1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
   2: /* hack.wield.c - version 1.0.3 */
   3: 
   4: #include    "hack.h"
   5: extern struct obj zeroobj;
   6: 
   7: setuwep(obj) register struct obj *obj; {
   8:     setworn(obj, W_WEP);
   9: }
  10: 
  11: dowield()
  12: {
  13:     register struct obj *wep;
  14:     register int res = 0;
  15: 
  16:     multi = 0;
  17:     if(!(wep = getobj("#-)", "wield"))) /* nothing */;
  18:     else if(uwep == wep)
  19:         pline("You are already wielding that!");
  20:     else if(uwep && uwep->cursed)
  21:         pline("The %s welded to your hand!",
  22:             aobjnam(uwep, "are"));
  23:     else if(wep == &zeroobj) {
  24:         if(uwep == 0){
  25:             pline("You are already empty handed.");
  26:         } else {
  27:             setuwep((struct obj *) 0);
  28:             res++;
  29:             pline("You are empty handed.");
  30:         }
  31:     } else if(uarms && wep->otyp == TWO_HANDED_SWORD)
  32:     pline("You cannot wield a two-handed sword and wear a shield.");
  33:     else if(wep->owornmask & (W_ARMOR | W_RING))
  34:         pline("You cannot wield that!");
  35:     else {
  36:         setuwep(wep);
  37:         res++;
  38:         if(uwep->cursed)
  39:             pline("The %s %s to your hand!",
  40:             aobjnam(uwep, "weld"),
  41:             (uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
  42:         else prinv(uwep);
  43:     }
  44:     return(res);
  45: }
  46: 
  47: corrode_weapon(){
  48:     if(!uwep || uwep->olet != WEAPON_SYM) return;   /* %% */
  49:     if(uwep->rustfree)
  50:         pline("Your %s not affected.", aobjnam(uwep, "are"));
  51:     else {
  52:         pline("Your %s!", aobjnam(uwep, "corrode"));
  53:         uwep->spe--;
  54:     }
  55: }
  56: 
  57: chwepon(otmp,amount)
  58: register struct obj *otmp;
  59: register amount;
  60: {
  61: register char *color = (amount < 0) ? "black" : "green";
  62: register char *time;
  63:     if(!uwep || uwep->olet != WEAPON_SYM) {
  64:         strange_feeling(otmp,
  65:             (amount > 0) ? "Your hands twitch."
  66:                      : "Your hands itch.");
  67:         return(0);
  68:     }
  69: 
  70:     if(uwep->otyp == WORM_TOOTH && amount > 0) {
  71:         uwep->otyp = CRYSKNIFE;
  72:         pline("Your weapon seems sharper now.");
  73:         uwep->cursed = 0;
  74:         return(1);
  75:     }
  76: 
  77:     if(uwep->otyp == CRYSKNIFE && amount < 0) {
  78:         uwep->otyp = WORM_TOOTH;
  79:         pline("Your weapon looks duller now.");
  80:         return(1);
  81:     }
  82: 
  83:     /* there is a (soft) upper limit to uwep->spe */
  84:     if(amount > 0 && uwep->spe > 5 && rn2(3)) {
  85:         pline("Your %s violently green for a while and then evaporate%s.",
  86:         aobjnam(uwep, "glow"), plur(uwep->quan));
  87:         while(uwep)     /* let all of them disappear */
  88:                 /* note: uwep->quan = 1 is nogood if unpaid */
  89:             useup(uwep);
  90:         return(1);
  91:     }
  92:     if(!rn2(6)) amount *= 2;
  93:     time = (amount*amount == 1) ? "moment" : "while";
  94:     pline("Your %s %s for a %s.",
  95:         aobjnam(uwep, "glow"), color, time);
  96:     uwep->spe += amount;
  97:     if(amount > 0) uwep->cursed = 0;
  98:     return(1);
  99: }
Last modified: 1985-10-14
Generated: 2016-12-26
Generated by src2html V0.67
page hit count: 2266
Valid CSS Valid XHTML 1.0 Strict