/* * Hunt * Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold * San Francisco, California * * Copyright (c) 1985 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ # include "hunt.h" # ifdef MONITOR FLAG Am_monitor = FALSE; /* current process is a monitor */ # endif MONITOR char Buf[BUFSIZ]; /* general scribbling buffer */ char Maze[HEIGHT][WIDTH2]; /* the maze */ char Orig_maze[HEIGHT][WIDTH2]; /* the original maze */ long Fds_mask; /* mask for the file descriptors */ int Have_inp; /* which file descriptors have input */ int Nplayer = 0; /* number of players */ int Num_fds; /* number of maximum file descriptor */ int Socket; /* main socket */ long Sock_mask; /* select mask for main socket */ int See_over[NASCII]; /* lookup table for determining whether * character represents "transparent" * item */ BULLET *Bullets = NULL; /* linked list of bullets */ EXPL *Expl[EXPLEN]; /* explosion lists */ PLAYER Player[MAXPL]; /* all the players */ PLAYER *End_player = Player; /* last active player slot */ IDENT *Scores; /* score cache */ # ifdef MONITOR PLAYER Monitor[MAXMON]; /* all the monitors */ PLAYER *End_monitor = Monitor; /* last active monitor slot */ # endif MONITOR # ifdef VOLCANO int volcano = 0; /* Explosion size */ # endif VOLCANO