#ifndef lint static char sccsid[] = "@(#)wwdelchar.c 3.11 4/24/85"; #endif /* * Copyright (c) 1983 Regents of the University of California, * All rights reserved. Redistribution permitted subject to * the terms of the Berkeley Software License Agreement. */ #include "ww.h" #include "tt.h" wwdelchar(w, row, col) register struct ww *w; { register i; int nvis; /* * First, shift the line. */ { register union ww_char *p, *q; p = &w->ww_buf[row][col]; q = p + 1; for (i = w->ww_b.r - col; --i > 0;) *p++ = *q++; p->c_w = ' '; } /* * If can't see it, just return. */ if (row < w->ww_i.t || row >= w->ww_i.b || w->ww_i.r <= 0 || w->ww_i.r <= col) return; if (col < w->ww_i.l) col = w->ww_i.l; /* * Now find out how much is actually changed, and fix wwns. */ { register union ww_char *buf; register char *win; register union ww_char *ns; register char *smap; char touched; nvis = 0; smap = &wwsmap[row][col]; for (i = col; i < w->ww_i.r && *smap++ != w->ww_index; i++) ; if (i >= w->ww_i.r) return; col = i; buf = w->ww_buf[row]; win = w->ww_win[row]; ns = wwns[row]; smap = &wwsmap[row][i]; touched = wwtouched[row]; for (; i < w->ww_i.r; i++) { if (*smap++ != w->ww_index) continue; touched |= WWU_TOUCHED; if (win[i]) ns[i].c_w = buf[i].c_w ^ win[i] << WWC_MSHIFT; else { nvis++; ns[i] = buf[i]; } } wwtouched[row] = touched; } /* * Can/Should we use delete character? */ if (tt.tt_delchar != 0 && nvis > (wwncol - col) / 2) { register union ww_char *p, *q; (*tt.tt_move)(row, col); (*tt.tt_delchar)(); p = &wwos[row][col]; q = p + 1; for (i = wwncol - col; --i > 0;) *p++ = *q++; p->c_w = ' '; } }