/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ #ifndef lint static char *sccsid = "@(#)ex_vmain.c 7.7 (Berkeley) 6/7/85"; #endif not lint #include "ex.h" #include "ex_tty.h" #include "ex_vis.h" /* * This is the main routine for visual. * We here decode the count and possible named buffer specification * preceding a command and interpret a few of the commands. * Commands which involve a target (i.e. an operator) are decoded * in the routine operate in ex_voperate.c. */ #define forbid(a) { if (a) goto fonfon; } vmain() { register int c, cnt, i; char esave[TUBECOLS]; char *oglobp; short d; line *addr; int ind, nlput; int shouldpo = 0; int onumber, olist, (*OPline)(), (*OPutchar)(); vch_mac = VC_NOTINMAC; /* * If we started as a vi command (on the command line) * then go process initial commands (recover, next or tag). */ if (initev) { oglobp = globp; globp = initev; hadcnt = cnt = 0; i = tchng; addr = dot; goto doinit; } /* * NB: * * The current line is always in the line buffer linebuf, * and the cursor at the position cursor. You should do * a vsave() before moving off the line to make sure the disk * copy is updated if it has changed, and a getDOT() to get * the line back if you mung linebuf. The motion * routines in ex_vwind.c handle most of this. */ for (;;) { /* * Decode a visual command. * First sync the temp file if there has been a reasonable * amount of change. Clear state for decoding of next * command. */ TSYNC(); vglobp = 0; vreg = 0; hold = 0; seenprompt = 1; wcursor = 0; Xhadcnt = hadcnt = 0; Xcnt = cnt = 1; splitw = 0; if (i = holdupd) { if (state == VISUAL) ignore(peekkey()); holdupd = 0; /* if (LINE(0) < ZERO) { vclear(); vcnt = 0; i = 3; } */ if (state != VISUAL) { vcnt = 0; vsave(); vrepaint(cursor); } else if (i == 3) vredraw(WTOP); else vsync(WTOP); vfixcurs(); } /* * Gobble up counts and named buffer specifications. */ for (;;) { looptop: #ifdef MDEBUG if (trace) fprintf(trace, "pc=%c",peekkey()); #endif if (isdigit(peekkey()) && peekkey() != '0') { hadcnt = 1; cnt = vgetcnt(); forbid (cnt <= 0); } if (peekkey() != '"') break; ignore(getkey()), c = getkey(); /* * Buffer names be letters or digits. * But not '0' as that is the source of * an 'empty' named buffer spec in the routine * kshift (see ex_temp.c). */ forbid (c == '0' || !isalpha(c) && !isdigit(c)); vreg = c; } reread: /* * Come to reread from below after some macro expansions. * The call to map allows use of function key pads * by performing a terminal dependent mapping of inputs. */ #ifdef MDEBUG if (trace) fprintf(trace,"pcb=%c,",peekkey()); #endif op = getkey(); maphopcnt = 0; do { /* * Keep mapping the char as long as it changes. * This allows for double mappings, e.g., q to #, * #1 to something else. */ c = op; op = map(c,arrows); #ifdef MDEBUG if (trace) fprintf(trace,"pca=%c,",c); #endif /* * Maybe the mapped to char is a count. If so, we have * to go back to the "for" to interpret it. Likewise * for a buffer name. */ if ((isdigit(c) && c!='0') || c == '"') { ungetkey(c); goto looptop; } if (!value(REMAP)) { c = op; break; } if (++maphopcnt > 256) error("Infinite macro loop"); } while (c != op); /* * Begin to build an image of this command for possible * later repeat in the buffer workcmd. It will be copied * to lastcmd by the routine setLAST * if/when completely specified. */ lastcp = workcmd; if (!vglobp) *lastcp++ = c; /* * First level command decode. */ switch (c) { /* * ^L Clear screen e.g. after transmission error. */ /* * ^R Retype screen, getting rid of @ lines. * If in open, equivalent to ^L. * On terminals where the right arrow key sends * ^L we make ^R act like ^L, since there is no * way to get ^L. These terminals (adm31, tvi) * are intelligent so ^R is useless. Soroc * will probably foul this up, but nobody has * one of them. */ case CTRL(l): case CTRL(r): if (c == CTRL(l) || (KR && *KR==CTRL(l))) { vclear(); vdirty(0, vcnt); } if (state != VISUAL) { /* * Get a clean line, throw away the * memory of what is displayed now, * and move back onto the current line. */ vclean(); vcnt = 0; vmoveto(dot, cursor, 0); continue; } vredraw(WTOP); /* * Weird glitch -- when we enter visual * in a very small window we may end up with * no lines on the screen because the line * at the top is too long. This forces the screen * to be expanded to make room for it (after * we have printed @'s ick showing we goofed). */ if (vcnt == 0) vrepaint(cursor); vfixcurs(); continue; /* * $ Escape just cancels the current command * with a little feedback. */ case ESCAPE: beep(); continue; /* * @ Macros. Bring in the macro and put it * in vmacbuf, point vglobp there and punt. */ case '@': c = getesc(); if (c == 0) continue; if (c == '@') c = lastmac; if (isupper(c)) c = tolower(c); forbid(!islower(c)); lastmac = c; vsave(); CATCH char tmpbuf[BUFSIZ]; regbuf(c,tmpbuf,sizeof(vmacbuf)); macpush(tmpbuf, 1); ONERR lastmac = 0; splitw = 0; getDOT(); vrepaint(cursor); continue; ENDCATCH vmacp = vmacbuf; goto reread; /* * . Repeat the last (modifying) open/visual command. */ case '.': /* * Check that there was a last command, and * take its count and named buffer unless they * were given anew. Special case if last command * referenced a numeric named buffer -- increment * the number and go to a named buffer again. * This allows a sequence like "1pu.u.u... * to successively look for stuff in the kill chain * much as one does in EMACS with C-Y and M-Y. */ forbid (lastcmd[0] == 0); if (hadcnt) lastcnt = cnt; if (vreg) lastreg = vreg; else if (isdigit(lastreg) && lastreg < '9') lastreg++; vreg = lastreg; cnt = lastcnt; hadcnt = lasthad; vglobp = lastcmd; goto reread; /* * ^U Scroll up. A count sticks around for * future scrolls as the scroll amount. * Attempt to hold the indentation from the * top of the screen (in logical lines). * * BUG: A ^U near the bottom of the screen * on a dumb terminal (which can't roll back) * causes the screen to be cleared and then * redrawn almost as it was. In this case * one should simply move the cursor. */ case CTRL(u): if (hadcnt) vSCROLL = cnt; cnt = vSCROLL; if (state == VISUAL) ind = vcline, cnt += ind; else ind = 0; vmoving = 0; vup(cnt, ind, 1); vnline(NOSTR); continue; /* * ^D Scroll down. Like scroll up. */ case CTRL(d): #ifdef TRACE if (trace) fprintf(trace, "before vdown in ^D, dot=%d, wdot=%d, dol=%d\n", lineno(dot), lineno(wdot), lineno(dol)); #endif if (hadcnt) vSCROLL = cnt; cnt = vSCROLL; if (state == VISUAL) ind = vcnt - vcline - 1, cnt += ind; else ind = 0; vmoving = 0; vdown(cnt, ind, 1); #ifdef TRACE if (trace) fprintf(trace, "before vnline in ^D, dot=%d, wdot=%d, dol=%d\n", lineno(dot), lineno(wdot), lineno(dol)); #endif vnline(NOSTR); #ifdef TRACE if (trace) fprintf(trace, "after vnline in ^D, dot=%d, wdot=%d, dol=%d\n", lineno(dot), lineno(wdot), lineno(dol)); #endif continue; /* * ^E Glitch the screen down (one) line. * Cursor left on same line in file. */ case CTRL(e): if (state != VISUAL) continue; if (!hadcnt) cnt = 1; /* Bottom line of file already on screen */ forbid(lineDOL()-lineDOT() <= vcnt-1-vcline); ind = vcnt - vcline - 1 + cnt; vdown(ind, ind, 1); vnline(cursor); continue; /* * ^Y Like ^E but up */ case CTRL(y): if (state != VISUAL) continue; if (!hadcnt) cnt = 1; forbid(lineDOT()-1<=vcline); /* line 1 already there */ ind = vcline + cnt; vup(ind, ind, 1); vnline(cursor); continue; /* * m Mark position in mark register given * by following letter. Return is * accomplished via ' or `; former * to beginning of line where mark * was set, latter to column where marked. */ case 'm': /* * Getesc is generally used when a character * is read as a latter part of a command * to allow one to hit rubout/escape to cancel * what you have typed so far. These characters * are mapped to 0 by the subroutine. */ c = getesc(); if (c == 0) continue; /* * Markreg checks that argument is a letter * and also maps ' and ` to the end of the range * to allow '' or `` to reference the previous * context mark. */ c = markreg(c); forbid (c == 0); vsave(); names[c - 'a'] = (*dot &~ 01); ncols[c - 'a'] = cursor; anymarks = 1; continue; /* * ^F Window forwards, with 2 lines of continuity. * Count repeats. */ case CTRL(f): vsave(); if (vcnt > 2) { addr = dot + (vcnt - vcline) - 2 + (cnt-1)*basWLINES; forbid(addr > dol); dot = addr; vcnt = vcline = 0; } vzop(0, 0, '+'); continue; /* * ^B Window backwards, with 2 lines of continuity. * Inverse of ^F. */ case CTRL(b): vsave(); if (one + vcline != dot && vcnt > 2) { addr = dot - vcline + 2 - (cnt-1)*basWLINES; forbid (addr <= zero); dot = addr; vcnt = vcline = 0; } vzop(0, 0, '^'); continue; /* * z Screen adjustment, taking a following character: * z current line to top * z like z * z- current line to bottom * also z+, z^ like ^F and ^B. * A preceding count is line to use rather * than current line. A count between z and * specifier character changes the screen size * for the redraw. * */ case 'z': if (state == VISUAL) { i = vgetcnt(); if (i > 0) vsetsiz(i); c = getesc(); if (c == 0) continue; } vsave(); vzop(hadcnt, cnt, c); continue; /* * Y Yank lines, abbreviation for y_ or yy. * Yanked lines can be put later if no * changes intervene, or can be put in named * buffers and put anytime in this session. */ case 'Y': ungetkey('_'); c = 'y'; break; /* * J Join lines, 2 by default. Count is number * of lines to join (no join operator sorry.) */ case 'J': forbid (dot == dol); if (cnt == 1) cnt = 2; if (cnt > (i = dol - dot + 1)) cnt = i; vsave(); vmacchng(1); setLAST(); cursor = strend(linebuf); vremote(cnt, join, 0); notenam = "join"; vmoving = 0; killU(); vreplace(vcline, cnt, 1); if (!*cursor && cursor > linebuf) cursor--; if (notecnt == 2) notecnt = 0; vrepaint(cursor); continue; /* * S Substitute text for whole lines, abbrev for c_. * Count is number of lines to change. */ case 'S': ungetkey('_'); c = 'c'; break; /* * O Create a new line above current and accept new * input text, to an escape, there. * A count specifies, for dumb terminals when * slowopen is not set, the number of physical * line space to open on the screen. * * o Like O, but opens lines below. */ case 'O': case 'o': vmacchng(1); voOpen(c, cnt); continue; /* * C Change text to end of line, short for c$. */ case 'C': if (*cursor) { ungetkey('$'), c = 'c'; break; } goto appnd; /* * ~ Switch case of letter under cursor */ case '~': { char mbuf[4]; setLAST(); mbuf[0] = 'r'; mbuf[1] = *cursor; mbuf[2] = cursor[1]==0 ? 0 : ' '; mbuf[3] = 0; if (isalpha(mbuf[1])) mbuf[1] ^= ' '; /* toggle the case */ macpush(mbuf, 1); } continue; /* * A Append at end of line, short for $a. */ case 'A': operate('$', 1); appnd: c = 'a'; /* fall into ... */ /* * a Appends text after cursor. Text can continue * through arbitrary number of lines. */ case 'a': if (*cursor) { if (state == HARDOPEN) putchar(*cursor); cursor++; } goto insrt; /* * I Insert at beginning of whitespace of line, * short for ^i. */ case 'I': operate('^', 1); c = 'i'; /* fall into ... */ /* * R Replace characters, one for one, by input * (logically), like repeated r commands. * * BUG: This is like the typeover mode of many other * editors, and is only rarely useful. Its * implementation is a hack in a low level * routine and it doesn't work very well, e.g. * you can't move around within a R, etc. */ case 'R': /* fall into... */ /* * i Insert text to an escape in the buffer. * Text is arbitrary. This command reminds of * the i command in bare teco. */ case 'i': insrt: /* * Common code for all the insertion commands. * Save for redo, position cursor, prepare for append * at command and in visual undo. Note that nothing * is doomed, unless R when all is, and save the * current line in a the undo temporary buffer. */ vmacchng(1); setLAST(); vcursat(cursor); prepapp(); vnoapp(); doomed = c == 'R' ? 10000 : 0; if(FIXUNDO) vundkind = VCHNG; vmoving = 0; CP(vutmp, linebuf); /* * If this is a repeated command, then suppress * fake insert mode on dumb terminals which looks * ridiculous and wastes lots of time even at 9600B. */ if (vglobp) hold = HOLDQIK; vappend(c, cnt, 0); continue; /* * ^? An attention, normally a ^?, just beeps. * If you are a vi command within ex, then * two ATTN's will drop you back to command mode. */ case ATTN: beep(); if (initev || peekkey() != ATTN) continue; /* fall into... */ /* * ^\ A quit always gets command mode. */ case QUIT: /* * Have to be careful if we were called * g/xxx/vi * since a return will just start up again. * So we simulate an interrupt. */ if (inglobal) onintr(); /* fall into... */ #ifdef notdef /* * q Quit back to command mode, unless called as * vi on command line in which case dont do it */ case 'q': /* quit */ if (initev) { vsave(); CATCH error("Q gets ex command mode, :q leaves vi"); ENDCATCH splitw = 0; getDOT(); vrepaint(cursor); continue; } #endif /* fall into... */ /* * Q Is like q, but always gets to command mode * even if command line invocation was as vi. */ case 'Q': vsave(); /* * If we are in the middle of a macro, throw away * the rest and fix up undo. * This code copied from getbr(). */ if (vmacp) { vmacp = 0; if (inopen == -1) /* don't screw up undo for esc esc */ vundkind = VMANY; inopen = 1; /* restore old setting now that macro done */ } return; /* * ZZ Like :x */ case 'Z': forbid(getkey() != 'Z'); oglobp = globp; globp = "x"; vclrech(0); goto gogo; /* * P Put back text before cursor or before current * line. If text was whole lines goes back * as whole lines. If part of a single line * or parts of whole lines splits up current * line to form many new lines. * May specify a named buffer, or the delete * saving buffers 1-9. * * p Like P but after rather than before. */ case 'P': case 'p': vmoving = 0; #ifdef notdef forbid (!vreg && value(UNDOMACRO) && inopen < 0); #endif /* * If previous delete was partial line, use an * append or insert to put it back so as to * use insert mode on intelligent terminals. */ if (!vreg && DEL[0]) { forbid ((DEL[0] & (QUOTE|TRIM)) == OVERBUF); vglobp = DEL; ungetkey(c == 'p' ? 'a' : 'i'); goto reread; } /* * If a register wasn't specified, then make * sure there is something to put back. */ forbid (!vreg && unddol == dol); /* * If we just did a macro the whole buffer is in * the undo save area. We don't want to put THAT. */ forbid (vundkind == VMANY && undkind==UNDALL); vsave(); vmacchng(1); setLAST(); i = 0; if (vreg && partreg(vreg) || !vreg && pkill[0]) { /* * Restoring multiple lines which were partial * lines; will leave cursor in middle * of line after shoving restored text in to * split the current line. */ i++; if (c == 'p' && *cursor) cursor++; } else { /* * In whole line case, have to back up dot * for P; also want to clear cursor so * cursor will eventually be positioned * at the beginning of the first put line. */ cursor = 0; if (c == 'P') { dot--, vcline--; c = 'p'; } } killU(); /* * The call to putreg can potentially * bomb since there may be nothing in a named buffer. * We thus put a catch in here. If we didn't and * there was an error we would end up in command mode. */ addr = dol; /* old dol */ CATCH vremote(1, vreg ? putreg : put, vreg); ONERR if (vreg == -1) { splitw = 0; if (op == 'P') dot++, vcline++; goto pfixup; } ENDCATCH splitw = 0; nlput = dol - addr + 1; if (!i) { /* * Increment undap1, undap2 to make up * for their incorrect initialization in the * routine vremote before calling put/putreg. */ if (FIXUNDO) undap1++, undap2++; vcline++; nlput--; /* * After a put want current line first line, * and dot was made the last line put in code * run so far. This is why we increment vcline * above and decrease dot here. */ dot -= nlput - 1; } #ifdef TRACE if (trace) fprintf(trace, "vreplace(%d, %d, %d), undap1=%d, undap2=%d, dot=%d\n", vcline, i, nlput, lineno(undap1), lineno(undap2), lineno(dot)); #endif vreplace(vcline, i, nlput); if (state != VISUAL) { /* * Special case in open mode. * Force action on the screen when a single * line is put even if it is identical to * the current line, e.g. on YP; otherwise * you can't tell anything happened. */ vjumpto(dot, cursor, '.'); continue; } pfixup: vrepaint(cursor); vfixcurs(); continue; /* * ^^ Return to previous file. * Like a :e #, and thus can be used after a * "No Write" diagnostic. */ case CTRL(^): forbid (hadcnt); vsave(); ckaw(); oglobp = globp; if (value(AUTOWRITE)) globp = "e! #"; else globp = "e #"; goto gogo; /* * ^] Takes word after cursor as tag, and then does * tag command. Read ``go right to''. */ case CTRL(]): grabtag(); oglobp = globp; globp = "tag"; goto gogo; /* * & Like :& */ case '&': oglobp = globp; globp = "&"; goto gogo; /* * ^G Bring up a status line at the bottom of * the screen, like a :file command. * * BUG: Was ^S but doesn't work in cbreak mode */ case CTRL(g): oglobp = globp; globp = "file"; gogo: addr = dot; vsave(); goto doinit; #ifdef SIGTSTP /* * ^Z: suspend editor session and temporarily return * to shell. Only works with Berkeley/IIASA process * control in kernel. */ case CTRL(z): forbid(dosusp == 0 || !ldisc); vsave(); oglobp = globp; globp = "stop"; goto gogo; #endif /* * : Read a command from the echo area and * execute it in command mode. */ case ':': forbid (hadcnt); vsave(); i = tchng; addr = dot; if (readecho(c)) { esave[0] = 0; goto fixup; } getDOT(); /* * Use the visual undo buffer to store the global * string for command mode, since it is idle right now. */ oglobp = globp; strcpy(vutmp, genbuf+1); globp = vutmp; doinit: esave[0] = 0; fixech(); /* * Have to finagle around not to lose last * character after this command (when run from ex * command mode). This is clumsy. */ d = peekc; ungetchar(0); if (shouldpo) { /* * So after a "Hit return..." ":", we do * another "Hit return..." the next time */ pofix(); shouldpo = 0; } CATCH /* * Save old values of options so we can * notice when they change; switch into * cooked mode so we are interruptible. */ onumber = value(NUMBER); olist = value(LIST); OPline = Pline; OPutchar = Putchar; #ifndef CBREAK vcook(); #endif commands(1, 1); if (dot == zero && dol > zero) dot = one; #ifndef CBREAK vraw(); #endif ONERR #ifndef CBREAK vraw(); #endif copy(esave, vtube[WECHO], TUBECOLS); ENDCATCH fixol(); Pline = OPline; Putchar = OPutchar; ungetchar(d); globp = oglobp; /* * If we ended up with no lines in the buffer, make * a line, and don't consider the buffer changed. */ if (dot == zero) { fixzero(); sync(); } splitw = 0; /* * Special case: did list/number options change? */ if (onumber != value(NUMBER)) setnumb(value(NUMBER)); if (olist != value(LIST)) setlist(value(LIST)); fixup: /* * If a change occurred, other than * a write which clears changes, then * we should allow an undo even if . * didn't move. * * BUG: You can make this wrong by * tricking around with multiple commands * on one line of : escape, and including * a write command there, but its not * worth worrying about. */ if (FIXUNDO && tchng && tchng != i) vundkind = VMANY, cursor = 0; /* * If we are about to do another :, hold off * updating of screen. */ if (vcnt < 0 && Peekkey == ':') { getDOT(); shouldpo = 1; continue; } shouldpo = 0; /* * In the case where the file being edited is * new; e.g. if the initial state hasn't been * saved yet, then do so now. */ if (unddol == truedol) { vundkind = VNONE; Vlines = lineDOL(); if (!inglobal) savevis(); addr = zero; vcnt = 0; if (esave[0] == 0) copy(esave, vtube[WECHO], TUBECOLS); } /* * If the current line moved reset the cursor position. */ if (dot != addr) { vmoving = 0; cursor = 0; } /* * If current line is not on screen or if we are * in open mode and . moved, then redraw. */ i = vcline + (dot - addr); if (i < 0 || i >= vcnt && i >= -vcnt || state != VISUAL && dot != addr) { if (state == CRTOPEN) vup1(); if (vcnt > 0) vcnt = 0; vjumpto(dot, (char *) 0, '.'); } else { /* * Current line IS on screen. * If we did a [Hit return...] then * restore vcnt and clear screen if in visual */ vcline = i; if (vcnt < 0) { vcnt = -vcnt; if (state == VISUAL) vclear(); else if (state == CRTOPEN) { vcnt = 0; } } /* * Limit max value of vcnt based on $ */ i = vcline + lineDOL() - lineDOT() + 1; if (i < vcnt) vcnt = i; /* * Dirty and repaint. */ vdirty(0, LINES); vrepaint(cursor); } /* * If in visual, put back the echo area * if it was clobberred. */ if (state == VISUAL) { int sdc = destcol, sdl = destline; splitw++; vigoto(WECHO, 0); for (i = 0; i < TUBECOLS - 1; i++) { if (esave[i] == 0) break; vputchar(esave[i]); } splitw = 0; vgoto(sdl, sdc); } continue; /* * u undo the last changing command. */ case 'u': vundo(1); continue; /* * U restore current line to initial state. */ case 'U': vUndo(); continue; fonfon: beep(); vmacp = 0; inopen = 1; /* might have been -1 */ continue; } /* * Rest of commands are decoded by the operate * routine. */ operate(c, cnt); } } /* * Grab the word after the cursor so we can look for it as a tag. */ grabtag() { register char *cp, *dp; cp = vpastwh(cursor); if (*cp) { dp = lasttag; do { if (dp < &lasttag[sizeof lasttag - 2]) *dp++ = *cp; cp++; } while (isalpha(*cp) || isdigit(*cp) || *cp == '_' #ifdef LISPCODE || (value(LISP) && *cp == '-') #endif LISPCODE ); *dp++ = 0; } } /* * Before appending lines, set up addr1 and * the command mode undo information. */ prepapp() { addr1 = dot; deletenone(); addr1++; appendnone(); } /* * Execute function f with the address bounds addr1 * and addr2 surrounding cnt lines starting at dot. */ vremote(cnt, f, arg) int cnt, (*f)(), arg; { register int oing = inglobal; addr1 = dot; addr2 = dot + cnt - 1; inglobal = 0; if (FIXUNDO) undap1 = undap2 = dot; (*f)(arg); inglobal = oing; if (FIXUNDO) vundkind = VMANY; vmcurs = 0; } /* * Save the current contents of linebuf, if it has changed. */ vsave() { char temp[LBSIZE]; CP(temp, linebuf); if (FIXUNDO && vundkind == VCHNG || vundkind == VCAPU) { /* * If the undo state is saved in the temporary buffer * vutmp, then we sync this into the temp file so that * we will be able to undo even after we have moved off * the line. It would be possible to associate a line * with vutmp but we assume that vutmp is only associated * with line dot (e.g. in case ':') above, so beware. */ prepapp(); strcLIN(vutmp); putmark(dot); vremote(1, yank, 0); vundkind = VMCHNG; notecnt = 0; undkind = UNDCHANGE; } /* * Get the line out of the temp file and do nothing if it hasn't * changed. This may seem like a loss, but the line will * almost always be in a read buffer so this may well avoid disk i/o. */ getDOT(); if (strcmp(linebuf, temp) == 0) return; strcLIN(temp); putmark(dot); } #undef forbid #define forbid(a) if (a) { beep(); return; } /* * Do a z operation. * Code here is rather long, and very uninteresting. */ vzop(hadcnt, cnt, c) bool hadcnt; int cnt; register int c; { register line *addr; if (state != VISUAL) { /* * Z from open; always like a z=. * This code is a mess and should be cleaned up. */ vmoveitup(1, 1); vgoto(outline, 0); ostop(normf); setoutt(); addr2 = dot; vclear(); destline = WECHO; zop2(Xhadcnt ? Xcnt : value(WINDOW) - 1, '='); if (state == CRTOPEN) putnl(); putNFL(); termreset(); Outchar = vputchar; ignore(ostart()); vcnt = 0; outline = destline = 0; vjumpto(dot, cursor, 0); return; } if (hadcnt) { addr = zero + cnt; if (addr < one) addr = one; if (addr > dol) addr = dol; markit(addr); } else switch (c) { case '+': addr = dot + vcnt - vcline; break; case '^': addr = dot - vcline - 1; forbid (addr < one); c = '-'; break; default: addr = dot; break; } switch (c) { case '.': case '-': break; case '^': forbid (addr <= one); break; case '+': forbid (addr >= dol); /* fall into ... */ case CR: case NL: c = CR; break; default: beep(); return; } vmoving = 0; vjumpto(addr, NOSTR, c); }