/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ #ifndef lint static char *sccsid = "@(#)ex_vwind.c 7.3 (Berkeley) 6/7/85"; #endif not lint #include "ex.h" #include "ex_tty.h" #include "ex_vis.h" /* * Routines to adjust the window, showing specified lines * in certain positions on the screen, and scrolling in both * directions. Code here is very dependent on mode (open versus visual). */ /* * Move in a nonlocal way to line addr. * If it isn't on screen put it in specified context. * New position for cursor is curs. * Like most routines here, we vsave(). */ vmoveto(addr, curs, context) register line *addr; char *curs; char context; { markit(addr); vsave(); vjumpto(addr, curs, context); } /* * Vjumpto is like vmoveto, but doesn't mark previous * context or save linebuf as current line. */ vjumpto(addr, curs, context) register line *addr; char *curs; char context; { noteit(0); if (context != 0) vcontext(addr, context); else vshow(addr, NOLINE); noteit(1); vnline(curs); } /* * Go up or down cnt (negative is up) to new position curs. */ vupdown(cnt, curs) register int cnt; char *curs; { if (cnt > 0) vdown(cnt, 0, 0); else if (cnt < 0) vup(-cnt, 0, 0); if (vcnt == 0) vrepaint(curs); else vnline(curs); } /* * Go up cnt lines, afterwards preferring to be ind * logical lines from the top of the screen. * If scroll, then we MUST use a scroll. * Otherwise clear and redraw if motion is far. */ vup(cnt, ind, scroll) register int cnt, ind; bool scroll; { register int i, tot; if (dot == one) { beep(); return; } vsave(); i = lineDOT() - 1; if (cnt > i) { ind -= cnt - i; if (ind < 0) ind = 0; cnt = i; } if (!scroll && cnt <= vcline) { vshow(dot - cnt, NOLINE); return; } cnt -= vcline, dot -= vcline, vcline = 0; if (hold & HOLDWIG) goto contxt; if (state == VISUAL && !AL && !SR && cnt <= WTOP - ZERO && vfit(dot - cnt, cnt) <= WTOP - ZERO) goto okr; tot = WECHO - ZERO; if (state != VISUAL || (!AL && !SR) || (!scroll && (cnt > tot || vfit(dot - cnt, cnt) > tot / 3 + 1))) { if (ind > basWLINES / 2) ind = basWLINES / 3; contxt: vcontext(dot + ind - cnt, '.'); return; } okr: vrollR(cnt); if (scroll) { vcline += ind, dot += ind; if (vcline >= vcnt) dot -= vcline - vcnt + 1, vcline = vcnt - 1; getDOT(); } } /* * Like vup, but scrolling down. */ vdown(cnt, ind, scroll) register int cnt, ind; bool scroll; { register int i, tot; if (dot == dol) { beep(); return; } vsave(); i = dol - dot; if (cnt > i) { ind -= cnt - i; if (ind < 0) ind = 0; cnt = i; } i = vcnt - vcline - 1; if (!scroll && cnt <= i) { vshow(dot + cnt, NOLINE); return; } cnt -= i, dot += i, vcline += i; if (hold & HOLDWIG) goto dcontxt; if (!scroll) { tot = WECHO - ZERO; if (state != VISUAL || cnt - tot > 0 || vfit(dot, cnt) > tot / 3 + 1) { dcontxt: vcontext(dot + cnt, '.'); return; } } if (cnt > 0) vroll(cnt); if (state == VISUAL && scroll) { vcline -= ind, dot -= ind; if (vcline < 0) dot -= vcline, vcline = 0; getDOT(); } } /* * Show line addr in context where on the screen. * Work here is in determining new top line implied by * this placement of line addr, since we always draw from the top. */ vcontext(addr, where) register line *addr; char where; { register line *top; getline(*addr); if (state != VISUAL) top = addr; else switch (where) { case '^': addr = vback(addr, basWLINES - vdepth()); getline(*addr); /* fall into ... */ case '-': top = vback(addr, basWLINES - vdepth()); getline(*addr); break; case '.': top = vback(addr, basWLINES / 2 - vdepth()); getline(*addr); break; default: top = addr; break; } if (state == ONEOPEN && LINE(0) == WBOT) vup1(); vcnt = vcline = 0; vclean(); if (state == CRTOPEN) vup1(); vshow(addr, top); } /* * Get a clean line. If we are in a hard open * we may be able to reuse the line we are on * if it is blank. This is a real win. */ vclean() { if (state != VISUAL && state != CRTOPEN) { destcol = 0; if (!ateopr()) vup1(); vcnt = 0; } } /* * Show line addr with the specified top line on the screen. * Top may be 0; in this case have vcontext compute the top * (and call us recursively). Eventually, we clear the screen * (or its open mode equivalent) and redraw. */ vshow(addr, top) line *addr, *top; { #ifndef CBREAK register bool fried = 0; #endif register int cnt = addr - dot; register int i = vcline + cnt; short oldhold = hold; if (state != HARDOPEN && state != ONEOPEN && i >= 0 && i < vcnt) { dot = addr; getDOT(); vcline = i; return; } if (state != VISUAL) { dot = addr; vopen(dot, WBOT); return; } if (top == 0) { vcontext(addr, '.'); return; } dot = top; #ifndef CBREAK if (vcookit(2)) fried++, vcook(); #endif oldhold = hold; hold |= HOLDAT; vclear(); vreset(0); vredraw(WTOP); /* error if vcline >= vcnt ! */ vcline = addr - top; dot = addr; getDOT(); hold = oldhold; vsync(LASTLINE); #ifndef CBREAK if (fried) flusho(), vraw(); #endif } /* * reset the state. * If inecho then leave us at the beginning of the echo * area; we are called this way in the middle of a :e escape * from visual, e.g. */ vreset(inecho) bool inecho; { vcnt = vcline = 0; WTOP = basWTOP; WLINES = basWLINES; if (inecho) splitw = 1, vgoto(WECHO, 0); } /* * Starting from which line preceding tp uses almost (but not more * than) cnt physical lines? */ line * vback(tp, cnt) register int cnt; register line *tp; { register int d; if (cnt > 0) for (; tp > one; tp--) { getline(tp[-1]); d = vdepth(); if (d > cnt) break; cnt -= d; } return (tp); } /* * How much scrolling will it take to roll cnt lines starting at tp? */ vfit(tp, cnt) register line *tp; int cnt; { register int j; j = 0; while (cnt > 0) { cnt--; getline(tp[cnt]); j += vdepth(); } if (tp > dot) j -= WBOT - LASTLINE; return (j); } /* * Roll cnt lines onto the screen. */ vroll(cnt) register int cnt; { #ifndef CBREAK register bool fried = 0; #endif short oldhold = hold; #ifdef ADEBUG if (trace) tfixnl(), fprintf(trace, "vroll(%d)\n", cnt); #endif if (state != VISUAL) hold |= HOLDAT|HOLDROL; if (WBOT == WECHO) { vcnt = 0; if (state == ONEOPEN) vup1(); } #ifndef CBREAK if (vcookit(cnt)) fried++, vcook(); #endif for (; cnt > 0 && Peekkey != ATTN; cnt--) { dot++, vcline++; vopen(dot, LASTLINE); vscrap(); } hold = oldhold; if (state == HARDOPEN) sethard(); vsyncCL(); #ifndef CBREAK if (fried) flusho(), vraw(); #endif } /* * Roll backwards (scroll up). */ vrollR(cnt) register int cnt; { register bool fried = 0; short oldhold = hold; #ifdef ADEBUG if (trace) tfixnl(), fprintf(trace, "vrollR(%d), dot=%d\n", cnt, lineDOT()); #endif #ifndef CBREAK if (vcookit(cnt)) fried++, vcook(); #endif if (WBOT == WECHO) vcnt = 0; heldech = 0; hold |= HOLDAT|HOLDECH; for (; cnt > 0 && Peekkey != ATTN; cnt--) { dot--; vopen(dot, WTOP); vscrap(); } hold = oldhold; if (heldech) vclrech(0); vsync(LINE(vcnt-1)); #ifndef CBREAK if (fried) flusho(), vraw(); #endif } /* * Go into cooked mode (allow interrupts) during * a scroll if we are at less than 1200 baud and not * a 'vi' command, of if we are in a 'vi' command and the * scroll is more than 2 full screens. * * BUG: An interrupt during a scroll in this way * dumps to command mode. */ vcookit(cnt) register int cnt; { return (cnt > 1 && (ospeed < B1200 && !initev || cnt > LINES * 2)); } /* * Determine displayed depth of current line. */ vdepth() { register int d; d = (column(NOSTR) + WCOLS - 1 + (Putchar == listchar) + IN) / WCOLS; #ifdef ADEBUG if (trace) tfixnl(), fprintf(trace, "vdepth returns %d\n", d == 0 ? 1 : d); #endif return (d == 0 ? 1 : d); } /* * Move onto a new line, with cursor at position curs. */ vnline(curs) char *curs; { if (curs) wcursor = curs; else if (vmoving) wcursor = vfindcol(vmovcol); else wcursor = vskipwh(linebuf); cursor = linebuf; vmove(); }