/* * Routines dealing with the "position" table. * This is a table which tells the position (in the input file) of the * first char on each currently displayed line. * * {{ The position table is scrolled by moving all the entries. * Would be better to have a circular table * and just change a couple of pointers. }} */ #include "less.h" #include "position.h" #define NPOS 100 /* {{ sc_height must be less than NPOS }} */ static POSITION table[NPOS]; /* The position table */ extern int sc_width, sc_height; /* * Return the position of one of: * the top (first) line on the screen * the second line on the screen * the bottom line on the screen * the line after the bottom line on the screen */ public POSITION position(where) int where; { switch (where) { case BOTTOM: where = sc_height - 2; break; case BOTTOM_PLUS_ONE: where = sc_height - 1; break; } return (table[where]); } /* * Add a new file position to the bottom of the position table. */ public void add_forw_pos(pos) POSITION pos; { register int i; /* * Scroll the position table up. */ for (i = 1; i < sc_height; i++) table[i-1] = table[i]; table[sc_height - 1] = pos; } /* * Add a new file position to the top of the position table. */ public void add_back_pos(pos) POSITION pos; { register int i; /* * Scroll the position table down. */ for (i = sc_height - 1; i > 0; i--) table[i] = table[i-1]; table[0] = pos; } /* * Initialize the position table, done whenever we clear the screen. */ public void pos_clear() { register int i; for (i = 0; i < sc_height; i++) table[i] = NULL_POSITION; } /* * See if the byte at a specified position is currently on the screen. * Check the position table to see if the position falls within its range. * Return the position table entry if found, -1 if not. */ public int onscreen(pos) POSITION pos; { register int i; if (pos < table[0]) return (-1); for (i = 1; i < sc_height; i++) if (pos < table[i]) return (i-1); return (-1); }