/* * Copyright (c) 1983 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ #ifndef lint static char sccsid[] = "@(#)pl_5.c 5.1 (Berkeley) 5/29/85"; #endif not lint #include "player.h" #define turnfirst(x) (*x == 'r' || *x == 'l') acceptmove() { int ta; int ma; char af; int moved = 0; int vma, dir; char prompt[60]; char buf[60], last = '\0'; register char *p; if (!mc->crew3 || snagged(ms) || !windspeed) { Signal("Unable to move", (struct ship *)0); return; } ta = maxturns(ms, &af); ma = maxmove(ms, mf->dir, 0); (void) sprintf(prompt, "move (%d,%c%d): ", ma, af ? '\'' : ' ', ta); sgetstr(prompt, buf, sizeof buf); dir = mf->dir; vma = ma; for (p = buf; *p; p++) switch (*p) { case 'l': dir -= 2; case 'r': if (++dir == 0) dir = 8; else if (dir == 9) dir = 1; if (last == 't') { Signal("Ship can't turn that fast.", (struct ship *)0); *p-- = '\0'; } last = 't'; ma--; ta--; vma = min(ma, maxmove(ms, dir, 0)); if (ta < 0 && moved || vma < 0 && moved) *p-- = '\0'; break; case 'b': ma--; vma--; last = 'b'; if (ta < 0 && moved || vma < 0 && moved) *p-- = '\0'; break; case '0': case 'd': *p-- = '\0'; break; case '\n': *p-- = '\0'; break; case '1': case '2': case '3': case '4': case '5': case '6': case '7': if (last == '0') { Signal("Can't move that fast.", (struct ship *)0); *p-- = '\0'; } last = '0'; moved = 1; ma -= *p - '0'; vma -= *p - '0'; if (ta < 0 && moved || vma < 0 && moved) *p-- = '\0'; break; default: if (!isspace(*p)) { Signal("Input error.", (struct ship *)0); *p-- = '\0'; } } if (ta < 0 && moved || vma < 0 && moved || af && turnfirst(buf) && moved) { Signal("Movement error.", (struct ship *)0); if (ta < 0 && moved) { if (mf->FS == 1) { Write(W_FS, ms, 0, 0, 0, 0, 0); Signal("No hands to set full sails.", (struct ship *)0); } } else if (ma >= 0) buf[1] = '\0'; } if (af && !moved) { if (mf->FS == 1) { Write(W_FS, ms, 0, 0, 0, 0, 0); Signal("No hands to set full sails.", (struct ship *)0); } } if (*buf) (void) strcpy(movebuf, buf); else (void) strcpy(movebuf, "d"); Write(W_MOVE, ms, 1, (int)movebuf, 0, 0, 0); Signal("Helm: %s.", (struct ship *)0, movebuf); } acceptboard() { register struct ship *sp; register int n; int crew[3]; int men = 0; char c; crew[0] = mc->crew1; crew[1] = mc->crew2; crew[2] = mc->crew3; for (n = 0; n < NBP; n++) { if (mf->OBP[n].turnsent) men += mf->OBP[n].mensent; } for (n = 0; n < NBP; n++) { if (mf->DBP[n].turnsent) men += mf->DBP[n].mensent; } if (men) { crew[0] = men/100 ? 0 : crew[0] != 0; crew[1] = (men%100)/10 ? 0 : crew[1] != 0; crew[2] = men%10 ? 0 : crew[2] != 0; } else { crew[0] = crew[0] != 0; crew[1] = crew[1] != 0; crew[2] = crew[2] != 0; } foreachship(sp) { if (sp == ms || sp->file->dir == 0 || range(ms, sp) > 1) continue; if (ms->nationality == capship(sp)->nationality) continue; if (meleeing(ms, sp) && crew[2]) { c = sgetch("How many more to board the %s (%c%c)? ", sp, 1); parties(crew, sp, 0, c); } else if ((fouled2(ms, sp) || grappled2(ms, sp)) && crew[2]) { c = sgetch("Crew sections to board the %s (%c%c) (3 max) ?", sp, 1); parties(crew, sp, 0, c); } } if (crew[2]) { c = sgetch("How many sections to repel boarders? ", (struct ship *)0, 1); parties(crew, ms, 1, c); } blockalarm(); draw_slot(); unblockalarm(); } parties(crew, to, isdefense, buf) register struct ship *to; int crew[3]; char isdefense; char buf; { register int k, j, men; struct BP *ptr; int temp[3]; for (k = 0; k < 3; k++) temp[k] = crew[k]; if (isdigit(buf)) { ptr = isdefense ? to->file->DBP : to->file->OBP; for (j = 0; j < NBP && ptr[j].turnsent; j++) ; if (!ptr[j].turnsent && buf > '0') { men = 0; for (k = 0; k < 3 && buf > '0'; k++) { men += crew[k] * (k == 0 ? 100 : (k == 1 ? 10 : 1)); crew[k] = 0; if (men) buf--; } if (buf > '0') Signal("Sending all crew sections.", (struct ship *)0); Write(isdefense ? W_DBP : W_OBP, ms, 0, j, turn, to->file->index, men); if (isdefense) { (void) wmove(slot_w, 2, 0); for (k=0; k < NBP; k++) if (temp[k] && !crew[k]) (void) waddch(slot_w, k + '1'); else (void) wmove(slot_w, 2, 1 + k); (void) mvwaddstr(slot_w, 3, 0, "DBP"); makesignal(ms, "repelling boarders", (struct ship *)0); } else { (void) wmove(slot_w, 0, 0); for (k=0; k < NBP; k++) if (temp[k] && !crew[k]) (void) waddch(slot_w, k + '1'); else (void) wmove(slot_w, 0, 1 + k); (void) mvwaddstr(slot_w, 1, 0, "OBP"); makesignal(ms, "boarding the %s (%c%c)", to); } blockalarm(); (void) wrefresh(slot_w); unblockalarm(); } else Signal("Sending no crew sections.", (struct ship *)0); } }