/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. * * @(#)deck.h 5.1 (Berkeley) 5/30/85 */ /* * define structure of a deck of cards and other related things */ #define CARDS 52 /* number cards in deck */ #define RANKS 13 /* number ranks in deck */ #define SUITS 4 /* number suits in deck */ #define CINHAND 4 /* # cards in cribbage hand */ #define FULLHAND 6 /* # cards in dealt hand */ #define LGAME 121 /* number points in a game */ #define SGAME 61 /* # points in a short game */ #define SPADES 0 /* value of each suit */ #define HEARTS 1 #define DIAMONDS 2 #define CLUBS 3 #define ACE 0 /* value of each rank */ #define TWO 1 #define THREE 2 #define FOUR 3 #define FIVE 4 #define SIX 5 #define SEVEN 6 #define EIGHT 7 #define NINE 8 #define TEN 9 #define JACK 10 #define QUEEN 11 #define KING 12 #define EMPTY 13 #define VAL(c) ( (c) < 9 ? (c)+1 : 10 ) /* val of rank */ #ifndef TRUE # define TRUE 1 # define FALSE 0 #endif typedef struct { int rank; int suit; } CARD; typedef char BOOLEAN;