/* * Copyright (c) 1983 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ #ifndef lint static char sccsid[] = "@(#)misc.c 5.1 (Berkeley) 5/29/85"; #endif not lint #include "externs.h" #define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2) /* XXX */ range(from, to) struct ship *from, *to; { register bow1r, bow1c, bow2r, bow2c; int stern1r, stern1c, stern2c, stern2r; register int bb, bs, sb, ss, result; if (!to->file->dir) return -1; stern1r = bow1r = from->file->row; stern1c = bow1c = from->file->col; stern2r = bow2r = to->file->row; stern2c = bow2c = to->file->col; result = bb = distance(bow2r - bow1r, bow2c - bow1c); if (bb < 5) { stern2r += dr[to->file->dir]; stern2c += dc[to->file->dir]; stern1r += dr[from->file->dir]; stern1c += dc[from->file->dir]; bs = distance((bow2r - stern1r), (bow2c - stern1c)); sb = distance((bow1r - stern2r), (bow1c - stern2c)); ss = distance((stern2r - stern1r) ,(stern2c - stern1c)); result = min(bb, min(bs, min(sb, ss))); } return result; } struct ship * closestenemy(from, side, anyship) register struct ship *from; char side, anyship; { register struct ship *sp; register char a; int olddist = 30000, dist; struct ship *closest = 0; a = capship(from)->nationality; foreachship(sp) { if (sp == from) continue; if (sp->file->dir == 0) continue; if (a == capship(sp)->nationality && !anyship) continue; if (side && gunsbear(from, sp) != side) continue; dist = range(from, sp); if (dist < olddist) { closest = sp; olddist = dist; } } return closest; } angle(dr, dc) register dr, dc; { register i; if (dc >= 0 && dr > 0) i = 0; else if (dr <= 0 && dc > 0) i = 2; else if (dc <= 0 && dr < 0) i = 4; else i = 6; dr = abs(dr); dc = abs(dc); if ((i == 0 || i == 4) && dc * 2.4 > dr) { i++; if (dc > dr * 2.4) i++; } else if ((i == 2 || i == 6) && dr * 2.4 > dc) { i++; if (dr > dc * 2.4) i++; } return i % 8 + 1; } gunsbear(from, to) /* checks for target bow or stern */ register struct ship *from, *to; { int Dr, Dc, i; register ang; Dr = from->file->row - to->file->row; Dc = to->file->col - from->file->col; for (i = 2; i; i--) { if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1) ang += 8; if (ang >= 2 && ang <= 4) return 'r'; if (ang >= 6 && ang <= 7) return 'l'; Dr += dr[to->file->dir]; Dc += dc[to->file->dir]; } return 0; } portside(from, on, quick) register struct ship *from, *on; int quick; /* returns true if fromship is */ { /* shooting at onship's starboard side */ register ang; register Dr, Dc; Dr = from->file->row - on->file->row; Dc = on->file->col - from->file->col; if (quick == -1) { Dr += dr[on->file->dir]; Dc += dc[on->file->dir]; } ang = angle(Dr, Dc); if (quick != 0) return ang; ang = (ang + 4 - on->file->dir - 1) % 8 + 1; return ang < 5; } colours(sp) register struct ship *sp; { register char flag; if (sp->file->struck) flag = '!'; if (sp->file->explode) flag = '#'; if (sp->file->sink) flag = '~'; if (sp->file->struck) return flag; flag = *countryname[capship(sp)->nationality]; return sp->file->FS ? flag : tolower(flag); } #include log(s) register struct ship *s; { FILE *fp; int persons; int n; struct logs log[NLOG]; float net; register struct logs *lp; if ((fp = fopen(LOGFILE, "r+")) == NULL) return; #ifdef LOCK_EX if (flock(fileno(fp), LOCK_EX) < 0) return; #endif net = (float)s->file->points / s->specs->pts; persons = getw(fp); n = fread((char *)log, sizeof(struct logs), NLOG, fp); for (lp = &log[n]; lp < &log[NLOG]; lp++) lp->l_name[0] = lp->l_uid = lp->l_shipnum = lp->l_gamenum = lp->l_netpoints = 0; rewind(fp); if (persons < 0) (void) putw(1, fp); else (void) putw(persons + 1, fp); for (lp = log; lp < &log[NLOG]; lp++) if (net > (float)lp->l_netpoints / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) { (void) fwrite((char *)log, sizeof (struct logs), lp - log, fp); (void) strcpy(log[NLOG-1].l_name, s->file->captain); log[NLOG-1].l_uid = getuid(); log[NLOG-1].l_shipnum = s->file->index; log[NLOG-1].l_gamenum = game; log[NLOG-1].l_netpoints = s->file->points; (void) fwrite((char *)&log[NLOG-1], sizeof (struct logs), 1, fp); (void) fwrite((char *)lp, sizeof (struct logs), &log[NLOG-1] - lp, fp); break; } #ifdef LOCK_EX (void) flock(fileno(fp), LOCK_UN); #endif (void) fclose(fp); }