 563: register int x,y;
 564: register struct monst *mtmp;
 565:     if(!Blind)
 566:     for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
 567:         if(x == u.ux && y == u.uy) continue;
 568:         if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
 569:             !mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
 570:             !mtmp->mfroz && !mtmp->msleep &&  /* aplvax!jcn */
 571:             (!mtmp->minvis || See_invisible))
 572:             return(1);
 573:     }
 574:     return(0);
 575: }
 576: 
 577: #ifdef QUEST
 578: cansee(x,y) xchar x,y; {
 579: register int dx,dy,adx,ady,sdx,sdy,dmax,d;
 580:     if(Blind) return(0);
 581:     if(!isok(x,y)) return(0);
 582:     d = dist(x,y);
 583:     if(d < 3) return(1);
 584:     if(d > u.uhorizon*u.uhorizon) return(0);
 585:     if(!levl[x][y].lit)
 586:         return(0);
 587:     dx = x - u.ux;  adx = abs(dx);  sdx = sgn(dx);
 588:     dy = y - u.uy;  ady = abs(dy);  sdy = sgn(dy);
 589:     if(dx == 0 || dy == 0 || adx == ady){
 590:         dmax = (dx == 0) ? ady : adx;
 591:         for(d = 1; d <= dmax; d++)
 592:             if(!rroom(sdx*d,sdy*d))
 593:                 return(0);
 594:         return(1);
 595:     } else if(ady > adx){
 596:         for(d = 1; d <= ady; d++){
 597:             if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
 598:                !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
 599:                 return(0);
 600:         }
 601:         return(1);
 602:     } else {
 603:         for(d = 1; d <= adx; d++){
 604:             if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
 605:                !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
 606:                 return(0);
 607:         }
 608:         return(1);
 609:     }
 610: }
 611: 
 612: rroom(x,y) register int x,y; {
 613:     return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
 614: }
 615: 
 616: #else
 617: 
 618: cansee(x,y) xchar x,y; {
 619:     if(Blind || u.uswallow) return(0);
 620:     if(dist(x,y) < 3) return(1);
 621:     if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
 622:         y <= seehy) return(1);
 623:     return(0);
 624: }
 625: #endif QUEST
 626: 
 627: sgn(a) register int a; {
 628:     return((a > 0) ? 1 : (a == 0) ? 0 : -1);
 629: }
 630: 
 631: #ifdef QUEST
 632: setsee()
 633: {
 634:     register x,y;
 635: 
 636:     if(Blind) {
 637:         pru();
 638:         return;
 639:     }
 640:     for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
 641:         for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
 642:             if(cansee(x,y))
 643:                 prl(x,y);
 644:     }
 645: }
 646: 
 647: #else
 648: 
 649: setsee()
 650: {
 651:     register x,y;
 652: 
 653:     if(Blind) {
 654:         pru();
 655:         return;
 656:     }
 657:     if(!levl[u.ux][u.uy].lit) {
 658:         seelx = u.ux-1;
 659:         seehx = u.ux+1;
 660:         seely = u.uy-1;
 661:         seehy = u.uy+1;
 662:     } else {
 663:         for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
 664:         for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
 665:         for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
 666:         for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
 667:     }
 668:     for(y = seely; y <= seehy; y++)
 669:         for(x = seelx; x <= seehx; x++) {
 670:             prl(x,y);
 671:     }
 672:     if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
 673:     else {
 674:         if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
 675:         if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
 676:         if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
 677:         if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
 678:     }
 679: }
 680: #endif QUEST
 681: 
 682: nomul(nval)
 683: register nval;
 684: {
 685:     if(multi < 0) return;
 686:     multi = nval;
 687:     flags.mv = flags.run = 0;
 688: }
 689: 
 690: abon()
 691: {
 692:     if(u.ustr == 3) return(-3);
 693:     else if(u.ustr < 6) return(-2);
 694:     else if(u.ustr < 8) return(-1);
 695:     else if(u.ustr < 17) return(0);
 696:     else if(u.ustr < 69) return(1); /* up to 18/50 */
 697:     else if(u.ustr < 118) return(2);
 698:     else return(3);
 699: }
 700: 
 701: dbon()
 702: {
 703:     if(u.ustr < 6) return(-1);
 704:     else if(u.ustr < 16) return(0);
 705:     else if(u.ustr < 18) return(1);
 706:     else if(u.ustr == 18) return(2);    /* up to 18 */
 707:     else if(u.ustr < 94) return(3);     /* up to 18/75 */
 708:     else if(u.ustr < 109) return(4);    /* up to 18/90 */
 709:     else if(u.ustr < 118) return(5);    /* up to 18/99 */
 710:     else return(6);
 711: }
 712: 
 713: losestr(num)    /* may kill you; cause may be poison or monster like 'A' */
 714: register num;
 715: {
 716:     u.ustr -= num;
 717:     while(u.ustr < 3) {
 718:         u.ustr++;
 719:         u.uhp -= 6;
 720:         u.uhpmax -= 6;
 721:     }
 722:     flags.botl = 1;
 723: }
 724: 
 725: losehp(n,knam)
 726: register n;
 727: register char *knam;
 728: {
 729:     u.uhp -= n;
 730:     if(u.uhp > u.uhpmax)
 731:         u.uhpmax = u.uhp;   /* perhaps n was negative */
 732:     flags.botl = 1;
 733:     if(u.uhp < 1) {
 734:         killer = knam;  /* the thing that killed you */
 735:         done("died");
 736:     }
 737: }
 738: 
 739: losehp_m(n,mtmp)
 740: register n;
 741: register struct monst *mtmp;
 742: {
 743:     u.uhp -= n;
 744:     flags.botl = 1;
 745:     if(u.uhp < 1)
 746:         done_in_by(mtmp);
 747: }
 748: 
 749: losexp()    /* hit by V or W */
 750: {
 751:     register num;
 752:     extern long newuexp();
 753: 
 754:     if(u.ulevel > 1)
 755:         pline("Goodbye level %u.", u.ulevel--);
 756:     else
 757:         u.uhp = -1;
 758:     num = rnd(10);
 759:     u.uhp -= num;
 760:     u.uhpmax -= num;
 761:     u.uexp = newuexp();
 762:     flags.botl = 1;
 763: }
 764: 
 765: inv_weight(){
 766: register struct obj *otmp = invent;
 767: register int wt = (u.ugold + 500)/1000;
 768: register int carrcap;
 769:     if(Levitation)          /* pugh@cornell */
 770:         carrcap = MAX_CARR_CAP;
 771:     else {
 772:         carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
 773:         if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
 774:         if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
 775:         if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
 776:     }
 777:     while(otmp){
 778:         wt += otmp->owt;
 779:         otmp = otmp->nobj;
 780:     }
 781:     return(wt - carrcap);
 782: }
 783: 
 784: inv_cnt(){
 785: register struct obj *otmp = invent;
 786: register int ct = 0;
 787:     while(otmp){
 788:         ct++;
 789:         otmp = otmp->nobj;
 790:     }
 791:     return(ct);
 792: }
 793: 
 794: long
 795: newuexp()
 796: {
 797:     return(10*(1L << (u.ulevel-1)));
 798: }

Defined functions

dbon defined in line 701; used 1 times
domove defined in line 78; used 3 times
dopickup defined in line 322; used 2 times
inv_cnt defined in line 784; used 1 times
lookaround defined in line 467; used 1 times
losexp defined in line 749; used 2 times
monster_nearby defined in line 562; never used
movobj defined in line 309; used 3 times
newuexp defined in line 794; used 6 times
rroom defined in line 612; used 5 times
sgn defined in line 627; used 6 times
unsee defined in line 18; used 3 times
Last modified: 1985-10-14
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