1: # include   "mille.h"
   2: 
   3: /*
   4:  * @(#)extern.c	1.1 (Berkeley) 4/1/82
   5:  */
   6: 
   7: bool    Debug,          /* set if debugging code on		*/
   8:     Finished,       /* set if current hand is finished	*/
   9:     Next,           /* set if changing players		*/
  10:     On_exit,        /* set if game saved on exiting		*/
  11:     Order,          /* set if hand should be sorted		*/
  12:     Saved;          /* set if game just saved		*/
  13: 
  14: char    *C_fmt = "%-18.18s",    /* format for printing cards		*/
  15:     *Fromfile = NULL,   /* startup file for game		*/
  16:     Initstr[100],       /* initial string for error field	*/
  17:     *_cn[NUM_CARDS] = { /* Card name buffer			*/
  18:         "",
  19:         "25",
  20:         "50",
  21:         "75",
  22:         "100",
  23:         "200",
  24:         "Out of Gas",
  25:         "Flat Tire",
  26:         "Accident",
  27:         "Stop",
  28:         "Speed Limit",
  29:         "Gasoline",
  30:         "Spare Tire",
  31:         "Repairs",
  32:         "Go",
  33:         "End of Limit",
  34:         "Extra Tank",
  35:         "Puncture Proof",
  36:         "Driving Ace",
  37:         "Right of Way"
  38:     },
  39:     **C_name = &_cn[1]; /* Card names				*/
  40: 
  41: int Card_no,        /* Card number for current move		*/
  42:     End,            /* End value for current hand		*/
  43:     Handstart = COMP,   /* Player who starts hand		*/
  44:     Movetype,       /* Current move type			*/
  45:     Play,           /* Current player			*/
  46:     Numgos,         /* Number of Go cards used by computer	*/
  47:     Window = W_SMALL,   /* Current window wanted		*/
  48:     Numseen[NUM_CARDS], /* Number of cards seen in current hand	*/
  49:     Value[NUM_MILES] = {    /* Value of mileage cards		*/
  50:         25, 50, 75, 100, 200
  51:     },
  52:     Numcards[NUM_CARDS] = { /* Number of cards in deck		*/
  53:         10, /* C_25 */
  54:         10, /* C_50 */
  55:         10, /* C_75 */
  56:         12, /* C_100 */
  57:         4,  /* C_200 */
  58:         2,  /* C_EMPTY */
  59:         2,  /* C_FLAT */
  60:         2,  /* C_CRASH */
  61:         4,  /* C_STOP */
  62:         3,  /* C_LIMIT */
  63:         6,  /* C_GAS */
  64:         6,  /* C_SPARE */
  65:         6,  /* C_REPAIRS */
  66:         14, /* C_GO */
  67:         6,  /* C_END_LIMIT */
  68:         1,  /* C_GAS_SAFE */
  69:         1,  /* C_SPARE_SAFE */
  70:         1,  /* C_DRIVE_SAFE */
  71:         1,  /* C_RIGHT_WAY */
  72:         0   /* C_INIT */
  73:     };
  74:     Numneed[NUM_CARDS] = {  /* number of cards needed per hand	*/
  75:         0,  /* C_25 */
  76:         0,  /* C_50 */
  77:         0,  /* C_75 */
  78:         0,  /* C_100 */
  79:         0,  /* C_200 */
  80:         2,  /* C_EMPTY */
  81:         2,  /* C_FLAT */
  82:         2,  /* C_CRASH */
  83:         4,  /* C_STOP */
  84:         3,  /* C_LIMIT */
  85:         2,  /* C_GAS */
  86:         2,  /* C_SPARE */
  87:         2,  /* C_REPAIRS */
  88:         10, /* C_GO */
  89:         3,  /* C_END_LIMIT */
  90:         1,  /* C_GAS_SAFE */
  91:         1,  /* C_SPARE_SAFE */
  92:         1,  /* C_DRIVE_SAFE */
  93:         1,  /* C_RIGHT_WAY */
  94:         0   /* C_INIT */
  95:     };
  96: 
  97: CARD    Discard,        /* Top of discard pile			*/
  98:     Sh_discard,     /* Last discard card shown		*/
  99:     *Topcard,       /* Pointer to next card to be picked	*/
 100:     Opposite[NUM_CARDS] = { /* Opposites of each card		*/
 101:         C_25, C_50, C_75, C_100, C_200, C_GAS, C_SPARE,
 102:         C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH,
 103:         C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
 104:     },
 105:     Deck[DECK_SZ] = {   /* Current deck				*/
 106:         C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25,
 107:         C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50,
 108:         C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75,
 109:         C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100,
 110:         C_100, C_100, C_100,
 111:         C_200, C_200, C_200, C_200,
 112:         C_EMPTY, C_EMPTY,
 113:         C_FLAT, C_FLAT,
 114:         C_CRASH, C_CRASH,
 115:         C_STOP, C_STOP, C_STOP, C_STOP,
 116:         C_LIMIT, C_LIMIT, C_LIMIT,
 117:         C_GAS, C_GAS, C_GAS, C_GAS, C_GAS, C_GAS,
 118:         C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE,
 119:         C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS,
 120:             C_REPAIRS,
 121:         C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT,
 122:             C_END_LIMIT,
 123:         C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO,
 124:             C_GO, C_GO, C_GO, C_GO,
 125:         C_GAS_SAFE, C_SPARE_SAFE, C_DRIVE_SAFE, C_RIGHT_WAY
 126:     };
 127: 
 128: FILE    *outf;
 129: 
 130: PLAY    Player[2];      /* Player descriptions			*/
 131: 
 132: WINDOW  *Board,         /* Playing field screen			*/
 133:     *Miles,         /* Mileage screen			*/
 134:     *Score;         /* Score screen				*/

Defined variables

C_fmt defined in line 14; used 1 times
Card_no defined in line 41; used 12 times
Handstart defined in line 43; used 2 times
Last modified: 1985-04-07
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