# include "monop.ext" # include # include # include # define SEGSIZE 8192 typedef struct stat STAT; typedef struct tm TIME; extern char etext[], /* end of text space */ rub(); static char buf[257], *yn_only[] = { "yes", "no"}; static bool new_play; /* set if move on to new player */ /* * This routine executes the given command by index number */ execute(com_num) reg int com_num; { new_play = FALSE; /* new_play is true if fixing */ (*func[com_num])(); notify(); force_morg(); if (new_play) next_play(); else if (num_doub) printf("%s rolled doubles. Goes again\n", cur_p->name); } /* * This routine moves a piece around. */ do_move() { reg int r1, r2; reg bool was_jail; new_play = was_jail = FALSE; printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6)); if (cur_p->loc == JAIL) { was_jail++; if (!move_jail(r1, r2)) { new_play++; goto ret; } } else { if (r1 == r2 && ++num_doub == 3) { printf("That's 3 doubles. You go to jail\n"); goto_jail(); new_play++; goto ret; } move(r1+r2); } if (r1 != r2 || was_jail) new_play++; ret: return; } /* * This routine moves a normal move */ move(rl) reg int rl; { reg int old_loc; old_loc = cur_p->loc; cur_p->loc = (cur_p->loc + rl) % N_SQRS; if (cur_p->loc < old_loc && rl > 0) { cur_p->money += 200; printf("You pass %s and get $200\n", board[0].name); } show_move(); } /* * This routine shows the results of a move */ show_move() { reg SQUARE *sqp; sqp = &board[cur_p->loc]; printf("That puts you on %s\n", sqp->name); switch (sqp->type) { case SAFE: printf("That is a safe place\n"); break; case CC: case CHANCE: case SPEC: (*((int (*)())(sqp->desc)))(); break; case PRPTY: case RR: case UTIL: if (sqp->owner < 0) { printf("That would cost $%d\n", sqp->cost); if (getyn("Do you want to buy? ") == 0) { buy(player, sqp); cur_p->money -= sqp->cost; } else if (num_play > 2) bid(sqp); } else if (sqp->owner == player) printf("You own it.\n"); else rent(sqp); } } /* * This routine saves the current game for use at a later date */ save() { reg char *sp; reg int outf, num; TIME tme, *tp; int *dat_end, junk[18]; unsgn start, end; tp = &tme; printf("Which file do you wish to save it in? "); sp = buf; while ((*sp++=getchar()) != '\n' && !feof(stdin)) continue; *--sp = '\0'; if (feof(stdin)) clearerr(stdin); /* * check for existing files, and confirm overwrite if needed */ if (stat(buf, junk) > -1 && getyn("File exists. Do you wish to overwrite? ", yn_only) > 0) return; if ((outf=creat(buf, 0644)) < 0) { perror(buf); return; } printf("\"%s\" ", buf); time(tp); /* get current time */ strcpy(buf, ctime(tp)); for (sp = buf; *sp != '\n'; sp++) continue; *sp = '\0'; # if 0 start = (((int) etext + (SEGSIZE-1)) / SEGSIZE ) * SEGSIZE; # else start = 0; # endif end = sbrk(0); while (start < end) { /* write out entire data space */ num = start + 16 * 1024 > end ? end - start : 16 * 1024; write(outf, start, num); start += num; } close(outf); printf("[%s]\n", buf); } /* * This routine restores an old game from a file */ restore() { reg char *sp; printf("Which file do you wish to restore from? "); for (sp = buf; (*sp=getchar()) != '\n' && !feof(stdin); sp++) continue; *sp = '\0'; if (feof(stdin)) clearerr(stdin); rest_f(buf); } /* * This does the actual restoring. It returns TRUE if the * backup was successful, else false. */ rest_f(file) reg char *file; { reg char *sp; reg int inf, num; char buf[80]; unsgn start, end; STAT sbuf; if ((inf=open(file, 0)) < 0) { perror(file); return FALSE; } printf("\"%s\" ", file); if (fstat(inf, &sbuf) < 0) { /* get file stats */ perror(file); exit(1); } # if 0 start = (((int) etext + (SEGSIZE-1)) / SEGSIZE ) * SEGSIZE; # else start = 0; # endif brk(end = start + sbuf.st_size); while (start < end) { /* write out entire data space */ num = start + 16 * 1024 > end ? end - start : 16 * 1024; read(inf, start, num); start += num; } close(inf); strcpy(buf, ctime(sbuf.st_mtime)); for (sp = buf; *sp != '\n'; sp++) continue; *sp = '\0'; printf("[%s]\n", buf); return TRUE; }