1: /*
   2:  *  Hunt
   3:  *  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
   4:  *  San Francisco, California
   5:  *
   6:  *  Copyright (c) 1985 Regents of the University of California.
   7:  *  All rights reserved.  The Berkeley software License Agreement
   8:  *  specifies the terms and conditions for redistribution.
   9:  */
  10: 
  11: # include   "hunt.h"
  12: # include   <signal.h>
  13: # include   <errno.h>
  14: # include   <sys/ioctl.h>
  15: # include   <sys/time.h>
  16: 
  17: # ifndef pdp11
  18: # define    RN  (((Seed = Seed * 11109 + 13849) >> 16) & 0xffff)
  19: # else pdp11
  20: # define    RN  ((Seed = Seed * 11109 + 13849) & 0x7fff)
  21: # endif pdp11
  22: 
  23: int Seed = 0;
  24: 
  25: # ifdef CONSTANT_MOVE
  26: static struct itimerval Timing;
  27: # endif CONSTANT_MOVE
  28: 
  29: SOCKET  Daemon;
  30: # ifdef INTERNET
  31: int Test_socket;        /* test socket to answer datagrams */
  32: # define    DAEMON_SIZE (sizeof Daemon)
  33: # else INTERNET
  34: # define    DAEMON_SIZE (sizeof Daemon - 1)
  35: # endif	INTERNET
  36: 
  37: /*
  38:  * main:
  39:  *	The main program.
  40:  */
  41: main()
  42: {
  43:     register PLAYER *pp;
  44:     register int    had_char;
  45: # ifdef INTERNET
  46:     register long   test_mask;
  47:     int     msg;
  48:     int     namelen;
  49:     SOCKET      test;
  50: # endif INTERNET
  51: # ifdef CONSTANT_MOVE
  52:     register int    enable_alarm, disable_alarm;
  53: # endif CONSTANT_MOVE
  54:     static long read_fds;
  55: 
  56:     init();
  57:     Sock_mask = (1 << Socket);
  58: # ifdef INTERNET
  59:     test_mask = (1 << Test_socket);
  60: # endif INTERNET
  61: 
  62: # ifdef CONSTANT_MOVE
  63:     enable_alarm = sigblock(0);
  64:     disable_alarm = enable_alarm | (1 << (SIGALRM - 1));
  65:     (void) sigsetmask(disable_alarm);
  66:     (void) signal(SIGALRM, moveshots);
  67: # endif CONSTANT_MOVE
  68: 
  69:     while (Nplayer > 0) {
  70: # ifdef CONSTANT_MOVE
  71:         (void) sigsetmask(enable_alarm);
  72: # endif CONSTANT_MOVE
  73:         read_fds = Fds_mask;
  74:         errno = 0;
  75: # ifndef OLDIPC
  76:         while (select(Num_fds, &read_fds, (int *) NULL,
  77:             (int *) NULL, (struct timeval *) NULL) < 0)
  78: # else OLDIPC
  79:         while (select(20, &read_fds, NULL, 32767) < 0)
  80: # endif OLDIPC
  81:         {
  82:             if (errno != EINTR)
  83:                 perror("select");
  84:             if (Nplayer == 0)
  85:                 goto out;
  86:             errno = 0;
  87:         }
  88:         Have_inp = read_fds;
  89: # ifdef CONSTANT_MOVE
  90:         (void) sigsetmask(disable_alarm);
  91: # endif CONSTANT_MOVE
  92: # ifdef INTERNET
  93:         if (read_fds & test_mask) {
  94:             namelen = DAEMON_SIZE;
  95: # ifndef OLDIPC
  96:             (void) recvfrom(Test_socket, (char *) &msg, sizeof msg,
  97:                 0, (struct sockaddr *) &test, &namelen);
  98:             (void) sendto(Test_socket, (char *) &msg, sizeof msg,
  99:                 0, (struct sockaddr *) &test, DAEMON_SIZE);
 100: # else OLDIPC
 101:             (void) receive(Test_socket, (struct sockaddr *) &test,
 102:                 (char *) &msg, sizeof msg);
 103:             (void) send(Test_socket, (struct sockaddr *) &test,
 104:                 (char *) &msg, sizeof msg);
 105: # endif OLDIPC
 106:         }
 107: # endif INTERNET
 108:         for (;;) {
 109:             had_char = FALSE;
 110:             for (pp = Player; pp < End_player; pp++)
 111:                 if (havechar(pp)) {
 112:                     execute(pp);
 113:                     pp->p_nexec++;
 114:                     had_char++;
 115:                 }
 116: # ifdef MONITOR
 117:             for (pp = Monitor; pp < End_monitor; pp++)
 118:                 if (havechar(pp)) {
 119:                     mon_execute(pp);
 120:                     pp->p_nexec++;
 121:                     had_char++;
 122:                 }
 123: # endif MONITOR
 124:             if (!had_char)
 125:                 break;
 126: # ifdef CONSTANT_MOVE
 127:             for (pp = Player; pp < End_player; pp++) {
 128:                 look(pp);
 129:                 sendcom(pp, REFRESH);
 130:             }
 131: # ifdef MONITOR
 132:             for (pp = Monitor; pp < End_monitor; pp++)
 133:                 sendcom(pp, REFRESH);
 134: # endif MONITOR
 135: # else CONSTANT_MOVE
 136:             moveshots();
 137: # endif CONSTANT_MOVE
 138:             for (pp = Player; pp < End_player; )
 139:                 if (pp->p_death[0] != '\0')
 140:                     zap(pp, TRUE);
 141:                 else
 142:                     pp++;
 143: # ifdef MONITOR
 144:             for (pp = Monitor; pp < End_monitor; )
 145:                 if (pp->p_death[0] != '\0')
 146:                     zap(pp, FALSE);
 147:                 else
 148:                     pp++;
 149: # endif MONITOR
 150:         }
 151:         if (read_fds & Sock_mask)
 152:             answer();
 153:         for (pp = Player; pp < End_player; pp++) {
 154:             if (read_fds & pp->p_mask)
 155:                 sendcom(pp, READY, pp->p_nexec);
 156:             pp->p_nexec = 0;
 157:             (void) fflush(pp->p_output);
 158:         }
 159: # ifdef MONITOR
 160:         for (pp = Monitor; pp < End_monitor; pp++) {
 161:             if (read_fds & pp->p_mask)
 162:                 sendcom(pp, READY, pp->p_nexec);
 163:             pp->p_nexec = 0;
 164:             (void) fflush(pp->p_output);
 165:         }
 166: # endif MONITOR
 167:     }
 168: out:
 169: # ifdef CONSTANT_MOVE
 170:     bul_alarm(0);
 171: # endif	CONSTANT_MOVE
 172: 
 173: # ifdef MONITOR
 174:     for (pp = Monitor; pp < End_monitor; )
 175:         zap(pp, FALSE);
 176: # endif MONITOR
 177:     cleanup(0);
 178: }
 179: 
 180: /*
 181:  * init:
 182:  *	Initialize the global parameters.
 183:  */
 184: init()
 185: {
 186:     register int    i;
 187: # ifdef INTERNET
 188:     SOCKET      test_port;
 189:     auto int    msg;
 190: # endif	INTERNET
 191: 
 192: # ifndef DEBUG
 193:     (void) ioctl(fileno(stdout), TIOCNOTTY, NULL);
 194:     (void) setpgrp(getpid(), getpid());
 195:     (void) signal(SIGHUP, SIG_IGN);
 196:     (void) signal(SIGINT, SIG_IGN);
 197:     (void) signal(SIGQUIT, SIG_IGN);
 198:     (void) signal(SIGTERM, cleanup);
 199: # endif DEBUG
 200: 
 201:     (void) chdir("/usr/tmp");   /* just in case it core dumps */
 202:     (void) signal(SIGPIPE, SIG_IGN);
 203: 
 204: # ifdef INTERNET
 205:     Daemon.sin_family = SOCK_FAMILY;
 206: # ifdef OLD
 207:     if (gethostname(local_name, sizeof local_name) < 0) {
 208:         perror("gethostname");
 209:         exit(1);
 210:     }
 211:     if ((hp = gethostbyname(local_name)) == NULL) {
 212:         fprintf(stderr, "Unknown host %s\n", local_name);
 213:         exit(1);
 214:     }
 215:     bcopy(hp->h_addr, &(Daemon.sin_addr.s_addr), hp->h_length);
 216: # else
 217:     Daemon.sin_addr.s_addr = INADDR_ANY;
 218: # endif OLD
 219:     Daemon.sin_port = htons(Sock_port);
 220: # else INTERNET
 221:     Daemon.sun_family = SOCK_FAMILY;
 222:     (void) strcpy(Daemon.sun_path, Sock_name);
 223: # endif INTERNET
 224: 
 225: # ifndef OLDIPC
 226:     Socket = socket(SOCK_FAMILY, SOCK_STREAM, 0);
 227: # else OLDIPC
 228:     Socket = socket(SOCK_STREAM, 0, (struct sockaddr *) &Daemon,
 229:         SO_ACCEPTCONN);
 230: # endif OLDIPC
 231: # if defined(INTERNET) && !defined(OLDIPC)
 232:     if (setsockopt(Socket, SOL_SOCKET, SO_USELOOPBACK, &msg, sizeof msg)<0)
 233:         perror("setsockopt loopback");
 234: # endif INTERNET
 235: # ifndef OLDIPC
 236:     if (bind(Socket, (struct sockaddr *) &Daemon, DAEMON_SIZE) < 0) {
 237:         if (errno == EADDRINUSE)
 238:             exit(0);
 239:         else {
 240:             perror("bind");
 241:             cleanup(1);
 242:         }
 243:     }
 244:     (void) listen(Socket, 5);
 245: # endif OLDIPC
 246:     Fds_mask = (1 << Socket);
 247:     Num_fds = Socket + 1;
 248: 
 249: # ifdef INTERNET
 250:     test_port = Daemon;
 251:     test_port.sin_port = htons(Test_port);
 252: 
 253: # ifndef OLDIPC
 254:     Test_socket = socket(SOCK_FAMILY, SOCK_DGRAM, 0);
 255:     if (bind(Test_socket, (struct sockaddr *) &test_port,
 256:         DAEMON_SIZE) < 0) {
 257:         perror("bind");
 258:         exit(1);
 259:     }
 260:     (void) listen(Test_socket, 5);
 261: # else OLDIPC
 262:     Test_socket = socket(SOCK_DGRAM, 0, (struct sockaddr *) &test_port, 0);
 263: # endif OLDIPC
 264:     Fds_mask |= (1 << Test_socket);
 265:     if (Test_socket > Socket)
 266:         Num_fds = Test_socket + 1;
 267: # endif	INTERNET
 268: 
 269:     Seed = getpid() + time((time_t *) NULL);
 270:     makemaze();
 271: 
 272:     for (i = 0; i < NASCII; i++)
 273:         See_over[i] = TRUE;
 274:     See_over[DOOR] = FALSE;
 275:     See_over[WALL1] = FALSE;
 276:     See_over[WALL2] = FALSE;
 277:     See_over[WALL3] = FALSE;
 278: # ifdef REFLECT
 279:     See_over[WALL4] = FALSE;
 280:     See_over[WALL5] = FALSE;
 281: # endif REFLECT
 282: 
 283: # ifdef CONSTANT_MOVE
 284:     getitimer(ITIMER_REAL, &Timing);
 285:     Timing.it_interval.tv_sec = 0;
 286:     Timing.it_interval.tv_usec = 500;
 287:     Timing.it_value.tv_sec = 0;
 288:     Timing.it_value.tv_usec = 0;
 289:     setitimer(ITIMER_REAL, &Timing, NULL);
 290: # endif CONSTANT_MOVE
 291: 
 292:     answer();
 293: }
 294: 
 295: # ifdef CONSTANT_MOVE
 296: /*
 297:  * bul_alarm:
 298:  *	Set up the alarm for the bullets
 299:  */
 300: bul_alarm(val)
 301: int val;
 302: {
 303:     Timing.it_value.tv_usec = val * Timing.it_interval.tv_usec;
 304:     setitimer(ITIMER_REAL, &Timing, NULL);
 305: }
 306: # endif CONSTANT_MOVE
 307: 
 308: /*
 309:  * checkdam:
 310:  *	Check the damage to the given player, and see if s/he is killed
 311:  */
 312: checkdam(ouch, gotcha, credit, amt, shot_type)
 313: register PLAYER *ouch, *gotcha;
 314: register IDENT  *credit;
 315: int     amt;
 316: char        shot_type;
 317: {
 318:     register char   *cp;
 319: 
 320:     if (ouch->p_death[0] != '\0')
 321:         return;
 322:     if (rand_num(100) < 5) {
 323:         message(ouch, "Missed you by a hair");
 324:         if (gotcha != NULL)
 325:             message(gotcha, "Missed him");
 326:         return;
 327:     }
 328:     ouch->p_damage += amt;
 329:     if (ouch->p_damage <= ouch->p_damcap) {
 330:         (void) sprintf(Buf, "%2d", ouch->p_damage);
 331:         cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL);
 332:         outstr(ouch, Buf, 2);
 333:         return;
 334:     }
 335: 
 336:     /* Someone DIED */
 337:     switch (shot_type) {
 338:       default:
 339:         cp = "Killed";
 340:         break;
 341: # ifdef FLY
 342:       case FALL:
 343:         cp = "Killed on impact";
 344:         break;
 345: # endif FLY
 346:       case KNIFE:
 347:         cp = "Stabbed to death";
 348:         break;
 349:       case SHOT:
 350:         cp = "Shot to death";
 351:         break;
 352:       case GRENADE:
 353:       case SATCHEL:
 354:       case BOMB:
 355:         cp = "Bombed";
 356:         break;
 357:       case MINE:
 358:       case GMINE:
 359:         cp = "Blown apart";
 360:         break;
 361: # ifdef OOZE
 362:       case SLIME:
 363:         cp = "Slimed";
 364:         break;
 365: # endif OOZE
 366: # ifdef VOLCANO
 367:       case LAVA:
 368:         cp = "Baked";
 369:         break;
 370: # endif VOLCANO
 371:     }
 372:     if (credit == NULL) {
 373:         (void) sprintf(ouch->p_death, "| %s by %s |", cp,
 374:             (shot_type == MINE || shot_type == GMINE) ?
 375:             "a mine" : "act of God");
 376:         return;
 377:     }
 378: 
 379:     (void) sprintf(ouch->p_death, "| %s by %s |", cp, credit->i_name);
 380: 
 381:     credit->i_kills++;
 382:     credit->i_score = credit->i_kills / (double) credit->i_entries;
 383:     if (gotcha == NULL)
 384:         return;
 385:     gotcha->p_damcap += STABDAM;
 386:     gotcha->p_damage -= STABDAM;
 387:     if (gotcha->p_damage < 0)
 388:         gotcha->p_damage = 0;
 389:     (void) sprintf(Buf, "%2d/%2d", gotcha->p_damage, gotcha->p_damcap);
 390:     cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL);
 391:     outstr(gotcha, Buf, 5);
 392:     (void) sprintf(Buf, "%3d", (gotcha->p_damcap - MAXDAM) / 2);
 393:     cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL);
 394:     outstr(gotcha, Buf, 3);
 395:     (void) sprintf(Buf, "%5.2f", gotcha->p_ident->i_score);
 396:     for (ouch = Player; ouch < End_player; ouch++) {
 397:         cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
 398:             STAT_NAME_COL);
 399:         outstr(ouch, Buf, 5);
 400:     }
 401: }
 402: 
 403: /*
 404:  * zap:
 405:  *	Kill off a player and take him out of the game.
 406:  */
 407: zap(pp, was_player)
 408: register PLAYER *pp;
 409: FLAG        was_player;
 410: {
 411:     register int    i, len;
 412:     register BULLET *bp;
 413:     register PLAYER *np;
 414:     register int    x, y;
 415:     int     savefd, savemask;
 416: 
 417:     if (was_player) {
 418:         drawplayer(pp, FALSE);
 419:         Nplayer--;
 420:     }
 421: 
 422:     len = strlen(pp->p_death);  /* Display the cause of death */
 423:     x = (WIDTH - len) / 2;
 424:     cgoto(pp, HEIGHT / 2, x);
 425:     outstr(pp, pp->p_death, len);
 426:     for (i = 1; i < len; i++)
 427:         pp->p_death[i] = '-';
 428:     pp->p_death[0] = '+';
 429:     pp->p_death[len - 1] = '+';
 430:     cgoto(pp, HEIGHT / 2 - 1, x);
 431:     outstr(pp, pp->p_death, len);
 432:     cgoto(pp, HEIGHT / 2 + 1, x);
 433:     outstr(pp, pp->p_death, len);
 434:     cgoto(pp, HEIGHT, 0);
 435: 
 436:     if (Nplayer == 0) {
 437: # ifdef CONSTANT_MOVE
 438:         bul_alarm(0);
 439: # endif CONSTANT_MOVE
 440:         cleanup(0);
 441:         /* NOTREACHED */
 442:     }
 443: 
 444:     savefd = pp->p_fd;
 445:     savemask = pp->p_mask;
 446: 
 447: # ifdef MONITOR
 448:     if (was_player) {
 449: # endif MONITOR
 450:         for (bp = Bullets; bp != NULL; bp = bp->b_next) {
 451:             if (bp->b_owner == pp)
 452:                 bp->b_owner = NULL;
 453:             if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)
 454:                 bp->b_over = SPACE;
 455:         }
 456: 
 457:         i = rand_num(pp->p_ammo);
 458:         if (i == pp->p_ammo - 1) {
 459:             x = pp->p_ammo;
 460:             len = SLIME;
 461:         }
 462:         else if (i >= BOMBREQ) {
 463:             x = BOMBREQ;
 464:             len = BOMB;
 465:         }
 466:         else if (i >= SSLIMEREQ) {
 467:             x = SSLIMEREQ;
 468:             len = SLIME;
 469:         }
 470:         else if (i >= SATREQ) {
 471:             x = SATREQ;
 472:             len = SATCHEL;
 473:         }
 474:         else if (i >= SLIMEREQ) {
 475:             x = SLIMEREQ;
 476:             len = SLIME;
 477:         }
 478:         else if (i >= GRENREQ) {
 479:             x = GRENREQ;
 480:             len = GRENADE;
 481:         }
 482:         else
 483:             x = 0;
 484:         if (x > 0) {
 485:             add_shot(len, pp->p_y, pp->p_x, pp->p_face, x,
 486:                 (PLAYER *) NULL, TRUE, SPACE);
 487:             (void) sprintf(Buf, "%s detonated.",
 488:                 pp->p_ident->i_name);
 489:             for (np = Player; np < End_player; np++)
 490:                 message(np, Buf);
 491: # ifdef MONITOR
 492:             for (np = Monitor; np < End_monitor; np++)
 493:                 message(np, Buf);
 494: # endif MONITOR
 495:         }
 496: 
 497: # ifdef VOLCANO
 498:         volcano += pp->p_ammo - x;
 499:         if (rand_num(100) < volcano / 50) {
 500:             do {
 501:                 x = rand_num(WIDTH / 2) + WIDTH / 4;
 502:                 y = rand_num(HEIGHT / 2) + HEIGHT / 4;
 503:             } while (Maze[y][x] != SPACE);
 504:             add_shot(LAVA, y, x, LEFTS, volcano,
 505:                 (PLAYER *) NULL, TRUE, SPACE);
 506:             for (np = Player; np < End_player; np++)
 507:                 message(np, "Volcano eruption.");
 508:             volcano = 0;
 509:         }
 510: # endif VOLCANO
 511: 
 512:         sendcom(pp, ENDWIN);
 513:         (void) fclose(pp->p_output);
 514: 
 515:         End_player--;
 516:         if (pp != End_player) {
 517:             bcopy((char *) End_player, (char *) pp,
 518:                 sizeof (PLAYER));
 519:             (void) sprintf(Buf, "%5.2f%c%-10.10s",
 520:                 pp->p_ident->i_score, stat_char(pp),
 521:                 pp->p_ident->i_name);
 522:             i = STAT_PLAY_ROW + 1 + (pp - Player);
 523:             for (np = Player; np < End_player; np++) {
 524:                 cgoto(np, i, STAT_NAME_COL);
 525:                 outstr(np, Buf, STAT_NAME_LEN);
 526:             }
 527: # ifdef MONITOR
 528:             for (np = Monitor; np < End_monitor; np++) {
 529:                 cgoto(np, i, STAT_NAME_COL);
 530:                 outstr(np, Buf, STAT_NAME_LEN);
 531:             }
 532: # endif MONITOR
 533:         }
 534: 
 535:         /* Erase the last player */
 536:         i = STAT_PLAY_ROW + 1 + Nplayer;
 537:         for (np = Player; np < End_player; np++) {
 538:             cgoto(np, i, STAT_NAME_COL);
 539:             ce(np);
 540:         }
 541: # ifdef MONITOR
 542:         for (np = Monitor; np < End_monitor; np++) {
 543:             cgoto(np, i, STAT_NAME_COL);
 544:             ce(np);
 545:         }
 546:     }
 547:     else {
 548:         sendcom(pp, ENDWIN);
 549:         (void) putc(LAST_PLAYER, pp->p_output);
 550:         (void) fclose(pp->p_output);
 551: 
 552:         End_monitor--;
 553:         if (pp != End_monitor) {
 554:             bcopy((char *) End_monitor, (char *) pp,
 555:                 sizeof (PLAYER));
 556:             (void) sprintf(Buf, "%5.5s %-10.10s", " ",
 557:                 pp->p_ident->i_name);
 558:             i = STAT_MON_ROW + 1 + (pp - Player);
 559:             for (np = Player; np < End_player; np++) {
 560:                 cgoto(np, i, STAT_NAME_COL);
 561:                 outstr(np, Buf, STAT_NAME_LEN);
 562:             }
 563:             for (np = Monitor; np < End_monitor; np++) {
 564:                 cgoto(np, i, STAT_NAME_COL);
 565:                 outstr(np, Buf, STAT_NAME_LEN);
 566:             }
 567:         }
 568: 
 569:         /* Erase the last monitor */
 570:         i = STAT_MON_ROW + 1 + (End_monitor - Monitor);
 571:         for (np = Player; np < End_player; np++) {
 572:             cgoto(np, i, STAT_NAME_COL);
 573:             ce(np);
 574:         }
 575:         for (np = Monitor; np < End_monitor; np++) {
 576:             cgoto(np, i, STAT_NAME_COL);
 577:             ce(np);
 578:         }
 579: 
 580:     }
 581: # endif MONITOR
 582: 
 583:     Fds_mask &= ~savemask;
 584:     if (Num_fds == savefd + 1) {
 585:         Num_fds = Socket;
 586: # ifdef INTERNET
 587:         if (Test_socket > Socket)
 588:             Num_fds = Test_socket;
 589: # endif INTERNET
 590:         for (np = Player; np < End_player; np++)
 591:             if (np->p_fd > Num_fds)
 592:                 Num_fds = np->p_fd;
 593: # ifdef MONITOR
 594:         for (np = Monitor; np < End_monitor; np++)
 595:             if (np->p_fd > Num_fds)
 596:                 Num_fds = np->p_fd;
 597: # endif MONITOR
 598:         Num_fds++;
 599:     }
 600: }
 601: 
 602: /*
 603:  * rand_num:
 604:  *	Return a random number in a given range.
 605:  */
 606: rand_num(range)
 607: int range;
 608: {
 609:     return (range == 0 ? 0 : RN % range);
 610: }
 611: 
 612: /*
 613:  * havechar:
 614:  *	Check to see if we have any characters in the input queue; if
 615:  *	we do, read them, stash them away, and return TRUE; else return
 616:  *	FALSE.
 617:  */
 618: havechar(pp)
 619: register PLAYER *pp;
 620: {
 621:     extern int  errno;
 622: 
 623:     if (pp->p_ncount < pp->p_nchar)
 624:         return TRUE;
 625:     if (!(Have_inp & pp->p_mask))
 626:         return FALSE;
 627:     Have_inp &= ~pp->p_mask;
 628: check_again:
 629:     errno = 0;
 630:     if ((pp->p_nchar = read(pp->p_fd, pp->p_cbuf, sizeof pp->p_cbuf)) <= 0)
 631:     {
 632:         if (errno == EINTR)
 633:             goto check_again;
 634:         pp->p_cbuf[0] = 'q';
 635:     }
 636:     pp->p_ncount = 0;
 637:     return TRUE;
 638: }
 639: 
 640: /*
 641:  * cleanup:
 642:  *	Exit with the given value, cleaning up any droppings lying around
 643:  */
 644: cleanup(eval)
 645: int eval;
 646: {
 647:     register PLAYER *pp;
 648: 
 649:     for (pp = Player; pp < End_player; pp++) {
 650:         cgoto(pp, HEIGHT, 0);
 651:         sendcom(pp, ENDWIN);
 652:         (void) putc(LAST_PLAYER, pp->p_output);
 653:         (void) fclose(pp->p_output);
 654:     }
 655: # ifdef MONITOR
 656:     for (pp = Monitor; pp < End_monitor; pp++) {
 657:         cgoto(pp, HEIGHT, 0);
 658:         sendcom(pp, ENDWIN);
 659:         (void) putc(LAST_PLAYER, pp->p_output);
 660:         (void) fclose(pp->p_output);
 661:     }
 662: # endif MONITOR
 663:     (void) close(Socket);
 664: # ifdef AF_UNIX_HACK
 665:     (void) unlink(Sock_name);
 666: # endif AF_UNIX_HACK
 667:     exit(eval);
 668: }

Defined functions

bul_alarm defined in line 300; used 6 times
checkdam defined in line 312; used 7 times
cleanup defined in line 644; used 6 times
havechar defined in line 618; used 2 times
init defined in line 184; used 1 times
  • in line 56
main defined in line 41; never used
zap defined in line 407; used 3 times

Defined variables

Daemon defined in line 29; used 11 times
Seed defined in line 23; used 5 times
Test_socket defined in line 31; used 14 times
Timing defined in line 26; used 9 times

Defined macros

DAEMON_SIZE defined in line 34; used 4 times
RN defined in line 20; used 1 times
Last modified: 1986-01-11
Generated: 2016-12-26
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