/* * Copyright (c) 1982, 1986 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted * provided that this notice is preserved and that due credit is given * to the University of California at Berkeley. The name of the University * may not be used to endorse or promote products derived from this * software without specific prior written permission. This software * is provided ``as is'' without express or implied warranty. * * @(#)uipc_socket2.c 7.3 (Berkeley) 1/28/88 */ #include "param.h" #include "systm.h" #include "user.h" #include "proc.h" #include "file.h" #include "inode.h" #include "buf.h" #include "mbuf.h" #include "protosw.h" #include "socket.h" #include "socketvar.h" /* * Primitive routines for operating on sockets and socket buffers */ /* * Procedures to manipulate state flags of socket * and do appropriate wakeups. Normal sequence from the * active (originating) side is that soisconnecting() is * called during processing of connect() call, * resulting in an eventual call to soisconnected() if/when the * connection is established. When the connection is torn down * soisdisconnecting() is called during processing of disconnect() call, * and soisdisconnected() is called when the connection to the peer * is totally severed. The semantics of these routines are such that * connectionless protocols can call soisconnected() and soisdisconnected() * only, bypassing the in-progress calls when setting up a ``connection'' * takes no time. * * From the passive side, a socket is created with * two queues of sockets: so_q0 for connections in progress * and so_q for connections already made and awaiting user acceptance. * As a protocol is preparing incoming connections, it creates a socket * structure queued on so_q0 by calling sonewconn(). When the connection * is established, soisconnected() is called, and transfers the * socket structure to so_q, making it available to accept(). * * If a socket is closed with sockets on either * so_q0 or so_q, these sockets are dropped. * * If higher level protocols are implemented in * the kernel, the wakeups done here will sometimes * cause software-interrupt process scheduling. */ soisconnecting(so) register struct socket *so; { so->so_state &= ~(SS_ISCONNECTED|SS_ISDISCONNECTING); so->so_state |= SS_ISCONNECTING; WAKEUP((caddr_t)&so->so_timeo); } soisconnected(so) register struct socket *so; { register struct socket *head = so->so_head; if (head) { if (soqremque(so, 0) == 0) panic("soisconnected"); soqinsque(head, so, 1); sorwakeup(head); WAKEUP((caddr_t)&head->so_timeo); } so->so_state &= ~(SS_ISCONNECTING|SS_ISDISCONNECTING); so->so_state |= SS_ISCONNECTED; WAKEUP((caddr_t)&so->so_timeo); sorwakeup(so); sowwakeup(so); } soisdisconnecting(so) register struct socket *so; { so->so_state &= ~SS_ISCONNECTING; so->so_state |= (SS_ISDISCONNECTING|SS_CANTRCVMORE|SS_CANTSENDMORE); WAKEUP((caddr_t)&so->so_timeo); sowwakeup(so); sorwakeup(so); } soisdisconnected(so) register struct socket *so; { so->so_state &= ~(SS_ISCONNECTING|SS_ISCONNECTED|SS_ISDISCONNECTING); so->so_state |= (SS_CANTRCVMORE|SS_CANTSENDMORE); WAKEUP((caddr_t)&so->so_timeo); sowwakeup(so); sorwakeup(so); } /* * When an attempt at a new connection is noted on a socket * which accepts connections, sonewconn is called. If the * connection is possible (subject to space constraints, etc.) * then we allocate a new structure, properly linked into the * data structure of the original socket, and return this. */ struct socket * sonewconn(head) register struct socket *head; { register struct socket *so; register struct mbuf *m; if (head->so_qlen + head->so_q0len > 3 * head->so_qlimit / 2) goto bad; m = m_getclr(M_DONTWAIT, MT_SOCKET); if (m == NULL) goto bad; so = mtod(m, struct socket *); so->so_type = head->so_type; so->so_options = head->so_options &~ SO_ACCEPTCONN; so->so_linger = head->so_linger; so->so_state = head->so_state | SS_NOFDREF; so->so_proto = head->so_proto; so->so_timeo = head->so_timeo; so->so_pgrp = head->so_pgrp; soqinsque(head, so, 0); if ((*so->so_proto->pr_usrreq)(so, PRU_ATTACH, (struct mbuf *)0, (struct mbuf *)0, (struct mbuf *)0)) { (void) soqremque(so, 0); (void) m_free(m); goto bad; } return (so); bad: return ((struct socket *)0); } soqinsque(head, so, q) register struct socket *head, *so; int q; { so->so_head = head; if (q == 0) { head->so_q0len++; so->so_q0 = head->so_q0; head->so_q0 = so; } else { head->so_qlen++; so->so_q = head->so_q; head->so_q = so; } } soqremque(so, q) register struct socket *so; int q; { register struct socket *head, *prev, *next; head = so->so_head; prev = head; for (;;) { next = q ? prev->so_q : prev->so_q0; if (next == so) break; if (next == head) return (0); prev = next; } if (q == 0) { prev->so_q0 = next->so_q0; head->so_q0len--; } else { prev->so_q = next->so_q; head->so_qlen--; } next->so_q0 = next->so_q = 0; next->so_head = 0; return (1); } /* * Socantsendmore indicates that no more data will be sent on the * socket; it would normally be applied to a socket when the user * informs the system that no more data is to be sent, by the protocol * code (in case PRU_SHUTDOWN). Socantrcvmore indicates that no more data * will be received, and will normally be applied to the socket by a * protocol when it detects that the peer will send no more data. * Data queued for reading in the socket may yet be read. */ socantsendmore(so) struct socket *so; { so->so_state |= SS_CANTSENDMORE; sowwakeup(so); } socantrcvmore(so) struct socket *so; { so->so_state |= SS_CANTRCVMORE; sorwakeup(so); } /* * Socket select/wakeup routines. */ /* * Queue a process for a select on a socket buffer. */ sbselqueue(sb) register struct sockbuf *sb; { register struct proc *p; extern int selwait; if ((p = sb->sb_sel) && (caddr_t)mfkd(&p->p_wchan) == (caddr_t)&selwait) sb->sb_flags |= SB_COLL; else sb->sb_sel = u.u_procp; } /* * Wait for data to arrive at/drain from a socket buffer. */ sbwait(sb) register struct sockbuf *sb; { sb->sb_flags |= SB_WAIT; SLEEP((caddr_t)&sb->sb_cc, PZERO+1); } /* * Wakeup processes waiting on a socket buffer. */ sbwakeup(sb) register struct sockbuf *sb; { if (sb->sb_sel) { SELWAKEUP(sb->sb_sel, (long)(sb->sb_flags & SB_COLL)); sb->sb_sel = 0; sb->sb_flags &= ~SB_COLL; } if (sb->sb_flags & SB_WAIT) { sb->sb_flags &= ~SB_WAIT; WAKEUP((caddr_t)&sb->sb_cc); } } /* * Wakeup socket readers and writers. * Do asynchronous notification via SIGIO * if the socket has the SS_ASYNC flag set. */ sowakeup(so, sb) register struct socket *so; struct sockbuf *sb; { register struct proc *p; sbwakeup(sb); if (so->so_state & SS_ASYNC) { if (so->so_pgrp < 0) GSIGNAL(-so->so_pgrp, SIGIO); else if (so->so_pgrp > 0 && (p = (struct proc *)NETPFIND(so->so_pgrp)) != 0) NETPSIGNAL(p, SIGIO); } } /* * Socket buffer (struct sockbuf) utility routines. * * Each socket contains two socket buffers: one for sending data and * one for receiving data. Each buffer contains a queue of mbufs, * information about the number of mbufs and amount of data in the * queue, and other fields allowing select() statements and notification * on data availability to be implemented. * * Data stored in a socket buffer is maintained as a list of records. * Each record is a list of mbufs chained together with the m_next * field. Records are chained together with the m_act field. The upper * level routine soreceive() expects the following conventions to be * observed when placing information in the receive buffer: * * 1. If the protocol requires each message be preceded by the sender's * name, then a record containing that name must be present before * any associated data (mbuf's must be of type MT_SONAME). * 2. If the protocol supports the exchange of ``access rights'' (really * just additional data associated with the message), and there are * ``rights'' to be received, then a record containing this data * should be present (mbuf's must be of type MT_RIGHTS). * 3. If a name or rights record exists, then it must be followed by * a data record, perhaps of zero length. * * Before using a new socket structure it is first necessary to reserve * buffer space to the socket, by calling sbreserve(). This should commit * some of the available buffer space in the system buffer pool for the * socket (currently, it does nothing but enforce limits). The space * should be released by calling sbrelease() when the socket is destroyed. */ soreserve(so, sndcc, rcvcc) register struct socket *so; int sndcc, rcvcc; { if (sbreserve(&so->so_snd, sndcc) == 0) goto bad; if (sbreserve(&so->so_rcv, rcvcc) == 0) goto bad2; return (0); bad2: sbrelease(&so->so_snd); bad: return (ENOBUFS); } /* * Allot mbufs to a sockbuf. * Attempt to scale cc so that mbcnt doesn't become limiting * if buffering efficiency is near the normal case. */ sbreserve(sb, cc) struct sockbuf *sb; { #ifdef FIX_43 if ((unsigned) cc > (unsigned)SB_MAX * CLBYTES / (2 * MSIZE + CLBYTES)) return (0); #else if ((unsigned) cc > (unsigned)SB_MAX) return (0); #endif sb->sb_hiwat = cc; sb->sb_mbmax = MIN(cc * 2, SB_MAX); return (1); } /* * Free mbufs held by a socket, and reserved mbuf space. */ sbrelease(sb) struct sockbuf *sb; { sbflush(sb); sb->sb_hiwat = sb->sb_mbmax = 0; } /* * Routines to add and remove * data from an mbuf queue. * * The routines sbappend() or sbappendrecord() are normally called to * append new mbufs to a socket buffer, after checking that adequate * space is available, comparing the function sbspace() with the amount * of data to be added. sbappendrecord() differs from sbappend() in * that data supplied is treated as the beginning of a new record. * To place a sender's address, optional access rights, and data in a * socket receive buffer, sbappendaddr() should be used. To place * access rights and data in a socket receive buffer, sbappendrights() * should be used. In either case, the new data begins a new record. * Note that unlike sbappend() and sbappendrecord(), these routines check * for the caller that there will be enough space to store the data. * Each fails if there is not enough space, or if it cannot find mbufs * to store additional information in. * * Reliable protocols may use the socket send buffer to hold data * awaiting acknowledgement. Data is normally copied from a socket * send buffer in a protocol with m_copy for output to a peer, * and then removing the data from the socket buffer with sbdrop() * or sbdroprecord() when the data is acknowledged by the peer. */ /* * Append mbuf chain m to the last record in the * socket buffer sb. The additional space associated * the mbuf chain is recorded in sb. Empty mbufs are * discarded and mbufs are compacted where possible. */ sbappend(sb, m) struct sockbuf *sb; struct mbuf *m; { register struct mbuf *n; if (m == 0) return; if (n = sb->sb_mb) { while (n->m_act) n = n->m_act; while (n->m_next) n = n->m_next; } sbcompress(sb, m, n); } /* * As above, except the mbuf chain * begins a new record. */ sbappendrecord(sb, m0) register struct sockbuf *sb; register struct mbuf *m0; { register struct mbuf *m; if (m0 == 0) return; if (m = sb->sb_mb) while (m->m_act) m = m->m_act; /* * Put the first mbuf on the queue. * Note this permits zero length records. */ sballoc(sb, m0); if (m) m->m_act = m0; else sb->sb_mb = m0; m = m0->m_next; m0->m_next = 0; sbcompress(sb, m, m0); } /* * Append address and data, and optionally, rights * to the receive queue of a socket. Return 0 if * no space in sockbuf or insufficient mbufs. */ sbappendaddr(sb, asa, m0, rights0) register struct sockbuf *sb; struct sockaddr *asa; struct mbuf *rights0, *m0; { register struct mbuf *m, *n; int space = sizeof (*asa); for (m = m0; m; m = m->m_next) space += m->m_len; if (rights0) space += rights0->m_len; if (space > sbspace(sb)) return (0); MGET(m, M_DONTWAIT, MT_SONAME); if (m == 0) return (0); *mtod(m, struct sockaddr *) = *asa; m->m_len = sizeof (*asa); if (rights0 && rights0->m_len) { m->m_next = m_copy(rights0, 0, rights0->m_len); if (m->m_next == 0) { m_freem(m); return (0); } sballoc(sb, m->m_next); } sballoc(sb, m); if (n = sb->sb_mb) { while (n->m_act) n = n->m_act; n->m_act = m; } else sb->sb_mb = m; if (m->m_next) m = m->m_next; if (m0) sbcompress(sb, m0, m); return (1); } sbappendrights(sb, m0, rights) struct sockbuf *sb; struct mbuf *rights, *m0; { register struct mbuf *m, *n; int space = 0; if (rights == 0) panic("sbappendrights"); for (m = m0; m; m = m->m_next) space += m->m_len; space += rights->m_len; if (space > sbspace(sb)) return (0); m = m_copy(rights, 0, rights->m_len); if (m == 0) return (0); sballoc(sb, m); if (n = sb->sb_mb) { while (n->m_act) n = n->m_act; n->m_act = m; } else sb->sb_mb = m; if (m0) sbcompress(sb, m0, m); return (1); } /* * Compress mbuf chain m into the socket * buffer sb following mbuf n. If n * is null, the buffer is presumed empty. */ sbcompress(sb, m, n) register struct sockbuf *sb; register struct mbuf *m, *n; { while (m) { if (m->m_len == 0) { m = m_free(m); continue; } if (n && n->m_off <= MMAXOFF && m->m_off <= MMAXOFF && (n->m_off + n->m_len + m->m_len) <= MMAXOFF && n->m_type == m->m_type) { bcopy(mtod(m, caddr_t), mtod(n, caddr_t) + n->m_len, (unsigned)m->m_len); n->m_len += m->m_len; sb->sb_cc += m->m_len; m = m_free(m); continue; } sballoc(sb, m); if (n) n->m_next = m; else sb->sb_mb = m; n = m; m = m->m_next; n->m_next = 0; } } /* * Free all mbufs in a sockbuf. * Check that all resources are reclaimed. */ sbflush(sb) register struct sockbuf *sb; { if (sb->sb_flags & SB_LOCK) panic("sbflush"); while (sb->sb_mbcnt) sbdrop(sb, (int)sb->sb_cc); if (sb->sb_cc || sb->sb_mbcnt || sb->sb_mb) panic("sbflush 2"); } /* * Drop data from (the front of) a sockbuf. */ sbdrop(sb, len) register struct sockbuf *sb; register int len; { register struct mbuf *m, *mn; struct mbuf *next; next = (m = sb->sb_mb) ? m->m_act : 0; while (len > 0) { if (m == 0) { if (next == 0) panic("sbdrop"); m = next; next = m->m_act; continue; } if (m->m_len > len) { m->m_len -= len; m->m_off += len; sb->sb_cc -= len; break; } len -= m->m_len; sbfree(sb, m); MFREE(m, mn); m = mn; } while (m && m->m_len == 0) { sbfree(sb, m); MFREE(m, mn); m = mn; } if (m) { sb->sb_mb = m; m->m_act = next; } else sb->sb_mb = next; } /* * Drop a record off the front of a sockbuf * and move the next record to the front. */ sbdroprecord(sb) register struct sockbuf *sb; { register struct mbuf *m, *mn; m = sb->sb_mb; if (m) { sb->sb_mb = m->m_act; do { sbfree(sb, m); MFREE(m, mn); } while (m = mn); } }