1: /*
   2:  * inventory.c
   3:  *
   4:  * This source herein may be modified and/or distributed by anybody who
   5:  * so desires, with the following restrictions:
   6:  *    1.)  No portion of this notice shall be removed.
   7:  *    2.)  Credit shall not be taken for the creation of this source.
   8:  *    3.)  This code is not to be traded, sold, or used for personal
   9:  *         gain or profit.
  10:  *
  11:  */
  12: 
  13: #ifndef lint
  14: static char sccsid[] = "@(#)inventory.c	5.2 (Berkeley) 1/2/88";
  15: #endif /* not lint */
  16: 
  17: #include "rogue.h"
  18: 
  19: boolean is_wood[WANDS];
  20: char *press_space = " --press space to continue--";
  21: 
  22: char *wand_materials[WAND_MATERIALS] = {
  23:     "steel ",
  24:     "bronze ",
  25:     "gold ",
  26:     "silver ",
  27:     "copper ",
  28:     "nickel ",
  29:     "cobalt ",
  30:     "tin ",
  31:     "iron ",
  32:     "magnesium ",
  33:     "chrome ",
  34:     "carbon ",
  35:     "platinum ",
  36:     "silicon ",
  37:     "titanium ",
  38: 
  39:     "teak ",
  40:     "oak ",
  41:     "cherry ",
  42:     "birch ",
  43:     "pine ",
  44:     "cedar ",
  45:     "redwood ",
  46:     "balsa ",
  47:     "ivory ",
  48:     "walnut ",
  49:     "maple ",
  50:     "mahogany ",
  51:     "elm ",
  52:     "palm ",
  53:     "wooden "
  54: };
  55: 
  56: char *gems[GEMS] = {
  57:     "diamond ",
  58:     "stibotantalite ",
  59:     "lapi-lazuli ",
  60:     "ruby ",
  61:     "emerald ",
  62:     "sapphire ",
  63:     "amethyst ",
  64:     "quartz ",
  65:     "tiger-eye ",
  66:     "opal ",
  67:     "agate ",
  68:     "turquoise ",
  69:     "pearl ",
  70:     "garnet "
  71: };
  72: 
  73: char *syllables[MAXSYLLABLES] = {
  74:     "blech ",
  75:     "foo ",
  76:     "barf ",
  77:     "rech ",
  78:     "bar ",
  79:     "blech ",
  80:     "quo ",
  81:     "bloto ",
  82:     "oh ",
  83:     "caca ",
  84:     "blorp ",
  85:     "erp ",
  86:     "festr ",
  87:     "rot ",
  88:     "slie ",
  89:     "snorf ",
  90:     "iky ",
  91:     "yuky ",
  92:     "ooze ",
  93:     "ah ",
  94:     "bahl ",
  95:     "zep ",
  96:     "druhl ",
  97:     "flem ",
  98:     "behil ",
  99:     "arek ",
 100:     "mep ",
 101:     "zihr ",
 102:     "grit ",
 103:     "kona ",
 104:     "kini ",
 105:     "ichi ",
 106:     "tims ",
 107:     "ogr ",
 108:     "oo ",
 109:     "ighr ",
 110:     "coph ",
 111:     "swerr ",
 112:     "mihln ",
 113:     "poxi "
 114: };
 115: 
 116: #define COMS 48
 117: 
 118: struct id_com_s {
 119:     short com_char;
 120:     char *com_desc;
 121: };
 122: 
 123: struct id_com_s com_id_tab[COMS] = {
 124:     '?',    "?       prints help",
 125:     'r',    "r       read scroll",
 126:     '/',    "/       identify object",
 127:     'e',    "e       eat food",
 128:     'h',    "h       left ",
 129:     'w',    "w       wield a weapon",
 130:     'j',    "j       down",
 131:     'W',    "W       wear armor",
 132:     'k',    "k       up",
 133:     'T',    "T       take armor off",
 134:     'l',    "l       right",
 135:     'P',    "P       put on ring",
 136:     'y',    "y       up & left",
 137:     'R',    "R       remove ring",
 138:     'u',    "u       up & right",
 139:     'd',    "d       drop object",
 140:     'b',    "b       down & left",
 141:     'c',    "c       call object",
 142:     'n',    "n       down & right",
 143:     NULL,   "<SHIFT><dir>: run that way",
 144:     ')',    ")       print current weapon",
 145:     NULL,   "<CTRL><dir>: run till adjacent",
 146:     ']',    "]       print current armor",
 147:     'f',    "f<dir>  fight till death or near death",
 148:     '=',    "=       print current rings",
 149:     't',    "t<dir>  throw something",
 150:     '\001', "^A      print Hp-raise average",
 151:     'm',    "m<dir>  move onto without picking up",
 152:     'z',    "z<dir>  zap a wand in a direction",
 153:     'o',    "o       examine/set options",
 154:     '^',    "^<dir>  identify trap type",
 155:     '\022', "^R      redraw screen",
 156:     '&',    "&       save screen into 'rogue.screen'",
 157:     's',    "s       search for trap/secret door",
 158:     '\020', "^P      repeat last message",
 159:     '>',    ">       go down a staircase",
 160:     '\033', "^[      cancel command",
 161:     '<',    "<       go up a staircase",
 162:     'S',    "S       save game",
 163:     '.',    ".       rest for a turn",
 164:     'Q',    "Q       quit",
 165:     ',',    ",       pick something up",
 166:     '!',    "!       shell escape",
 167:     'i',    "i       inventory",
 168:     'F',    "F<dir>  fight till either of you dies",
 169:     'I',    "I       inventory single item",
 170:     'v',    "v       print version number",
 171:     'q',    "q       quaff potion"
 172: };
 173: 
 174: extern boolean wizard;
 175: extern char *m_names[], *more;
 176: 
 177: inventory(pack, mask)
 178: object *pack;
 179: unsigned short mask;
 180: {
 181:     object *obj;
 182:     short i = 0, j, maxlen = 0, n;
 183:     char descs[MAX_PACK_COUNT+1][DCOLS];
 184:     short row, col;
 185: 
 186:     obj = pack->next_object;
 187: 
 188:     if (!obj) {
 189:         message("your pack is empty", 0);
 190:         return;
 191:     }
 192:     while (obj) {
 193:         if (obj->what_is & mask) {
 194:             descs[i][0] = ' ';
 195:             descs[i][1] = obj->ichar;
 196:             descs[i][2] = ((obj->what_is & ARMOR) && obj->is_protected)
 197:                 ? '}' : ')';
 198:             descs[i][3] = ' ';
 199:             get_desc(obj, descs[i]+4);
 200:             if ((n = strlen(descs[i])) > maxlen) {
 201:                 maxlen = n;
 202:             }
 203:         i++;
 204:         }
 205:         obj = obj->next_object;
 206:     }
 207:     (void) strcpy(descs[i++], press_space);
 208:     if (maxlen < 27) maxlen = 27;
 209:     col = DCOLS - (maxlen + 2);
 210: 
 211:     for (row = 0; ((row < i) && (row < DROWS)); row++) {
 212:         if (row > 0) {
 213:             for (j = col; j < DCOLS; j++) {
 214:                 descs[row-1][j-col] = mvinch(row, j);
 215:             }
 216:             descs[row-1][j-col] = 0;
 217:         }
 218:         mvaddstr(row, col, descs[row]);
 219:         clrtoeol();
 220:     }
 221:     refresh();
 222:     wait_for_ack();
 223: 
 224:     move(0, 0);
 225:     clrtoeol();
 226: 
 227:     for (j = 1; ((j < i) && (j < DROWS)); j++) {
 228:         mvaddstr(j, col, descs[j-1]);
 229:     }
 230: }
 231: 
 232: id_com()
 233: {
 234:     int ch = 0;
 235:     short i, j, k;
 236: 
 237:     while (ch != CANCEL) {
 238:         check_message();
 239:         message("Character you want help for (* for all):", 0);
 240: 
 241:         refresh();
 242:         ch = getchar();
 243: 
 244:         switch(ch) {
 245:         case LIST:
 246:             {
 247:                 char save[(((COMS / 2) + (COMS % 2)) + 1)][DCOLS];
 248:                 short rows = (((COMS / 2) + (COMS % 2)) + 1);
 249:                 boolean need_two_screens;
 250: 
 251:                 if (rows > LINES) {
 252:                     need_two_screens = 1;
 253:                     rows = LINES;
 254:                 }
 255:                 k = 0;
 256: 
 257:                 for (i = 0; i < rows; i++) {
 258:                     for (j = 0; j < DCOLS; j++) {
 259:                         save[i][j] = mvinch(i, j);
 260:                     }
 261:                 }
 262: MORE:
 263:                 for (i = 0; i < rows; i++) {
 264:                     move(i, 0);
 265:                     clrtoeol();
 266:                 }
 267:                 for (i = 0; i < (rows-1); i++) {
 268:                     if (i < (LINES-1)) {
 269:                         if (((i + i) < COMS) && ((i+i+k) < COMS)) {
 270:                             mvaddstr(i, 0, com_id_tab[i+i+k].com_desc);
 271:                         }
 272:                         if (((i + i + 1) < COMS) && ((i+i+k+1) < COMS)) {
 273:                             mvaddstr(i, (DCOLS/2),
 274:                                         com_id_tab[i+i+k+1].com_desc);
 275:                         }
 276:                     }
 277:                 }
 278:                 mvaddstr(rows - 1, 0, need_two_screens ? more : press_space);
 279:                 refresh();
 280:                 wait_for_ack();
 281: 
 282:                 if (need_two_screens) {
 283:                     k += ((rows-1) * 2);
 284:                     need_two_screens = 0;
 285:                     goto MORE;
 286:                 }
 287:                 for (i = 0; i < rows; i++) {
 288:                     move(i, 0);
 289:                     for (j = 0; j < DCOLS; j++) {
 290:                         addch(save[i][j]);
 291:                     }
 292:                 }
 293:             }
 294:             break;
 295:         default:
 296:             if (!pr_com_id(ch)) {
 297:                 if (!pr_motion_char(ch)) {
 298:                     check_message();
 299:                     message("unknown character", 0);
 300:                 }
 301:             }
 302:             ch = CANCEL;
 303:             break;
 304:         }
 305:     }
 306: }
 307: 
 308: pr_com_id(ch)
 309: int ch;
 310: {
 311:     int i;
 312: 
 313:     if (!get_com_id(&i, ch)) {
 314:         return(0);
 315:     }
 316:     check_message();
 317:     message(com_id_tab[i].com_desc, 0);
 318:     return(1);
 319: }
 320: 
 321: get_com_id(index, ch)
 322: int *index;
 323: short ch;
 324: {
 325:     short i;
 326: 
 327:     for (i = 0; i < COMS; i++) {
 328:         if (com_id_tab[i].com_char == ch) {
 329:             *index = i;
 330:             return(1);
 331:         }
 332:     }
 333:     return(0);
 334: }
 335: 
 336: pr_motion_char(ch)
 337: int ch;
 338: {
 339:     if (    (ch == 'J') ||
 340:             (ch == 'K') ||
 341:             (ch == 'L') ||
 342:             (ch == 'H') ||
 343:             (ch == 'Y') ||
 344:             (ch == 'U') ||
 345:             (ch == 'N') ||
 346:             (ch == 'B') ||
 347:             (ch == '\012') ||
 348:             (ch == '\013') ||
 349:             (ch == '\010') ||
 350:             (ch == '\014') ||
 351:             (ch == '\025') ||
 352:             (ch == '\031') ||
 353:             (ch == '\016') ||
 354:             (ch == '\002')) {
 355:         char until[18], buf[DCOLS];
 356:         int n;
 357: 
 358:         if (ch <= '\031') {
 359:             ch += 96;
 360:             (void) strcpy(until, "until adjascent");
 361:         } else {
 362:             ch += 32;
 363:             until[0] = '\0';
 364:         }
 365:         (void) get_com_id(&n, ch);
 366:         sprintf(buf, "run %s %s", com_id_tab[n].com_desc + 8, until);
 367:         check_message();
 368:         message(buf, 0);
 369:         return(1);
 370:     } else {
 371:         return(0);
 372:     }
 373: }
 374: 
 375: mix_colors()
 376: {
 377:     short i, j, k;
 378:     char *t;
 379: 
 380:     for (i = 0; i <= 32; i++) {
 381:         j = get_rand(0, (POTIONS - 1));
 382:         k = get_rand(0, (POTIONS - 1));
 383:         t = id_potions[j].title;
 384:         id_potions[j].title = id_potions[k].title;
 385:         id_potions[k].title = t;
 386:     }
 387: }
 388: 
 389: make_scroll_titles()
 390: {
 391:     short i, j, n;
 392:     short sylls, s;
 393: 
 394:     for (i = 0; i < SCROLS; i++) {
 395:         sylls = get_rand(2, 5);
 396:         (void) strcpy(id_scrolls[i].title, "'");
 397: 
 398:         for (j = 0; j < sylls; j++) {
 399:             s = get_rand(1, (MAXSYLLABLES-1));
 400:             (void) strcat(id_scrolls[i].title, syllables[s]);
 401:         }
 402:         n = strlen(id_scrolls[i].title);
 403:         (void) strcpy(id_scrolls[i].title+(n-1), "' ");
 404:     }
 405: }
 406: 
 407: get_desc(obj, desc)
 408: object *obj;
 409: char *desc;
 410: {
 411:     char *item_name;
 412:     struct id *id_table;
 413:     char more_info[32];
 414:     short i;
 415: 
 416:     if (obj->what_is == AMULET) {
 417:         (void) strcpy(desc, "the amulet of Yendor ");
 418:         return;
 419:     }
 420:     item_name = name_of(obj);
 421: 
 422:     if (obj->what_is == GOLD) {
 423:         sprintf(desc, "%d pieces of gold", obj->quantity);
 424:         return;
 425:     }
 426: 
 427:     if (obj->what_is != ARMOR) {
 428:         if (obj->quantity == 1) {
 429:             (void) strcpy(desc, "a ");
 430:         } else {
 431:             sprintf(desc, "%d ", obj->quantity);
 432:         }
 433:     }
 434:     if (obj->what_is == FOOD) {
 435:         if (obj->which_kind == RATION) {
 436:             if (obj->quantity > 1) {
 437:                 sprintf(desc, "%d rations of ", obj->quantity);
 438:             } else {
 439:                 (void) strcpy(desc, "some ");
 440:             }
 441:         } else {
 442:             (void) strcpy(desc, "a ");
 443:         }
 444:         (void) strcat(desc, item_name);
 445:         goto ANA;
 446:     }
 447:     id_table = get_id_table(obj);
 448: 
 449:     if (wizard) {
 450:         goto ID;
 451:     }
 452:     if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
 453:         goto CHECK;
 454:     }
 455: 
 456:     switch(id_table[obj->which_kind].id_status) {
 457:     case UNIDENTIFIED:
 458: CHECK:
 459:         switch(obj->what_is) {
 460:         case SCROL:
 461:             (void) strcat(desc, item_name);
 462:             (void) strcat(desc, "entitled: ");
 463:             (void) strcat(desc, id_table[obj->which_kind].title);
 464:             break;
 465:         case POTION:
 466:             (void) strcat(desc, id_table[obj->which_kind].title);
 467:             (void) strcat(desc, item_name);
 468:             break;
 469:         case WAND:
 470:         case RING:
 471:             if (obj->identified ||
 472:             (id_table[obj->which_kind].id_status == IDENTIFIED)) {
 473:                 goto ID;
 474:             }
 475:             if (id_table[obj->which_kind].id_status == CALLED) {
 476:                 goto CALL;
 477:             }
 478:             (void) strcat(desc, id_table[obj->which_kind].title);
 479:             (void) strcat(desc, item_name);
 480:             break;
 481:         case ARMOR:
 482:             if (obj->identified) {
 483:                 goto ID;
 484:             }
 485:             (void) strcpy(desc, id_table[obj->which_kind].title);
 486:             break;
 487:         case WEAPON:
 488:             if (obj->identified) {
 489:                 goto ID;
 490:             }
 491:             (void) strcat(desc, name_of(obj));
 492:             break;
 493:         }
 494:         break;
 495:     case CALLED:
 496: CALL:   switch(obj->what_is) {
 497:         case SCROL:
 498:         case POTION:
 499:         case WAND:
 500:         case RING:
 501:             (void) strcat(desc, item_name);
 502:             (void) strcat(desc, "called ");
 503:             (void) strcat(desc, id_table[obj->which_kind].title);
 504:             break;
 505:         }
 506:         break;
 507:     case IDENTIFIED:
 508: ID:     switch(obj->what_is) {
 509:         case SCROL:
 510:         case POTION:
 511:             (void) strcat(desc, item_name);
 512:             (void) strcat(desc, id_table[obj->which_kind].real);
 513:             break;
 514:         case RING:
 515:             if (wizard || obj->identified) {
 516:                 if ((obj->which_kind == DEXTERITY) ||
 517:                     (obj->which_kind == ADD_STRENGTH)) {
 518:                     sprintf(more_info, "%s%d ", ((obj->class > 0) ? "+" : ""),
 519:                         obj->class);
 520:                     (void) strcat(desc, more_info);
 521:                 }
 522:             }
 523:             (void) strcat(desc, item_name);
 524:             (void) strcat(desc, id_table[obj->which_kind].real);
 525:             break;
 526:         case WAND:
 527:             (void) strcat(desc, item_name);
 528:             (void) strcat(desc, id_table[obj->which_kind].real);
 529:             if (wizard || obj->identified) {
 530:                 sprintf(more_info, "[%d]", obj->class);
 531:                 (void) strcat(desc, more_info);
 532:             }
 533:             break;
 534:         case ARMOR:
 535:             sprintf(desc, "%s%d ", ((obj->d_enchant >= 0) ? "+" : ""),
 536:             obj->d_enchant);
 537:             (void) strcat(desc, id_table[obj->which_kind].title);
 538:             sprintf(more_info, "[%d] ", get_armor_class(obj));
 539:             (void) strcat(desc, more_info);
 540:             break;
 541:         case WEAPON:
 542:             sprintf(desc+strlen(desc), "%s%d,%s%d ",
 543:             ((obj->hit_enchant >= 0) ? "+" : ""), obj->hit_enchant,
 544:             ((obj->d_enchant >= 0) ? "+" : ""), obj->d_enchant);
 545:             (void) strcat(desc, name_of(obj));
 546:             break;
 547:         }
 548:         break;
 549:     }
 550: ANA:
 551:     if (!strncmp(desc, "a ", 2)) {
 552:         if (is_vowel(desc[2])) {
 553:             for (i = strlen(desc) + 1; i > 1; i--) {
 554:                 desc[i] = desc[i-1];
 555:             }
 556:             desc[1] = 'n';
 557:         }
 558:     }
 559:     if (obj->in_use_flags & BEING_WIELDED) {
 560:         (void) strcat(desc, "in hand");
 561:     } else if (obj->in_use_flags & BEING_WORN) {
 562:         (void) strcat(desc, "being worn");
 563:     } else if (obj->in_use_flags & ON_LEFT_HAND) {
 564:         (void) strcat(desc, "on left hand");
 565:     } else if (obj->in_use_flags & ON_RIGHT_HAND) {
 566:         (void) strcat(desc, "on right hand");
 567:     }
 568: }
 569: 
 570: get_wand_and_ring_materials()
 571: {
 572:     short i, j;
 573:     boolean used[WAND_MATERIALS];
 574: 
 575:     for (i = 0; i < WAND_MATERIALS; i++) {
 576:         used[i] = 0;
 577:     }
 578:     for (i = 0; i < WANDS; i++) {
 579:         do {
 580:             j = get_rand(0, WAND_MATERIALS-1);
 581:         } while (used[j]);
 582:         used[j] = 1;
 583:         (void) strcpy(id_wands[i].title, wand_materials[j]);
 584:         is_wood[i] = (j > MAX_METAL);
 585:     }
 586:     for (i = 0; i < GEMS; i++) {
 587:         used[i] = 0;
 588:     }
 589:     for (i = 0; i < RINGS; i++) {
 590:         do {
 591:             j = get_rand(0, GEMS-1);
 592:         } while (used[j]);
 593:         used[j] = 1;
 594:         (void) strcpy(id_rings[i].title, gems[j]);
 595:     }
 596: }
 597: 
 598: single_inv(ichar)
 599: short ichar;
 600: {
 601:     short ch;
 602:     char desc[DCOLS];
 603:     object *obj;
 604: 
 605:     ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS);
 606: 
 607:     if (ch == CANCEL) {
 608:         return;
 609:     }
 610:     if (!(obj = get_letter_object(ch))) {
 611:         message("no such item.", 0);
 612:         return;
 613:     }
 614:     desc[0] = ch;
 615:     desc[1] = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')';
 616:     desc[2] = ' ';
 617:     desc[3] = 0;
 618:     get_desc(obj, desc+3);
 619:     message(desc, 0);
 620: }
 621: 
 622: struct id *
 623: get_id_table(obj)
 624: object *obj;
 625: {
 626:     switch(obj->what_is) {
 627:     case SCROL:
 628:         return(id_scrolls);
 629:     case POTION:
 630:         return(id_potions);
 631:     case WAND:
 632:         return(id_wands);
 633:     case RING:
 634:         return(id_rings);
 635:     case WEAPON:
 636:         return(id_weapons);
 637:     case ARMOR:
 638:         return(id_armors);
 639:     }
 640:     return((struct id *) 0);
 641: }
 642: 
 643: inv_armor_weapon(is_weapon)
 644: boolean is_weapon;
 645: {
 646:     if (is_weapon) {
 647:         if (rogue.weapon) {
 648:             single_inv(rogue.weapon->ichar);
 649:         } else {
 650:             message("not wielding anything", 0);
 651:         }
 652:     } else {
 653:         if (rogue.armor) {
 654:             single_inv(rogue.armor->ichar);
 655:         } else {
 656:             message("not wearing anything", 0);
 657:         }
 658:     }
 659: }
 660: 
 661: id_type()
 662: {
 663:     char *id;
 664:     int ch;
 665:     char buf[DCOLS];
 666: 
 667:     message("what do you want identified?", 0);
 668: 
 669:     ch = rgetchar();
 670: 
 671:     if ((ch >= 'A') && (ch <= 'Z')) {
 672:         id = m_names[ch-'A'];
 673:     } else if (ch < 32) {
 674:         check_message();
 675:         return;
 676:     } else {
 677:         switch(ch) {
 678:         case '@':
 679:             id = "you";
 680:             break;
 681:         case '%':
 682:             id = "staircase";
 683:             break;
 684:         case '^':
 685:             id = "trap";
 686:             break;
 687:         case '+':
 688:             id = "door";
 689:             break;
 690:         case '-':
 691:         case '|':
 692:             id = "wall of a room";
 693:             break;
 694:         case '.':
 695:             id = "floor";
 696:             break;
 697:         case '#':
 698:             id = "passage";
 699:             break;
 700:         case ' ':
 701:             id = "solid rock";
 702:             break;
 703:         case '=':
 704:             id = "ring";
 705:             break;
 706:         case '?':
 707:             id = "scroll";
 708:             break;
 709:         case '!':
 710:             id = "potion";
 711:             break;
 712:         case '/':
 713:             id = "wand or staff";
 714:             break;
 715:         case ')':
 716:             id = "weapon";
 717:             break;
 718:         case ']':
 719:             id = "armor";
 720:             break;
 721:         case '*':
 722:             id = "gold";
 723:             break;
 724:         case ':':
 725:             id = "food";
 726:             break;
 727:         case ',':
 728:             id = "the Amulet of Yendor";
 729:             break;
 730:         default:
 731:             id = "unknown character";
 732:             break;
 733:         }
 734:     }
 735:     check_message();
 736:     sprintf(buf, "'%c': %s", ch, id);
 737:     message(buf, 0);
 738: }

Defined functions

get_com_id defined in line 321; used 2 times
get_wand_and_ring_materials defined in line 570; used 1 times
id_com defined in line 232; used 1 times
id_type defined in line 661; used 1 times
inv_armor_weapon defined in line 643; used 1 times
inventory defined in line 177; used 3 times
make_scroll_titles defined in line 389; used 1 times
mix_colors defined in line 375; used 1 times
pr_com_id defined in line 308; used 1 times
pr_motion_char defined in line 336; used 1 times
single_inv defined in line 598; used 3 times

Defined variables

com_id_tab defined in line 123; used 5 times
gems defined in line 56; used 1 times
press_space defined in line 20; used 3 times
sccsid defined in line 14; never used
syllables defined in line 73; used 1 times
wand_materials defined in line 22; used 1 times

Defined struct's

id_com_s defined in line 118; used 2 times
  • in line 123(2)

Defined macros

COMS defined in line 116; used 10 times
Last modified: 1988-01-03
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