/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ #ifndef lint static char sccsid[] = "@(#)shield.c 5.1 (Berkeley) 1/29/86"; #endif not lint # include "trek.h" # include "getpar.h" /* ** SHIELD AND CLOAKING DEVICE CONTROL ** ** 'f' is one for auto shield up (in case of Condition RED), ** zero for shield control, and negative one for cloaking ** device control. ** ** Called with an 'up' or 'down' on the same line, it puts ** the shields/cloak into the specified mode. Otherwise it ** reports to the user the current mode, and asks if she wishes ** to change. ** ** This is not a free move. Hits that occur as a result of ** this move appear as though the shields are half up/down, ** so you get partial hits. */ struct cvntab Udtab[] = { "u", "p", (int (*)())1, 0, "d", "own", 0, 0, 0 }; shield(f) int f; { register int i; char c; struct cvntab *r; char s[100]; char *device, *dev2, *dev3; int ind; char *stat; if (f > 0 && (Ship.shldup || damaged(SRSCAN))) return; if (f < 0) { /* cloaking device */ if (Ship.ship == QUEENE) return (printf("Ye Faire Queene does not have the cloaking device.\n")); device = "Cloaking device"; dev2 = "is"; ind = CLOAK; dev3 = "it"; stat = &Ship.cloaked; } else { /* shields */ device = "Shields"; dev2 = "are"; dev3 = "them"; ind = SHIELD; stat = &Ship.shldup; } if (damaged(ind)) { if (f <= 0) out(ind); return; } if (Ship.cond == DOCKED) { printf("%s %s down while docked\n", device, dev2); return; } if (f <= 0 && !testnl()) { r = getcodpar("Up or down", Udtab); i = (int) r->value; } else { if (*stat) sprintf(s, "%s %s up. Do you want %s down", device, dev2, dev3); else sprintf(s, "%s %s down. Do you want %s up", device, dev2, dev3); if (!getynpar(s)) return; i = !*stat; } if (*stat == i) { printf("%s already ", device); if (i) printf("up\n"); else printf("down\n"); return; } if (i) if (f >= 0) Ship.energy -= Param.shupengy; else Ship.cloakgood = 0; Move.free = 0; if (f >= 0) Move.shldchg = 1; *stat = i; return; }