/* * Copyright (c) 1983 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. * * @(#)externs.h 5.1 (Berkeley) 5/29/85 */ #include #include #include #include #include "machdep.h" /* program mode */ int mode; jmp_buf restart; #define MODE_PLAYER 1 #define MODE_DRIVER 2 #define MODE_LOGGER 3 /* command line flags */ char debug; /* -D */ char randomize; /* -x, give first available ship */ char longfmt; /* -l, print score in long format */ char nobells; /* -b, don't ring bell before Signal */ /* other initial modes */ char issetuid; /* running setuid */ #define die() ((rand() >> 3) % 6 + 1) #define sqr(a) ((a) * (a)) #define abs(a) ((a) > 0 ? (a) : -(a)) #define min(a,b) ((a) < (b) ? (a) : (b)) #define grappled(a) ((a)->file->ngrap) #define fouled(a) ((a)->file->nfoul) #define snagged(a) (grappled(a) + fouled(a)) #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count) #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count) #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b)) #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0) #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0) #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b)) #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1) #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2) #define cleansnag(a, b, c) Cleansnag(a, b, c, 3) #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0)) #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir]) #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir]) #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp)) #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' ')) /* loadL and loadR, should match loadname[] */ #define L_EMPTY 0 /* should be 0, don't change */ #define L_GRAPE 1 #define L_CHAIN 2 #define L_ROUND 3 #define L_DOUBLE 4 #define L_EXPLODE 5 /* * readyL and readyR, these are bits, except R_EMPTY */ #define R_EMPTY 0 /* not loaded and not loading */ #define R_LOADING 1 /* loading */ #define R_DOUBLE 2 /* loading double */ #define R_LOADED 4 /* loaded */ #define R_INITIAL 8 /* loaded initial */ #define HULL 0 #define RIGGING 1 #define W_CAPTAIN 1 #define W_CAPTURED 2 #define W_CLASS 3 #define W_CREW 4 #define W_DBP 5 #define W_DRIFT 6 #define W_EXPLODE 7 #define W_FILE 8 #define W_FOUL 9 #define W_GUNL 10 #define W_GUNR 11 #define W_HULL 12 #define W_MOVE 13 #define W_OBP 14 #define W_PCREW 15 #define W_UNFOUL 16 #define W_POINTS 17 #define W_QUAL 18 #define W_UNGRAP 19 #define W_RIGG 20 #define W_COL 21 #define W_DIR 22 #define W_ROW 23 #define W_SIGNAL 24 #define W_SINK 25 #define W_STRUCK 26 #define W_TA 27 #define W_ALIVE 28 #define W_TURN 29 #define W_WIND 30 #define W_FS 31 #define W_GRAP 32 #define W_RIG1 33 #define W_RIG2 34 #define W_RIG3 35 #define W_RIG4 36 #define W_BEGIN 37 #define W_END 38 #define W_DDEAD 39 #define NLOG 10 struct logs { char l_name[20]; int l_uid; int l_shipnum; int l_gamenum; int l_netpoints; }; struct BP { short turnsent; struct ship *toship; short mensent; }; struct snag { short sn_count; short sn_turn; }; #define NSCENE nscene #define NSHIP 10 #define NBP 3 #define NNATION 8 #define N_A 0 #define N_B 1 #define N_S 2 #define N_F 3 #define N_J 4 #define N_D 5 #define N_K 6 #define N_O 7 struct File { int index; char captain[20]; /* 0 */ short points; /* 20 */ char loadL; /* 22 */ char loadR; /* 24 */ char readyL; /* 26 */ char readyR; /* 28 */ struct BP OBP[NBP]; /* 30 */ struct BP DBP[NBP]; /* 48 */ char struck; /* 66 */ struct ship *captured; /* 68 */ short pcrew; /* 70 */ char movebuf[10]; /* 72 */ char drift; /* 82 */ short nfoul; short ngrap; struct snag foul[NSHIP]; /* 84 */ struct snag grap[NSHIP]; /* 124 */ char RH; /* 224 */ char RG; /* 226 */ char RR; /* 228 */ char FS; /* 230 */ char explode; /* 232 */ char sink; /* 234 */ char dir; short col; short row; char loadwith; char stern; }; struct ship { char *shipname; /* 0 */ struct shipspecs *specs; /* 2 */ char nationality; /* 4 */ short shiprow; /* 6 */ short shipcol; /* 8 */ char shipdir; /* 10 */ struct File *file; /* 12 */ }; struct scenario { char winddir; /* 0 */ char windspeed; /* 2 */ char windchange; /* 4 */ char vessels; /* 12 */ char *name; /* 14 */ struct ship ship[NSHIP]; /* 16 */ }; struct scenario scene[]; int nscene; struct shipspecs { char bs; char fs; char ta; short guns; char class; char hull; char qual; char crew1; char crew2; char crew3; char gunL; char gunR; char carL; char carR; char rig1; char rig2; char rig3; char rig4; short pts; }; struct shipspecs specs[]; struct scenario *cc; /* the current scenario */ struct ship *ls; /* &cc->ship[cc->vessels] */ #define SHIP(s) (&cc->ship[s]) #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++) struct windeffects { char A, B, C, D; }; struct windeffects WET[7][6]; struct Tables { char H, G, C, R; }; struct Tables RigTable[11][6]; struct Tables HullTable[11][6]; char AMMO[9][4]; char HDT[9][10]; char HDTrake[9][10]; char QUAL[9][5]; char MT[9][3]; char *countryname[]; char *classname[]; char *directionname[]; char *qualname[]; char loadname[]; char rangeofshot[]; char dr[], dc[]; int winddir; int windspeed; int turn; int game; int alive; int people; char hasdriver; char *info(); char *quality(); double arctan(); char *saywhat(); struct ship *closestenemy(); char *calloc(); char *rindex(); char *strcpy(); char *strcat(); char *strncpy(); char *getenv(); char *gets();