#ifndef lint static char *rcsid_StoreZap_c = "$Header: StoreZap.c,v 10.3 86/02/01 16:24:04 tony Rel $"; #endif lint /************************************************************************ * * * Copyright (c) 1986 by * * Digital Equipment Corporation, Maynard, MA * * All Rights Reserved. * * * * Permission to use, copy, modify, and distribute this software * * and its documentation is hereby granted only to licensees of * * The Regents of the University of California pursuant to their * * license agreement for the Berkeley Software Distribution * * provided that the following appears on all copies. * * * * "LICENSED FROM DIGITAL EQUIPMENT CORPORATION * * COPYRIGHT (C) 1986 * * DIGITAL EQUIPMENT CORPORATION * * MAYNARD, MA * * ALL RIGHTS RESERVED. * * * * THE INFORMATION IN THIS SOFTWARE IS SUBJECT TO CHANGE WITHOUT * * NOTICE AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY DIGITAL * * EQUIPMENT CORPORATION. DIGITAL MAKES NO REPRESENTATIONS * * ABOUT SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. IT IS * * SUPPLIED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. * * * * IF THE UNIVERSITY OF CALIFORNIA OR ITS LICENSEES MODIFY * * THE SOFTWARE IN A MANNER CREATING DERIVATIVE COPYRIGHT * * RIGHTS APPROPRIATE COPYRIGHT LEGENDS MAY BE PLACED ON THE * * DERIVATIVE WORK IN ADDITION TO THAT SET FORTH ABOVE." * * * ************************************************************************/ /* * MODIFICATION HISTORY * * 000 -- M. Gancarz, DEC Ultrix Engineering Group */ #ifndef lint static char *sccsid = "@(#)StoreZap.c 3.8 1/24/86"; #endif /* * StoreZap - This subroutine is used by the X Window Manager (xwm) * to store the vertices for the iconify, uniconify zap. * */ #include "uwm.h" /* * Store the vertices for the zap effect. */ int StoreZap(zap, ulx_1, uly_1, lrx_1, lry_1, ulx_2, uly_2, lrx_2, lry_2) register Vertex zap[]; int ulx_1; /* From window, upper left X coordinate. */ int uly_1; /* From window, upper left Y coordinate. */ int lrx_1; /* From window, lower right X coordinate. */ int lry_1; /* From window, lower right Y coordinate. */ int ulx_2; /* To window, upper left X coordinate. */ int uly_2; /* To window, upper left Y coordinate. */ int lrx_2; /* To window, lower right X coordinate. */ int lry_2; /* To window, lower right Y coordinate. */ { /* * Xor in. */ zap[0].x = ulx_1; zap[0].y = uly_1; zap[0].flags = VertexDontDraw; zap[1].x = ulx_2; zap[1].y = uly_2; zap[2].x = lrx_1; zap[2].y = uly_1; zap[2].flags = VertexDontDraw; zap[3].x = lrx_2; zap[3].y = uly_2; zap[4].x = lrx_1; zap[4].y = lry_1; zap[4].flags = VertexDontDraw; zap[5].x = lrx_2; zap[5].y = lry_2; zap[6].x = ulx_1; zap[6].y = lry_1; zap[6].flags = VertexDontDraw; zap[7].x = ulx_2; zap[7].y = lry_2; /* * Xor out. */ zap[8].x = ulx_1; zap[8].y = uly_1; zap[8].flags = VertexDontDraw; zap[9].x = ulx_2; zap[9].y = uly_2; zap[10].x = lrx_1; zap[10].y = uly_1; zap[10].flags = VertexDontDraw; zap[11].x = lrx_2; zap[11].y = uly_2; zap[12].x = lrx_1; zap[12].y = lry_1; zap[12].flags = VertexDontDraw; zap[13].x = lrx_2; zap[13].y = lry_2; zap[14].x = ulx_1; zap[14].y = lry_1; zap[14].flags = VertexDontDraw; zap[15].x = ulx_2; zap[15].y = lry_2; /* * Total number of vertices is 16. */ return(16); }