/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ #ifndef lint static char sccsid[] = "@(#)play_level.c 5.2 (Berkeley) 9/23/85"; #endif not lint # include "robots.h" /* * play_level: * Let the player play the current level */ play_level() { register COORD *cp; register int y, x, bonus; move(My_pos.y, My_pos.x); addch(PLAYER); refresh(); for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { if (cp->y < 0) continue; move(cp->y, cp->x); addch(ROBOT); } refresh(); # ifdef DEBUG standout(); move(Min.y, Min.x); addch(inch()); move(Max.y, Max.x); addch(inch()); standend(); # endif DEBUG setjmp(End_move); flush_in(); while (!Dead && Num_robots > 0) { move(My_pos.y, My_pos.x); if (!jumping()) refresh(); get_move(); if (Real_time) alarm(0); if (Field[My_pos.y][My_pos.x] != 0) Dead = TRUE; if (!Dead) move_robots(FALSE); if (Was_bonus) { move(Y_PROMPT, X_PROMPT); clrtoeol(); move(Y_PROMPT + 1, X_PROMPT); clrtoeol(); Was_bonus = FALSE; } } /* * if the player didn't die, add on the possible bonuses */ if (!Dead) { Was_bonus = FALSE; if (Level == Start_level && Start_level > 1) { move(Y_PROMPT, X_PROMPT); printw("Advance bonus: %d", S_BONUS); refresh(); add_score(S_BONUS); Was_bonus = TRUE; } if (Wait_bonus != 0) { if (!Was_bonus) move(Y_PROMPT, X_PROMPT); else move(Y_PROMPT + 1, X_PROMPT); printw("Wait bonus: %d", Wait_bonus); refresh(); add_score(Wait_bonus); Was_bonus = TRUE; } } }