# include "monop.ext" /* * This routine deals with buying property, setting all the * appropriate flags. */ buy(player, sqrp) reg int player; reg SQUARE *sqrp; { trading = FALSE; sqrp->owner = player; add_list(player, &(play[player].own_list), cur_p->loc); } /* * This routine adds an item to the list. */ add_list(plr, head, op_sqr) int plr; OWN **head; int op_sqr; { reg int val; reg OWN *tp, *last_tp; MON *mp; OWN *op; op = calloc(1, sizeof (OWN)); op->sqr = &board[op_sqr]; val = value(op->sqr); last_tp = NULL; for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next) if (val == value(tp->sqr)) { cfree(op); return; } else last_tp = tp; op->next = tp; if (last_tp != NULL) last_tp->next = op; else *head = op; if (!trading) set_ownlist(plr); } /* * This routine deletes property from the list. */ del_list(plr, head, op_sqr) int plr; OWN **head; shrt op_sqr; { reg int i; reg OWN *op, *last_op; switch (board[op_sqr].type) { case PRPTY: board[op_sqr].desc->mon_desc->num_own--; break; case RR: play[plr].num_rr--; break; case UTIL: play[plr].num_util--; break; } last_op = NULL; for (op = *head; op; op = op->next) if (op->sqr == &board[op_sqr]) break; else last_op = op; if (last_op == NULL) *head = op->next; else { last_op->next = op->next; cfree(op); } } /* * This routine calculates the value for sorting of the * given square. */ value(sqp) reg SQUARE *sqp; { reg int sqr; sqr = sqnum(sqp); switch (sqp->type) { case SAFE: return 0; case SPEC: return 1; case UTIL: if (sqr == 12) return 2; else return 3; case RR: return 4 + sqr/10; case PRPTY: return 8 + (PROP *)(sqp->desc) - prop; } } /* * This routine accepts bids for the current peice * of property. */ bid() { static bool in[MAX_PL]; reg int i, num_in, cur_max; char buf[80]; int cur_bid; printf("\nSo it goes up for auction. Type your bid after your name\n"); for (i = 0; i < num_play; i++) in[i] = TRUE; i = -1; cur_max = 0; num_in = num_play; while (num_in > 1 || (cur_max == 0 && num_in > 0)) { i = ++i % num_play; if (in[i]) { do { sprintf(buf, "%s: ", name_list[i]); cur_bid = get_int(buf); if (cur_bid == 0) { in[i] = FALSE; if (--num_in == 0) break; } else if (cur_bid <= cur_max) { printf("You must bid higher than %d to stay in\n", cur_max); printf("(bid of 0 drops you out)\n"); } } while (cur_bid != 0 && cur_bid <= cur_max); cur_max = (cur_bid ? cur_bid : cur_max); } } if (cur_max != 0) { while (!in[i]) i = ++i % num_play; printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max); buy(i, &board[cur_p->loc]); play[i].money -= cur_max; } else printf("Nobody seems to want it, so we'll leave it for later\n"); } /* * This routine calculates the value of the property * of given player. */ prop_worth(plp) reg PLAY *plp; { reg OWN *op; reg int worth; worth = 0; for (op = plp->own_list; op; op = op->next) { if (op->sqr->type == PRPTY && op->sqr->desc->monop) worth += op->sqr->desc->mon_desc->h_cost * 50 * op->sqr->desc->houses; worth += op->sqr->cost; } return worth; }