/* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ typedef struct { int x, y; int dir; /* used only sometimes */ } SCREEN_POS; typedef struct { SCREEN_POS p1, p2; } LINE; typedef SCREEN_POS EXIT; typedef SCREEN_POS BEACON; typedef SCREEN_POS AIRPORT; typedef struct { int width, height; int update_secs; int newplane_time; int num_exits; int num_lines; int num_beacons; int num_airports; EXIT *exit; LINE *line; BEACON *beacon; AIRPORT *airport; } C_SCREEN; typedef struct plane { struct plane *next, *prev; int status; int plane_no; int plane_type; int orig_no; int orig_type; int dest_no; int dest_type; int altitude; int new_altitude; int dir; int new_dir; int fuel; int xpos; int ypos; int delayd; int delayd_no; } PLANE; typedef struct { PLANE *head, *tail; } LIST; typedef struct { char name[10]; char host[256]; char game[256]; int planes; int time; int real_time; } SCORE; typedef struct displacement { int dx; int dy; } DISPLACEMENT;