/* * zap.c * * This source herein may be modified and/or distributed by anybody who * so desires, with the following restrictions: * 1.) No portion of this notice shall be removed. * 2.) Credit shall not be taken for the creation of this source. * 3.) This code is not to be traded, sold, or used for personal * gain or profit. * */ #ifndef lint static char sccsid[] = "@(#)zap.c 5.1 (Berkeley) 11/25/87"; #endif /* not lint */ #include "rogue.h" boolean wizard = 0; extern boolean being_held, score_only, detect_monster; extern short cur_room; zapp() { short wch; boolean first_miss = 1; object *wand; short dir, d, row, col; object *monster; while (!is_direction(dir = rgetchar(), &d)) { sound_bell(); if (first_miss) { message("direction? ", 0); first_miss = 0; } } check_message(); if (dir == CANCEL) { return; } if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) { return; } check_message(); if (!(wand = get_letter_object(wch))) { message("no such item.", 0); return; } if (wand->what_is != WAND) { message("you can't zap with that", 0); return; } if (wand->class <= 0) { message("nothing happens", 0); } else { wand->class--; row = rogue.row; col = rogue.col; if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) { bounce((short) wand->which_kind, d, row, col, 0); } else { monster = get_zapped_monster(d, &row, &col); if (wand->which_kind == DRAIN_LIFE) { wdrain_life(monster); } else if (monster) { wake_up(monster); s_con_mon(monster); zap_monster(monster, wand->which_kind); relight(); } } } (void) reg_move(); } object * get_zapped_monster(dir, row, col) short dir; short *row, *col; { short orow, ocol; for (;;) { orow = *row; ocol = *col; get_dir_rc(dir, row, col, 0); if (((*row == orow) && (*col == ocol)) || (dungeon[*row][*col] & (HORWALL | VERTWALL)) || (dungeon[*row][*col] == NOTHING)) { return(0); } if (dungeon[*row][*col] & MONSTER) { if (!imitating(*row, *col)) { return(object_at(&level_monsters, *row, *col)); } } } } zap_monster(monster, kind) object *monster; unsigned short kind; { short row, col; object *nm; short tc; row = monster->row; col = monster->col; switch(kind) { case SLOW_MONSTER: if (monster->m_flags & HASTED) { monster->m_flags &= (~HASTED); } else { monster->slowed_toggle = 0; monster->m_flags |= SLOWED; } break; case HASTE_MONSTER: if (monster->m_flags & SLOWED) { monster->m_flags &= (~SLOWED); } else { monster->m_flags |= HASTED; } break; case TELE_AWAY: tele_away(monster); break; case INVISIBILITY: monster->m_flags |= INVISIBLE; break; case POLYMORPH: if (monster->m_flags & HOLDS) { being_held = 0; } nm = monster->next_monster; tc = monster->trail_char; (void) gr_monster(monster, get_rand(0, MONSTERS-1)); monster->row = row; monster->col = col; monster->next_monster = nm; monster->trail_char = tc; if (!(monster->m_flags & IMITATES)) { wake_up(monster); } break; case MAGIC_MISSILE: rogue_hit(monster, 1); break; case CANCELLATION: if (monster->m_flags & HOLDS) { being_held = 0; } if (monster->m_flags & STEALS_ITEM) { monster->drop_percent = 0; } monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE | FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS)); break; case DO_NOTHING: message("nothing happens", 0); break; } } tele_away(monster) object *monster; { short row, col; if (monster->m_flags & HOLDS) { being_held = 0; } gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT)); mvaddch(monster->row, monster->col, monster->trail_char); dungeon[monster->row][monster->col] &= ~MONSTER; monster->row = row; monster->col = col; dungeon[row][col] |= MONSTER; monster->trail_char = mvinch(row, col); if (detect_monster || rogue_can_see(row, col)) { mvaddch(row, col, gmc(monster)); } } wizardize() { char buf[100]; if (wizard) { wizard = 0; message("not wizard anymore", 0); } else { if (get_input_line("wizard's password:", "", buf, "", 0, 0)) { (void) xxx(1); xxxx(buf, strlen(buf)); if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) { wizard = 1; score_only = 1; message("Welcome, mighty wizard!", 0); } else { message("sorry", 0); } } } } wdrain_life(monster) object *monster; { short hp; object *lmon, *nm; hp = rogue.hp_current / 3; rogue.hp_current = (rogue.hp_current + 1) / 2; if (cur_room >= 0) { lmon = level_monsters.next_monster; while (lmon) { nm = lmon->next_monster; if (get_room_number(lmon->row, lmon->col) == cur_room) { wake_up(lmon); (void) mon_damage(lmon, hp); } lmon = nm; } } else { if (monster) { wake_up(monster); (void) mon_damage(monster, hp); } } print_stats(STAT_HP); relight(); } bounce(ball, dir, row, col, r) short ball, dir, row, col, r; { short orow, ocol; char buf[DCOLS], *s; short i, ch, new_dir = -1, damage; static short btime; if (++r == 1) { btime = get_rand(3, 6); } else if (r > btime) { return; } if (ball == FIRE) { s = "fire"; } else { s = "ice"; } if (r > 1) { sprintf(buf, "the %s bounces", s); message(buf, 0); } orow = row; ocol = col; do { ch = mvinch(orow, ocol); standout(); mvaddch(orow, ocol, ch); get_dir_rc(dir, &orow, &ocol, 1); } while (!( (ocol <= 0) || (ocol >= DCOLS-1) || (dungeon[orow][ocol] == NOTHING) || (dungeon[orow][ocol] & MONSTER) || (dungeon[orow][ocol] & (HORWALL | VERTWALL)) || ((orow == rogue.row) && (ocol == rogue.col)))); standend(); refresh(); do { orow = row; ocol = col; ch = mvinch(row, col); mvaddch(row, col, ch); get_dir_rc(dir, &row, &col, 1); } while (!( (col <= 0) || (col >= DCOLS-1) || (dungeon[row][col] == NOTHING) || (dungeon[row][col] & MONSTER) || (dungeon[row][col] & (HORWALL | VERTWALL)) || ((row == rogue.row) && (col == rogue.col)))); if (dungeon[row][col] & MONSTER) { object *monster; monster = object_at(&level_monsters, row, col); wake_up(monster); if (rand_percent(33)) { sprintf(buf, "the %s misses the %s", s, mon_name(monster)); message(buf, 0); goto ND; } if (ball == FIRE) { if (!(monster->m_flags & RUSTS)) { if (monster->m_flags & FREEZES) { damage = monster->hp_to_kill; } else if (monster->m_flags & FLAMES) { damage = (monster->hp_to_kill / 10) + 1; } else { damage = get_rand((rogue.hp_current / 3), rogue.hp_max); } } else { damage = (monster->hp_to_kill / 2) + 1; } sprintf(buf, "the %s hits the %s", s, mon_name(monster)); message(buf, 0); (void) mon_damage(monster, damage); } else { damage = -1; if (!(monster->m_flags & FREEZES)) { if (rand_percent(33)) { message("the monster is frozen", 0); monster->m_flags |= (ASLEEP | NAPPING); monster->nap_length = get_rand(3, 6); } else { damage = rogue.hp_current / 4; } } else { damage = -2; } if (damage != -1) { sprintf(buf, "the %s hits the %s", s, mon_name(monster)); message(buf, 0); (void) mon_damage(monster, damage); } } } else if ((row == rogue.row) && (col == rogue.col)) { if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) { sprintf(buf, "the %s misses", s); message(buf, 0); goto ND; } else { damage = get_rand(3, (3 * rogue.exp)); if (ball == FIRE) { damage = (damage * 3) / 2; damage -= get_armor_class(rogue.armor); } sprintf(buf, "the %s hits", s); rogue_damage(damage, (object *) 0, ((ball == FIRE) ? KFIRE : HYPOTHERMIA)); message(buf, 0); } } else { short nrow, ncol; ND: for (i = 0; i < 10; i++) { dir = get_rand(0, DIRS-1); nrow = orow; ncol = ocol; get_dir_rc(dir, &nrow, &ncol, 1); if (((ncol >= 0) && (ncol <= DCOLS-1)) && (dungeon[nrow][ncol] != NOTHING) && (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) { new_dir = dir; break; } } if (new_dir != -1) { bounce(ball, new_dir, orow, ocol, r); } } }