#ifndef lint static char sccsid[] = "@(#)wwlabel.c 3.13 4/24/85"; #endif /* * Copyright (c) 1983 Regents of the University of California, * All rights reserved. Redistribution permitted subject to * the terms of the Berkeley Software License Agreement. */ #include "ww.h" #include "char.h" /* * Label window w on f, * at 1 line above w and 'where' columns from it's left edge. * Gross, but it works. */ wwlabel(w, f, where, l, mode) struct ww *w; struct ww *f; char *l; { int row; register j; int jj; register char *win; register union ww_char *buf; register union ww_char *ns; register char *fmap; register char *smap; char touched; char *p; if (f->ww_fmap == 0) return; row = w->ww_w.t - 1; if (row < f->ww_i.t || row >= f->ww_i.b) return; win = f->ww_win[row]; buf = f->ww_buf[row]; fmap = f->ww_fmap[row]; ns = wwns[row]; smap = wwsmap[row]; touched = wwtouched[row]; mode <<= WWC_MSHIFT; jj = MIN(w->ww_i.r, f->ww_i.r); j = w->ww_i.l + where; while (j < jj && *l) for (p = unctrl(*l++); j < jj && *p; j++, p++) { /* can't label if not already framed */ if (win[j] & WWM_GLS) continue; if (smap[j] != f->ww_index) buf[j].c_w = mode | *p; else { ns[j].c_w = (buf[j].c_w = mode | *p) ^ win[j] << WWC_MSHIFT; touched |= WWU_TOUCHED; } fmap[j] |= WWF_LABEL; } wwtouched[row] = touched; }