1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
   2: /* hack.vault.c - version 1.0.2 */
   3: 
   4: #include    "hack.h"
   5: #ifdef QUEST
   6: setgd(/* mtmp */) /* struct monst *mtmp; */ {}
   7: gd_move() { return(2); }
   8: gddead(mtmp) struct monst *mtmp; {}
   9: replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
  10: invault(){}
  11: 
  12: #else
  13: 
  14: 
  15: #include "def.mkroom.h"
  16: extern struct monst *makemon();
  17: #define FCSIZ   (ROWNO+COLNO)
  18: struct fakecorridor {
  19:     xchar fx,fy,ftyp;
  20: };
  21: 
  22: struct egd {
  23:     int fcbeg, fcend;   /* fcend: first unused pos */
  24:     xchar gdx, gdy;     /* goal of guard's walk */
  25:     unsigned gddone:1;
  26:     struct fakecorridor fakecorr[FCSIZ];
  27: };
  28: 
  29: static struct permonst pm_guard =
  30:     { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
  31: 
  32: static struct monst *guard;
  33: static int gdlevel;
  34: #define EGD ((struct egd *)(&(guard->mextra[0])))
  35: 
  36: static
  37: restfakecorr()
  38: {
  39:     register fcx,fcy,fcbeg;
  40:     register struct rm *crm;
  41: 
  42:     while((fcbeg = EGD->fcbeg) < EGD->fcend) {
  43:         fcx = EGD->fakecorr[fcbeg].fx;
  44:         fcy = EGD->fakecorr[fcbeg].fy;
  45:         if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
  46:            m_at(fcx,fcy))
  47:             return;
  48:         crm = &levl[fcx][fcy];
  49:         crm->typ = EGD->fakecorr[fcbeg].ftyp;
  50:         if(!crm->typ) crm->seen = 0;
  51:         newsym(fcx,fcy);
  52:         EGD->fcbeg++;
  53:     }
  54:     /* it seems he left the corridor - let the guard disappear */
  55:     mondead(guard);
  56:     guard = 0;
  57: }
  58: 
  59: static
  60: goldincorridor()
  61: {
  62:     register int fci;
  63: 
  64:     for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
  65:         if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
  66:             return(1);
  67:     return(0);
  68: }
  69: 
  70: setgd(){
  71: register struct monst *mtmp;
  72:     for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
  73:         guard = mtmp;
  74:         gdlevel = dlevel;
  75:         return;
  76:     }
  77:     guard = 0;
  78: }
  79: 
  80: invault(){
  81: register tmp = inroom(u.ux, u.uy);
  82:     if(tmp < 0 || rooms[tmp].rtype != VAULT) {
  83:     u.uinvault = 0;
  84:     return;
  85:     }
  86:     if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
  87:     char buf[BUFSZ];
  88:     register x,y,dd,gx,gy;
  89: 
  90:     /* first find the goal for the guard */
  91:     for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
  92:       for(y = u.uy-dd; y <= u.uy+dd; y++) {
  93:         if(y < 0 || y > ROWNO-1) continue;
  94:         for(x = u.ux-dd; x <= u.ux+dd; x++) {
  95:           if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
  96:         x = u.ux+dd;
  97:           if(x < 0 || x > COLNO-1) continue;
  98:           if(levl[x][y].typ == CORR) goto fnd;
  99:         }
 100:       }
 101:     }
 102:     impossible("Not a single corridor on this level??");
 103:     tele();
 104:     return;
 105: fnd:
 106:     gx = x; gy = y;
 107: 
 108:     /* next find a good place for a door in the wall */
 109:     x = u.ux; y = u.uy;
 110:     while(levl[x][y].typ == ROOM) {
 111:         register int dx,dy;
 112: 
 113:         dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
 114:         dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
 115:         if(abs(gx-x) >= abs(gy-y))
 116:             x += dx;
 117:         else
 118:             y += dy;
 119:     }
 120: 
 121:     /* make something interesting happen */
 122:     if(!(guard = makemon(&pm_guard,x,y))) return;
 123:     guard->isgd = guard->mpeaceful = 1;
 124:     EGD->gddone = 0;
 125:     gdlevel = dlevel;
 126:     if(!cansee(guard->mx, guard->my)) {
 127:         mondead(guard);
 128:         guard = 0;
 129:         return;
 130:     }
 131: 
 132:     pline("Suddenly one of the Vault's guards enters!");
 133:     pmon(guard);
 134:     do {
 135:         pline("\"Hello stranger, who are you?\" - ");
 136:         getlin(buf);
 137:     } while (!letter(buf[0]));
 138: 
 139:     if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
 140:         pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
 141:         mondead(guard);
 142:         guard = 0;
 143:         return;
 144:     }
 145:     clrlin();
 146:     pline("\"I don't know you.\"");
 147:     if(!u.ugold)
 148:         pline("\"Please follow me.\"");
 149:     else {
 150:         pline("\"Most likely all that gold was stolen from this vault.\"");
 151:         pline("\"Please drop your gold (say d$ ) and follow me.\"");
 152:     }
 153:     EGD->gdx = gx;
 154:     EGD->gdy = gy;
 155:     EGD->fcbeg = 0;
 156:     EGD->fakecorr[0].fx = x;
 157:     EGD->fakecorr[0].fy = y;
 158:     EGD->fakecorr[0].ftyp = levl[x][y].typ;
 159:     levl[x][y].typ = DOOR;
 160:     EGD->fcend = 1;
 161:     }
 162: }
 163: 
 164: gd_move(){
 165: register int x,y,dx,dy,gx,gy,nx,ny,typ;
 166: register struct fakecorridor *fcp;
 167: register struct rm *crm;
 168:     if(!guard || gdlevel != dlevel){
 169:         impossible("Where is the guard?");
 170:         return(2);  /* died */
 171:     }
 172:     if(u.ugold || goldincorridor())
 173:         return(0);  /* didnt move */
 174:     if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
 175:         restfakecorr();
 176:         return(0);  /* didnt move */
 177:     }
 178:     x = guard->mx;
 179:     y = guard->my;
 180:     /* look around (hor & vert only) for accessible places */
 181:     for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
 182:         if(nx == x || ny == y) if(nx != x || ny != y)
 183:         if(isok(nx,ny))
 184:         if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
 185:         register int i;
 186:         for(i = EGD->fcbeg; i < EGD->fcend; i++)
 187:             if(EGD->fakecorr[i].fx == nx &&
 188:                EGD->fakecorr[i].fy == ny)
 189:                 goto nextnxy;
 190:         if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
 191:             goto nextnxy;
 192:         /* seems we found a good place to leave him alone */
 193:         EGD->gddone = 1;
 194:         if(ACCESSIBLE(typ)) goto newpos;
 195:         crm->typ = (typ == SCORR) ? CORR : DOOR;
 196:         goto proceed;
 197:         }
 198:     nextnxy:    ;
 199:     }
 200:     nx = x;
 201:     ny = y;
 202:     gx = EGD->gdx;
 203:     gy = EGD->gdy;
 204:     dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
 205:     dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
 206:     if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
 207: 
 208:     while((typ = (crm = &levl[nx][ny])->typ) != 0) {
 209:     /* in view of the above we must have IS_WALL(typ) or typ == POOL */
 210:     /* must be a wall here */
 211:         if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
 212:             ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
 213:             crm->typ = DOOR;
 214:             goto proceed;
 215:         }
 216:         if(dy && nx != x) {
 217:             nx = x; ny = y+dy;
 218:             continue;
 219:         }
 220:         if(dx && ny != y) {
 221:             ny = y; nx = x+dx; dy = 0;
 222:             continue;
 223:         }
 224:         /* I don't like this, but ... */
 225:         crm->typ = DOOR;
 226:         goto proceed;
 227:     }
 228:     crm->typ = CORR;
 229: proceed:
 230:     if(cansee(nx,ny)) {
 231:         mnewsym(nx,ny);
 232:         prl(nx,ny);
 233:     }
 234:     fcp = &(EGD->fakecorr[EGD->fcend]);
 235:     if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
 236:     fcp->fx = nx;
 237:     fcp->fy = ny;
 238:     fcp->ftyp = typ;
 239: newpos:
 240:     if(EGD->gddone) nx = ny = 0;
 241:     guard->mx = nx;
 242:     guard->my = ny;
 243:     pmon(guard);
 244:     restfakecorr();
 245:     return(1);
 246: }
 247: 
 248: gddead(){
 249:     guard = 0;
 250: }
 251: 
 252: replgd(mtmp,mtmp2)
 253: register struct monst *mtmp, *mtmp2;
 254: {
 255:     if(mtmp == guard)
 256:         guard = mtmp2;
 257: }
 258: 
 259: #endif QUEST

Defined functions

gd_move defined in line 164; used 1 times
gddead defined in line 248; used 1 times
goldincorridor defined in line 59; used 1 times
invault defined in line 80; used 1 times
replgd defined in line 252; used 1 times
restfakecorr defined in line 36; used 2 times
setgd defined in line 70; used 1 times

Defined variables

gdlevel defined in line 33; used 4 times
guard defined in line 32; used 27 times
pm_guard defined in line 29; used 1 times

Defined struct's

egd defined in line 22; used 2 times
  • in line 30(2)
fakecorridor defined in line 18; used 4 times

Defined macros

EGD defined in line 34; used 30 times
FCSIZ defined in line 17; used 2 times
Last modified: 1985-10-14
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