/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved. The Berkeley software License Agreement
* specifies the terms and conditions for redistribution.
*/
#ifndef lint
static char sccsid[] = "@(#)warp.c 5.1 (Berkeley) 1/29/86";
#endif not lint
# include "trek.h"
/*
** MOVE UNDER WARP POWER
**
** This is both the "move" and the "ram" commands, differing
** only in the flag 'fl'. It is also used for automatic
** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
** are the course and distance to be moved. If 'fl' >= 0,
** the course and distance are asked of the captain.
**
** The guts of this routine are in the routine move(), which
** is shared with impulse(). Also, the working part of this
** routine is very small; the rest is to handle the slight chance
** that you may be moving at some riduculous speed. In that
** case, there is code to handle time warps, etc.
*/
warp(fl, c, d)
int fl, c;
double d;
{
int course;
double power;
double dist;
double time;
double speed;
double frac;
register int percent;
register int i;
extern double move();
if (Ship.cond == DOCKED)
return (printf("%s is docked\n", Ship.shipname));
if (damaged(WARP))
{
return (out(WARP));
}
if (fl < 0)
{
course = c;
dist = d;
}
else
if (getcodi(&course, &dist))
return;
/* check to see that we are not using an absurd amount of power */
power = (dist + 0.05) * Ship.warp3;
percent = 100 * power / Ship.energy + 0.5;
if (percent >= 85)
{
printf("Scotty: That would consume %d%% of our remaining energy.\n",
percent);
if (!getynpar("Are you sure that is wise"))
return;
}
/* compute the speed we will move at, and the time it will take */
speed = Ship.warp2 / Param.warptime;
time = dist / speed;
/* check to see that that value is not ridiculous */
percent = 100 * time / Now.time + 0.5;
if (percent >= 85)
{
printf("Spock: That would take %d%% of our remaining time.\n",
percent);
if (!getynpar("Are you sure that is wise"))
return;
}
/* compute how far we will go if we get damages */
if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
{
frac = franf();
dist *= frac;
time *= frac;
damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
}
/* do the move */
Move.time = move(fl, course, time, speed);
/* see how far we actually went, and decrement energy appropriately */
dist = Move.time * speed;
Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
/* test for bizarre events */
if (Ship.warp <= 9.0)
return;
printf("\n\n ___ Speed exceeding warp nine ___\n\n");
sleep(2);
printf("Ship's safety systems malfunction\n");
sleep(2);
printf("Crew experiencing extreme sensory distortion\n");
sleep(4);
if (ranf(100) >= 100 * dist)
{
return (printf("Equilibrium restored -- all systems normal\n"));
}
/* select a bizzare thing to happen to us */
percent = ranf(100);
if (percent < 70)
{
/* time warp */
if (percent < 35 || !Game.snap)
{
/* positive time warp */
time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
Now.date += time;
printf("Positive time portal entered -- it is now Stardate %.2f\n",
Now.date);
for (i = 0; i < MAXEVENTS; i++)
{
percent = Event[i].evcode;
if (percent == E_FIXDV || percent == E_LRTB)
Event[i].date += time;
}
return;
}
/* s/he got lucky: a negative time portal */
time = Now.date;
i = (int) Etc.snapshot;
bmove(i, Quad, sizeof Quad);
bmove(i += sizeof Quad, Event, sizeof Event);
bmove(i += sizeof Event, &Now, sizeof Now);
printf("Negative time portal entered -- it is now Stardate %.2f\n",
Now.date);
for (i = 0; i < MAXEVENTS; i++)
if (Event[i].evcode == E_FIXDV)
reschedule(&Event[i], Event[i].date - time);
return;
}
/* test for just a lot of damage */
if (percent < 80)
lose(L_TOOFAST);
printf("Equilibrium restored -- extreme damage occured to ship systems\n");
for (i = 0; i < NDEV; i++)
damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
Ship.shldup = 0;
}