/* * Copyright (c) 1983 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ #ifndef lint static char sccsid[] = "@(#)assorted.c 5.1 (Berkeley) 5/29/85"; #endif not lint #include "externs.h" table(rig, shot, hittable, on, from, roll) struct ship *on, *from; int rig, shot, hittable, roll; { register int hhits = 0, chits = 0, ghits = 0, rhits = 0; int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0; int guns, car, pc, hull; int crew[3]; register int n; int rigg[4]; char *message; struct Tables *tp; pc = on->file->pcrew; hull = on->specs->hull; crew[0] = on->specs->crew1; crew[1] = on->specs->crew2; crew[2] = on->specs->crew3; rigg[0] = on->specs->rig1; rigg[1] = on->specs->rig2; rigg[2] = on->specs->rig3; rigg[3] = on->specs->rig4; if (shot == L_GRAPE) Chit = chits = hittable; else { tp = &(rig ? RigTable : HullTable)[hittable][roll-1]; Chit = chits = tp->C; Rhit = rhits = tp->R; Hhit = hhits = tp->H; Ghit = ghits = tp->G; if (on->file->FS) rhits *= 2; if (shot == L_CHAIN) { Ghit = ghits = 0; Hhit = hhits = 0; } } if (on->file->captured != 0) { pc -= (chits + 1) / 2; chits /= 2; } for (n = 0; n < 3; n++) if (chits > crew[n]) { chits -= crew[n]; crew[n] = 0; } else { crew[n] -= chits; chits = 0; } for (n = 0; n < 3; n++) if (rhits > rigg[n]){ rhits -= rigg[n]; rigg[n] = 0; } else { rigg[n] -= rhits; rhits = 0; } if (rigg[3] != -1 && rhits > rigg[3]) { rhits -= rigg[3]; rigg[3] = 0; } else if (rigg[3] != -1) { rigg[3] -= rhits; } if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1)) makesignal(on, "dismasted!", (struct ship *)0); if (portside(from, on, 0)) { guns = on->specs->gunR; car = on->specs->carR; } else { guns = on->specs->gunL; car = on->specs->carL; } if (ghits > car) { ghits -= car; car = 0; } else { car -= ghits; ghits = 0; } if (ghits > guns){ ghits -= guns; guns = 0; } else { guns -= ghits; ghits = 0; } hull -= ghits; if (Ghit) Write(portside(from, on, 0) ? W_GUNR : W_GUNL, on, 0, guns, car, 0, 0); hull -= hhits; hull = hull < 0 ? 0 : hull; if (on->file->captured != 0 && Chit) Write(W_PCREW, on, 0, pc, 0, 0, 0); if (Hhit) Write(W_HULL, on, 0, hull, 0, 0, 0); if (Chit) Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0); if (Rhit) Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]); switch (shot) { case L_ROUND: message = "firing round shot on %s (%c%c)"; break; case L_GRAPE: message = "firing grape shot on %s (%c%c)"; break; case L_CHAIN: message = "firing chain shot on %s (%c%c)"; break; case L_DOUBLE: message = "firing double shot on %s (%c%c)"; break; case L_EXPLODE: message = "exploding shot on %s (%c%c)"; } makesignal(from, message, on); if (roll == 6 && rig) { switch(Rhit) { case 0: message = "fore topsail sheets parted"; break; case 1: message = "mizzen shrouds parted"; break; case 2: message = "main topsail yard shot away"; break; case 4: message = "fore topmast and foremast shrouds shot away"; break; case 5: message = "mizzen mast and yard shot through"; break; case 6: message = "foremast and spritsail yard shattered"; break; case 7: message = "main topmast and mizzen mast shattered"; break; } makesignal(on, message, (struct ship *)0); } else if (roll == 6) { switch (Hhit) { case 0: message = "anchor cables severed"; break; case 1: message = "two anchor stocks shot away"; break; case 2: message = "quarterdeck bulwarks damaged"; break; case 3: message = "three gun ports shot away"; break; case 4: message = "four guns dismounted"; break; case 5: message = "rudder cables shot through"; Write(W_TA, on, 0, 0, 0, 0, 0); break; case 6: message = "shot holes below the water line"; break; } makesignal(on, message, (struct ship *)0); } /* if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) { on->specs->qual--; if (on->specs->qual <= 0) { makesignal(on, "crew mutinying!", (struct ship *)0); on->specs->qual = 5; Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0); } else makesignal(on, "crew demoralized", (struct ship *)0); Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0); } */ if (!hull) strike(on, from); } Cleansnag(from, to, all, flag) register struct ship *from, *to; char all, flag; { if (flag & 1) { Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0); Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0); } if (flag & 2) { Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0); Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0); } if (!snagged2(from, to)) { if (!snagged(from)) { unboard(from, from, 1); /* defense */ unboard(from, from, 0); /* defense */ } else unboard(from, to, 0); /* offense */ if (!snagged(to)) { unboard(to, to, 1); /* defense */ unboard(to, to, 0); /* defense */ } else unboard(to, from, 0); /* offense */ } } strike(ship, from) register struct ship *ship, *from; { int points; if (ship->file->struck) return; Write(W_STRUCK, ship, 0, 1, 0, 0, 0); points = ship->specs->pts + from->file->points; Write(W_POINTS, from, 0, points, 0, 0, 0); unboard(ship, ship, 0); /* all offense */ unboard(ship, ship, 1); /* all defense */ switch (die()) { case 3: case 4: /* ship may sink */ Write(W_SINK, ship, 0, 1, 0, 0, 0); break; case 5: case 6: /* ship may explode */ Write(W_EXPLODE, ship, 0, 1, 0, 0, 0); break; } Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0); }