1: /*
   2:  *  Hunt
   3:  *  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
   4:  *  San Francisco, California
   5:  *
   6:  *  Copyright (c) 1985 Regents of the University of California.
   7:  *  All rights reserved.  The Berkeley software License Agreement
   8:  *  specifies the terms and conditions for redistribution.
   9:  */
  10: 
  11: # include   "hunt.h"
  12: # include   <errno.h>
  13: 
  14: # define    MAXPERMACH  3   /* Max player/monitor per machine */
  15: 
  16: static char Ttyname[NAMELEN];
  17: 
  18: answer()
  19: {
  20:     register PLAYER     *pp;
  21:     register int        newsock;
  22:     register FILE       *tmpfd;
  23: # ifdef MONITOR
  24:     static FLAG     monitor;
  25: # endif MONITOR
  26:     static char     name[NAMELEN];
  27:     static int      socklen;
  28:     static u_long       machine;
  29:     static u_long       uid;
  30:     static SOCKET       sockstruct;
  31: # ifdef OLDIPC
  32:     extern SOCKET       Daemon;
  33: # endif OLDIPC
  34: 
  35: # ifdef INTERNET
  36:     socklen = sizeof sockstruct;
  37: # else
  38:     socklen = sizeof sockstruct - 1;
  39: # endif INTERNET
  40:     errno = 0;
  41: # ifndef OLDIPC
  42:     if ((newsock = accept(Socket, &sockstruct, &socklen)) < 0)
  43: # else OLDIPC
  44:     if (accept(Socket, &sockstruct) < 0)
  45: # endif OLDIPC
  46:     {
  47:         if (errno == EINTR)
  48:             return;
  49:         perror("accept");
  50:         cleanup(1);
  51:     }
  52: # ifdef OLDIPC
  53:     newsock = Socket;
  54:     Socket = socket(SOCK_STREAM, 0, (struct sockaddr *) &Daemon,
  55:         SO_ACCEPTCONN);
  56:     if (Socket < 0) {
  57:         perror("new accept socket");
  58:         cleanup(1);
  59:     }
  60:     Sock_mask = (1 << Socket);
  61:     Fds_mask |= Sock_mask;
  62:     if (Socket >= Num_fds)
  63:         Num_fds = Socket + 1;
  64: # endif OLDIPC
  65: 
  66:     tmpfd = fdopen(newsock, "w");
  67: 
  68: # ifdef INTERNET
  69:     machine = ntohl(((struct sockaddr_in *) &sockstruct)->sin_addr.s_addr);
  70: # else INTERNET
  71:     if (machine == 0)
  72:         machine = gethostid();
  73: # endif INTERNET
  74:     (void) putw(getpid(), tmpfd);
  75:     (void) read(newsock, (char *) &uid, sizeof uid);
  76:     uid = ntohl(uid);
  77:     (void) read(newsock, name, NAMELEN);
  78:     (void) read(newsock, Ttyname, NAMELEN);
  79: # ifdef MONITOR
  80:     (void) read(newsock, (char *) &monitor, sizeof monitor);
  81: # endif MONITOR
  82: 
  83:     if (reached_limit(machine)) {
  84:         socklen = 0;
  85:         (void) write(newsock, (char *) &socklen, sizeof socklen);
  86:         (void) close(newsock);
  87: # ifdef OLDIPC
  88:         Fds_mask &= ~(1 << newsock);
  89: # endif OLDIPC
  90:         return;
  91:     }
  92: 
  93: # ifdef MONITOR
  94:     if (monitor)
  95:         if (End_monitor < &Monitor[MAXMON])
  96:             pp = End_monitor++;
  97:         else {
  98:             socklen = 0;
  99:             (void) write(newsock, (char *) &socklen,
 100:                 sizeof socklen);
 101:             (void) close(newsock);
 102:             return;
 103:         }
 104:     else
 105: # endif MONITOR
 106:         if (End_player < &Player[MAXPL])
 107:             pp = End_player++;
 108:         else {
 109:             socklen = 0;
 110:             (void) write(newsock, (char *) &socklen,
 111:                 sizeof socklen);
 112:             (void) close(newsock);
 113:             return;
 114:         }
 115: 
 116:     pp->p_ident = get_ident(machine, uid, name);
 117:     pp->p_output = tmpfd;
 118:     pp->p_death[0] = '\0';
 119:     pp->p_fd = newsock;
 120:     pp->p_mask = (1 << pp->p_fd);
 121: # ifndef OLDIPC
 122:     Fds_mask |= pp->p_mask;
 123:     if (pp->p_fd >= Num_fds)
 124:         Num_fds = pp->p_fd + 1;
 125: # endif OLDIPC
 126: 
 127:     pp->p_y = 0;
 128:     pp->p_x = 0;
 129: 
 130: # ifdef MONITOR
 131:     if (monitor)
 132:         stmonitor(pp);
 133:     else
 134: # endif MONITOR
 135:         stplayer(pp);
 136: }
 137: 
 138: # ifdef MONITOR
 139: stmonitor(pp)
 140: register PLAYER *pp;
 141: {
 142:     register int    line;
 143:     register PLAYER *npp;
 144: 
 145:     bcopy((char *) Maze, (char *) pp->p_maze, sizeof Maze);
 146: 
 147:     drawmaze(pp);
 148: 
 149:     (void) sprintf(Buf, "%5.5s%c%-10.10s", " ", stat_char(pp),
 150:         pp->p_ident->i_name);
 151:     line = STAT_MON_ROW + 1 + (pp - Monitor);
 152:     for (npp = Player; npp < End_player; npp++) {
 153:         cgoto(npp, line, STAT_NAME_COL);
 154:         outstr(npp, Buf, STAT_NAME_LEN);
 155:     }
 156:     for (npp = Monitor; npp < End_monitor; npp++) {
 157:         cgoto(npp, line, STAT_NAME_COL);
 158:         outstr(npp, Buf, STAT_NAME_LEN);
 159:     }
 160: 
 161:     sendcom(pp, REFRESH);
 162:     sendcom(pp, READY, 0);
 163:     (void) fflush(pp->p_output);
 164: }
 165: # endif MONITOR
 166: 
 167: stplayer(newpp)
 168: register PLAYER *newpp;
 169: {
 170:     register int    x, y;
 171:     register PLAYER *pp;
 172: 
 173:     Nplayer++;
 174: 
 175:     for (y = 0; y < UBOUND; y++)
 176:         for (x = 0; x < WIDTH; x++)
 177:             newpp->p_maze[y][x] = Maze[y][x];
 178:     for (     ; y < DBOUND; y++) {
 179:         for (x = 0; x < LBOUND; x++)
 180:             newpp->p_maze[y][x] = Maze[y][x];
 181:         for (     ; x < RBOUND; x++)
 182:             newpp->p_maze[y][x] = SPACE;
 183:         for (     ; x < WIDTH;  x++)
 184:             newpp->p_maze[y][x] = Maze[y][x];
 185:     }
 186:     for (     ; y < HEIGHT; y++)
 187:         for (x = 0; x < WIDTH; x++)
 188:             newpp->p_maze[y][x] = Maze[y][x];
 189: 
 190:     do {
 191:         x = rand_num(WIDTH - 1) + 1;
 192:         y = rand_num(HEIGHT - 1) + 1;
 193:     } while (Maze[y][x] != SPACE);
 194:     newpp->p_over = SPACE;
 195:     newpp->p_x = x;
 196:     newpp->p_y = y;
 197:     newpp->p_undershot = FALSE;
 198: 
 199: # ifdef START_FLYING
 200:     /* This is only for debugging */
 201:     newpp->p_flying = rand_num(20);
 202:     newpp->p_flyx = 2 * rand_num(6) - 5;
 203:     newpp->p_flyy = 2 * rand_num(6) - 5;
 204:     newpp->p_face = FLYER;
 205: # else START_FLYING
 206:     newpp->p_flying = -1;
 207:     rand_face(newpp);
 208: # endif START_FLYING
 209:     newpp->p_damage = 0;
 210:     newpp->p_damcap = MAXDAM;
 211:     newpp->p_nchar = 0;
 212:     newpp->p_ncount = 0;
 213:     newpp->p_nexec = 0;
 214:     newpp->p_ammo = ISHOTS;
 215:     newpp->p_scan = -1;
 216:     newpp->p_cloak = CLOAKLEN;
 217:     newpp->p_ncshot = 0;
 218: 
 219:     do {
 220:         x = rand_num(WIDTH - 1) + 1;
 221:         y = rand_num(HEIGHT - 1) + 1;
 222:     } while (Maze[y][x] != SPACE);
 223:     Maze[y][x] = GMINE;
 224: # ifdef MONITOR
 225:     for (pp = Monitor; pp < End_monitor; pp++)
 226:         check(pp, y, x);
 227: # endif MONITOR
 228: 
 229:     do {
 230:         x = rand_num(WIDTH - 1) + 1;
 231:         y = rand_num(HEIGHT - 1) + 1;
 232:     } while (Maze[y][x] != SPACE);
 233:     Maze[y][x] = MINE;
 234: # ifdef MONITOR
 235:     for (pp = Monitor; pp < End_monitor; pp++)
 236:         check(pp, y, x);
 237: # endif MONITOR
 238: 
 239:     (void) sprintf(Buf, "%5.2f%c%-10.10s", newpp->p_ident->i_score,
 240:         stat_char(newpp), newpp->p_ident->i_name);
 241:     y = STAT_PLAY_ROW + 1 + (newpp - Player);
 242:     for (pp = Player; pp < End_player; pp++) {
 243:         if (pp != newpp) {
 244:             char    smallbuf[10];
 245: 
 246:             pp->p_ammo += NSHOTS;
 247:             newpp->p_ammo += NSHOTS;
 248:             cgoto(pp, y, STAT_NAME_COL);
 249:             outstr(pp, Buf, STAT_NAME_LEN);
 250:             (void) sprintf(smallbuf, "%3d", pp->p_ammo);
 251:             cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
 252:             outstr(pp, smallbuf, 3);
 253:         }
 254:     }
 255: # ifdef MONITOR
 256:     for (pp = Monitor; pp < End_monitor; pp++) {
 257:         cgoto(pp, y, STAT_NAME_COL);
 258:         outstr(pp, Buf, STAT_NAME_LEN);
 259:     }
 260: # endif MONITOR
 261: 
 262:     drawmaze(newpp);
 263:     drawplayer(newpp, TRUE);
 264:     look(newpp);
 265: # ifdef START_FLYING
 266:     /* Make sure that the position you enter in will be erased */
 267:     showexpl(newpp->p_y, newpp->p_x, FLYER);
 268: # endif START_FLYING
 269:     sendcom(newpp, REFRESH);
 270:     sendcom(newpp, READY, 0);
 271:     (void) fflush(newpp->p_output);
 272: }
 273: 
 274: /*
 275:  * rand_face:
 276:  *	Give the player a random facing direction
 277:  */
 278: rand_face(pp)
 279: register PLAYER *pp;
 280: {
 281:     switch (rand_num(4)) {
 282:       case 0:
 283:         pp->p_face = LEFTS;
 284:         break;
 285:       case 1:
 286:         pp->p_face = RIGHT;
 287:         break;
 288:       case 2:
 289:         pp->p_face = BELOW;
 290:         break;
 291:       case 3:
 292:         pp->p_face = ABOVE;
 293:         break;
 294:     }
 295: }
 296: 
 297: /*
 298:  * get_ident:
 299:  *	Get the score structure of a player
 300:  */
 301: IDENT *
 302: get_ident(machine, uid, name)
 303: u_long  machine;
 304: u_long  uid;
 305: char    *name;
 306: {
 307:     register IDENT  *ip;
 308:     static IDENT    punt;
 309: 
 310:     for (ip = Scores; ip != NULL; ip = ip->i_next)
 311:         if (ip->i_machine == machine && ip->i_uid == uid &&
 312:             strncmp(ip->i_name, name, NAMELEN) == 0)
 313:             break;
 314: 
 315:     if (ip != NULL) {
 316:         ip->i_entries++;
 317:         ip->i_score = ip->i_kills / (double) ip->i_entries;
 318:     }
 319:     else {
 320:         ip = (IDENT *) malloc(sizeof (IDENT));
 321:         if (ip == NULL) {
 322:             /* Fourth down, time to punt */
 323:             ip = &punt;
 324:         }
 325:         ip->i_machine = machine;
 326:         ip->i_uid = uid;
 327:         strncpy(ip->i_name, name, NAMELEN);
 328:         ip->i_kills = 0;
 329:         ip->i_entries = 1;
 330:         ip->i_score = 0;
 331:         ip->i_next = Scores;
 332:         Scores = ip;
 333:     }
 334: 
 335:     return ip;
 336: }
 337: 
 338: /*
 339:  * reached_limit:
 340:  *	Returns whether the limit of x persons per machine has been reached
 341:  */
 342: reached_limit(machine)
 343: u_long  machine;
 344: {
 345:     register PLAYER *pp;
 346:     register int    count;
 347: 
 348:     count = 0;
 349:     for (pp = Player; pp < End_player; pp++)
 350:         if (pp->p_ident->i_machine == machine)
 351:             count++;
 352:     for (pp = Monitor; pp < End_monitor; pp++)
 353:         if (pp->p_ident->i_machine == machine)
 354:             count++;
 355:     return count >= MAXPERMACH;
 356: }

Defined functions

answer defined in line 18; used 2 times
get_ident defined in line 301; used 2 times
rand_face defined in line 278; used 2 times
reached_limit defined in line 342; used 1 times
  • in line 83
stmonitor defined in line 139; used 1 times
stplayer defined in line 167; used 1 times

Defined variables

Ttyname defined in line 16; used 1 times
  • in line 78

Defined macros

MAXPERMACH defined in line 14; used 1 times
Last modified: 1985-08-27
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