#ifndef lint static char sccsid[] = "@(#)win.c 3.14 4/24/85"; #endif /* * Copyright (c) 1983 Regents of the University of California, * All rights reserved. Redistribution permitted subject to * the terms of the Berkeley Software License Agreement. */ #include "defs.h" #include "char.h" /* * Higher level routines for dealing with windows. * * There are two types of windows: user window, and information window. * User windows are the ones with a pty and shell. Information windows * are for displaying error messages, and other information. * * The windows are doubly linked in overlapping order and divided into * two groups: foreground and normal. Information * windows are always foreground. User windows can be either. * Addwin() adds a window to the list at the top of one of the two groups. * Deletewin() deletes a window. Front() moves a window to the front * of its group. Wwopen(), wwadd(), and wwdelete() should never be called * directly. */ /* * Open a user window. */ struct ww * openwin(id, row, col, nrow, ncol, nline, label, haspty, hasframe, shf, sh) char *label; char haspty, hasframe; char *shf, **sh; { register struct ww *w; if (id < 0 && (id = findid()) < 0) return 0; if (row + nrow <= 0 || row > wwnrow - 1 || col + ncol <= 0 || col > wwncol - 1) { error("Illegal window position."); return 0; } w = wwopen(haspty ? WWO_PTY : WWO_SOCKET, nrow, ncol, row, col, nline); if (w == 0) { error("Can't open window: %s.", wwerror()); return 0; } w->ww_id = id; window[id] = w; w->ww_hasframe = hasframe; w->ww_alt = w->ww_w; if (label != 0 && setlabel(w, label) < 0) error("No memory for label."); wwcursor(w, 1); /* * We have to do this little maneuver to make sure * addwin() puts w at the top, so we don't waste an * insert and delete operation. */ setselwin((struct ww *)0); addwin(w, 0); setselwin(w); wwupdate(); wwflush(); if (wwspawn(w, shf, sh) < 0) { error("Can't execute %s: %s.", shf, wwerror()); c_close(w); return 0; } return w; } findid() { register i; for (i = 0; i < NWINDOW && window[i] != 0; i++) ; if (i >= NWINDOW) { error("Too many windows."); return -1; } return i; } /* * Close a user window. * May leave selwin == 0. */ closewin(w) register struct ww *w; { if (w == selwin) selwin = 0; if (w == lastselwin) lastselwin = 0; if (w->ww_id >= 0 && w->ww_id < NWINDOW) window[w->ww_id] = 0; if (w->ww_label) str_free(w->ww_label); deletewin(w); wwclose(w); } /* * Open an information (display) window. */ struct ww * openiwin(nrow, label) char *label; { register struct ww *w; if ((w = wwopen(0, nrow, wwncol, 2, 0, 0)) == 0) return 0; w->ww_mapnl = 1; w->ww_hasframe = 1; w->ww_nointr = 1; w->ww_noupdate = 1; w->ww_unctrl = 1; w->ww_id = -1; w->ww_center = 1; (void) setlabel(w, label); addwin(w, 1); reframe(); wwupdate(); return w; } /* * Close an information window. */ closeiwin(w) struct ww *w; { closewin(w); reframe(); } /* * Move the window to the top of its group. * Don't do it if already fully visible. * Wwvisible() doesn't work for tinted windows. * But anything to make it faster. * Always reframe() if doreframe is true. */ front(w, doreframe) register struct ww *w; char doreframe; { if (w->ww_back != (isfg(w) ? framewin : fgwin) && !wwvisible(w)) { deletewin(w); addwin(w, isfg(w)); doreframe = 1; } if (doreframe) reframe(); } /* * Add a window at the top of normal windows or foreground windows. * For normal windows, we put it behind the current window. */ addwin(w, fg) register struct ww *w; char fg; { if (fg) { wwadd(w, framewin); if (fgwin == framewin) fgwin = w; } else wwadd(w, selwin != 0 && selwin != w && !isfg(selwin) ? selwin : fgwin); } /* * Delete a window. */ deletewin(w) register struct ww *w; { if (fgwin == w) fgwin = w->ww_back; wwdelete(w); } reframe() { register struct ww *w; wwunframe(framewin); for (w = wwhead.ww_back; w != &wwhead; w = w->ww_back) if (w->ww_hasframe) { wwframe(w, framewin); labelwin(w); } } labelwin(w) register struct ww *w; { int mode = w == selwin ? WWM_REV : 0; if (!w->ww_hasframe) return; if (w->ww_id >= 0) { char buf[2]; buf[0] = w->ww_id + '1'; buf[1] = 0; wwlabel(w, framewin, 1, buf, mode); } if (w->ww_label) { int col; if (w->ww_center) { col = (w->ww_w.nc - strlen(w->ww_label)) / 2; col = MAX(3, col); } else col = 3; wwlabel(w, framewin, col, w->ww_label, mode); } } stopwin(w) register struct ww *w; { w->ww_stopped = 1; if (w->ww_pty >= 0 && w->ww_ispty) (void) ioctl(w->ww_pty, TIOCSTOP, (char *)0); } startwin(w) register struct ww *w; { w->ww_stopped = 0; if (w->ww_pty >= 0 && w->ww_ispty) (void) ioctl(w->ww_pty, TIOCSTART, (char *)0); } sizewin(w, nrow, ncol) register struct ww *w; { struct ww *back = w->ww_back; w->ww_alt.nr = w->ww_w.nr; w->ww_alt.nc = w->ww_w.nc; wwdelete(w); if (wwsize(w, nrow, ncol) < 0) error("Can't resize window: %s.", wwerror()); wwadd(w, back); reframe(); } waitnl(w) struct ww *w; { (void) waitnl1(w, "[Type any key to continue]"); } more(w, always) register struct ww *w; char always; { int c; char uc = w->ww_unctrl; if (!always && w->ww_cur.r < w->ww_w.b - 2) return 0; c = waitnl1(w, "[Type escape to abort, any other key to continue]"); w->ww_unctrl = 0; wwputs("\033E", w); w->ww_unctrl = uc; return c == ctrl([) ? 2 : 1; } waitnl1(w, prompt) register struct ww *w; char *prompt; { char uc = w->ww_unctrl; w->ww_unctrl = 0; front(w, 0); wwprintf(w, "\033Y%c%c\033p%s\033q ", w->ww_w.nr - 1 + ' ', ' ', prompt); /* print on last line */ wwcurtowin(w); while (wwpeekc() < 0) wwiomux(); w->ww_unctrl = uc; return wwgetc(); }