/* * Copyright (c) 1983 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ #ifndef lint static char sccsid[] = "@(#)names.c 5.1 (Berkeley) 5/31/85"; #endif not lint static char rcsid[] = "$Header: names.c,v 1.4 84/12/26 10:40:47 linton Exp $"; /* * Name are the internal representation for identifiers. * * A hash table is used to map identifiers to names. */ #include "defs.h" #include "names.h" #ifndef public typedef struct Name *Name; /* * Inline (for speed) function to return the identifier (string) * associated with a name. Because C cannot support both inlines * and data hiding at the same time, the Name structure must be * publicly visible. It is not used explicitly, however, outside of this file. */ struct Name { char *identifier; Name chain; }; #define ident(n) ((n == nil) ? "(noname)" : n->identifier) #endif #define HASHTABLESIZE 2997 private Name nametable[HASHTABLESIZE]; /* * Names are allocated in large chunks to avoid calls to malloc * and to cluster names in memory so that tracing hash chains * doesn't cause many a page fault. */ #define CHUNKSIZE 200 typedef struct Namepool { struct Name name[CHUNKSIZE]; struct Namepool *prevpool; } *Namepool; private Namepool namepool = nil; private Integer nleft = 0; /* * Given an identifier, convert it to a name. * If it's not in the hash table, then put it there. * * The second argument specifies whether the string should be copied * into newly allocated space if not found. * * Pardon my use of goto's, but it seemed more efficient and less convoluted * than adding a collection of boolean variables. This routine is time * critical when starting up the debugger on large programs. */ public Name identname(s, isallocated) String s; Boolean isallocated; { register unsigned h; register Char *p, *q; register Name n; register Integer len; Namepool newpool; h = 0; for (p = s; *p != '\0'; p++) { h = (h << 1) ^ (*p); } h = h mod HASHTABLESIZE; len = p - s; n = nametable[h]; while (n != nil) { p = s; q = n->identifier; for (;;) { if (*p != *q) { goto nomatch; } else if (*p == '\0') { goto match; } ++p; ++q; } nomatch: n = n->chain; } /* * Now we know that name hasn't been found (otherwise we'd have jumped * down to match), so we allocate a name, store the identifier, and * enter it in the hash table. */ if (nleft <= 0) { newpool = new(Namepool); bzero(newpool, sizeof(newpool)); newpool->prevpool = namepool; namepool = newpool; nleft = CHUNKSIZE; } --nleft; n = &(namepool->name[nleft]); if (isallocated) { n->identifier = s; } else { n->identifier = newarr(char, len + 1); p = s; q = n->identifier; while (*p != '\0') { *q++ = *p++; } *q = '\0'; } n->chain = nametable[h]; nametable[h] = n; /* * The two possibilities (name known versus unknown) rejoin. */ match: return n; } /* * Deallocate the name table. */ public names_free() { Namepool n, m; register integer i; n = namepool; while (n != nil) { m = n->prevpool; dispose(n); n = m; } for (i = 0; i < HASHTABLESIZE; i++) { nametable[i] = nil; } namepool = nil; nleft = 0; }