1: /*
   2:  *  Hunt
   3:  *  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
   4:  *  San Francisco, California
   5:  *
   6:  *  Copyright (c) 1985 Regents of the University of California.
   7:  *  All rights reserved.  The Berkeley software License Agreement
   8:  *  specifies the terms and conditions for redistribution.
   9:  *
  10:  * 1997/9/9 - updated to use sigprocmask (and compute the alarm mask correctly)
  11:  */
  12: 
  13: # include   "hunt.h"
  14: # include   <signal.h>
  15: # include   <errno.h>
  16: # include   <sys/ioctl.h>
  17: # include   <sys/time.h>
  18: 
  19: # ifndef pdp11
  20: # define    RN  (((Seed = Seed * 11109 + 13849) >> 16) & 0xffff)
  21: # else pdp11
  22: # define    RN  ((Seed = Seed * 11109 + 13849) & 0x7fff)
  23: # endif pdp11
  24: 
  25: int Seed = 0;
  26: 
  27: # ifdef CONSTANT_MOVE
  28: static struct itimerval Timing;
  29: # endif CONSTANT_MOVE
  30: 
  31: SOCKET  Daemon;
  32: # ifdef INTERNET
  33: int Test_socket;        /* test socket to answer datagrams */
  34: # define    DAEMON_SIZE (sizeof Daemon)
  35: # else INTERNET
  36: # define    DAEMON_SIZE (sizeof Daemon - 1)
  37: # endif	INTERNET
  38: 
  39: /*
  40:  * main:
  41:  *	The main program.
  42:  */
  43: main()
  44: {
  45:     register PLAYER *pp;
  46:     register int    had_char;
  47: # ifdef INTERNET
  48:     register long   test_mask;
  49:     int     msg;
  50:     int     namelen;
  51:     SOCKET      test;
  52: # endif INTERNET
  53: # ifdef CONSTANT_MOVE
  54:     sigset_t    alarm_sigset;
  55: # endif CONSTANT_MOVE
  56:     static long read_fds;
  57: 
  58:     init();
  59:     Sock_mask = (1 << Socket);
  60: # ifdef INTERNET
  61:     test_mask = (1 << Test_socket);
  62: # endif INTERNET
  63: 
  64: # ifdef CONSTANT_MOVE
  65:     sigemptyset(&alarm_sigset);
  66:     sigaddset(&alarm_sigset, SIGALRM);
  67:     (void) sigprocmask(SIG_BLOCK, &alarm_sigset, NULL);
  68:     (void) signal(SIGALRM, moveshots);
  69: # endif CONSTANT_MOVE
  70: 
  71:     while (Nplayer > 0) {
  72: # ifdef CONSTANT_MOVE
  73:         (void) sigprocmask(SIG_UNBLOCK, &alarm_sigset, NULL);
  74: # endif CONSTANT_MOVE
  75:         read_fds = Fds_mask;
  76:         errno = 0;
  77: # ifndef OLDIPC
  78:         while (select(Num_fds, &read_fds, (int *) NULL,
  79:             (int *) NULL, (struct timeval *) NULL) < 0)
  80: # else OLDIPC
  81:         while (select(20, &read_fds, NULL, 32767) < 0)
  82: # endif OLDIPC
  83:         {
  84:             if (errno != EINTR)
  85:                 perror("select");
  86:             if (Nplayer == 0)
  87:                 goto out;
  88:             errno = 0;
  89:         }
  90:         Have_inp = read_fds;
  91: # ifdef CONSTANT_MOVE
  92:         (void) sigprocmask(SIG_BLOCK, &alarm_sigset, NULL);
  93: # endif CONSTANT_MOVE
  94: # ifdef INTERNET
  95:         if (read_fds & test_mask) {
  96:             namelen = DAEMON_SIZE;
  97: # ifndef OLDIPC
  98:             (void) recvfrom(Test_socket, (char *) &msg, sizeof msg,
  99:                 0, (struct sockaddr *) &test, &namelen);
 100:             (void) sendto(Test_socket, (char *) &msg, sizeof msg,
 101:                 0, (struct sockaddr *) &test, DAEMON_SIZE);
 102: # else OLDIPC
 103:             (void) receive(Test_socket, (struct sockaddr *) &test,
 104:                 (char *) &msg, sizeof msg);
 105:             (void) send(Test_socket, (struct sockaddr *) &test,
 106:                 (char *) &msg, sizeof msg);
 107: # endif OLDIPC
 108:         }
 109: # endif INTERNET
 110:         for (;;) {
 111:             had_char = FALSE;
 112:             for (pp = Player; pp < End_player; pp++)
 113:                 if (havechar(pp)) {
 114:                     execute(pp);
 115:                     pp->p_nexec++;
 116:                     had_char++;
 117:                 }
 118: # ifdef MONITOR
 119:             for (pp = Monitor; pp < End_monitor; pp++)
 120:                 if (havechar(pp)) {
 121:                     mon_execute(pp);
 122:                     pp->p_nexec++;
 123:                     had_char++;
 124:                 }
 125: # endif MONITOR
 126:             if (!had_char)
 127:                 break;
 128: # ifdef CONSTANT_MOVE
 129:             for (pp = Player; pp < End_player; pp++) {
 130:                 look(pp);
 131:                 sendcom(pp, REFRESH);
 132:             }
 133: # ifdef MONITOR
 134:             for (pp = Monitor; pp < End_monitor; pp++)
 135:                 sendcom(pp, REFRESH);
 136: # endif MONITOR
 137: # else CONSTANT_MOVE
 138:             moveshots();
 139: # endif CONSTANT_MOVE
 140:             for (pp = Player; pp < End_player; )
 141:                 if (pp->p_death[0] != '\0')
 142:                     zap(pp, TRUE);
 143:                 else
 144:                     pp++;
 145: # ifdef MONITOR
 146:             for (pp = Monitor; pp < End_monitor; )
 147:                 if (pp->p_death[0] != '\0')
 148:                     zap(pp, FALSE);
 149:                 else
 150:                     pp++;
 151: # endif MONITOR
 152:         }
 153:         if (read_fds & Sock_mask)
 154:             answer();
 155:         for (pp = Player; pp < End_player; pp++) {
 156:             if (read_fds & pp->p_mask)
 157:                 sendcom(pp, READY, pp->p_nexec);
 158:             pp->p_nexec = 0;
 159:             (void) fflush(pp->p_output);
 160:         }
 161: # ifdef MONITOR
 162:         for (pp = Monitor; pp < End_monitor; pp++) {
 163:             if (read_fds & pp->p_mask)
 164:                 sendcom(pp, READY, pp->p_nexec);
 165:             pp->p_nexec = 0;
 166:             (void) fflush(pp->p_output);
 167:         }
 168: # endif MONITOR
 169:     }
 170: out:
 171: # ifdef CONSTANT_MOVE
 172:     bul_alarm(0);
 173: # endif	CONSTANT_MOVE
 174: 
 175: # ifdef MONITOR
 176:     for (pp = Monitor; pp < End_monitor; )
 177:         zap(pp, FALSE);
 178: # endif MONITOR
 179:     cleanup(0);
 180: }
 181: 
 182: /*
 183:  * init:
 184:  *	Initialize the global parameters.
 185:  */
 186: init()
 187: {
 188:     register int    i;
 189: # ifdef INTERNET
 190:     SOCKET      test_port;
 191:     auto int    msg;
 192: # endif	INTERNET
 193:     int cleanup();
 194: 
 195: # ifndef DEBUG
 196:     (void) ioctl(fileno(stdout), TIOCNOTTY, NULL);
 197:     (void) setpgrp(getpid(), getpid());
 198:     (void) signal(SIGHUP, SIG_IGN);
 199:     (void) signal(SIGINT, SIG_IGN);
 200:     (void) signal(SIGQUIT, SIG_IGN);
 201:     (void) signal(SIGTERM, cleanup);
 202: # endif DEBUG
 203: 
 204:     (void) chdir("/usr/tmp");   /* just in case it core dumps */
 205:     (void) signal(SIGPIPE, SIG_IGN);
 206: 
 207: # ifdef INTERNET
 208:     Daemon.sin_family = SOCK_FAMILY;
 209: # ifdef OLD
 210:     if (gethostname(local_name, sizeof local_name) < 0) {
 211:         perror("gethostname");
 212:         exit(1);
 213:     }
 214:     if ((hp = gethostbyname(local_name)) == NULL) {
 215:         fprintf(stderr, "Unknown host %s\n", local_name);
 216:         exit(1);
 217:     }
 218:     bcopy(hp->h_addr, &(Daemon.sin_addr.s_addr), hp->h_length);
 219: # else
 220:     Daemon.sin_addr.s_addr = INADDR_ANY;
 221: # endif OLD
 222:     Daemon.sin_port = htons(Sock_port);
 223: # else INTERNET
 224:     Daemon.sun_family = SOCK_FAMILY;
 225:     (void) strcpy(Daemon.sun_path, Sock_name);
 226: # endif INTERNET
 227: 
 228: # ifndef OLDIPC
 229:     Socket = socket(SOCK_FAMILY, SOCK_STREAM, 0);
 230: # else OLDIPC
 231:     Socket = socket(SOCK_STREAM, 0, (struct sockaddr *) &Daemon,
 232:         SO_ACCEPTCONN);
 233: # endif OLDIPC
 234: # if defined(INTERNET) && !defined(OLDIPC)
 235:     if (setsockopt(Socket, SOL_SOCKET, SO_USELOOPBACK, &msg, sizeof msg)<0)
 236:         perror("setsockopt loopback");
 237: # endif INTERNET
 238: # ifndef OLDIPC
 239:     if (bind(Socket, (struct sockaddr *) &Daemon, DAEMON_SIZE) < 0) {
 240:         if (errno == EADDRINUSE)
 241:             exit(0);
 242:         else {
 243:             perror("bind");
 244:             cleanup(1);
 245:         }
 246:     }
 247:     (void) listen(Socket, 5);
 248: # endif OLDIPC
 249:     Fds_mask = (1 << Socket);
 250:     Num_fds = Socket + 1;
 251: 
 252: # ifdef INTERNET
 253:     test_port = Daemon;
 254:     test_port.sin_port = htons(Test_port);
 255: 
 256: # ifndef OLDIPC
 257:     Test_socket = socket(SOCK_FAMILY, SOCK_DGRAM, 0);
 258:     if (bind(Test_socket, (struct sockaddr *) &test_port,
 259:         DAEMON_SIZE) < 0) {
 260:         perror("bind");
 261:         exit(1);
 262:     }
 263:     (void) listen(Test_socket, 5);
 264: # else OLDIPC
 265:     Test_socket = socket(SOCK_DGRAM, 0, (struct sockaddr *) &test_port, 0);
 266: # endif OLDIPC
 267:     Fds_mask |= (1 << Test_socket);
 268:     if (Test_socket > Socket)
 269:         Num_fds = Test_socket + 1;
 270: # endif	INTERNET
 271: 
 272:     Seed = getpid() + time((time_t *) NULL);
 273:     makemaze();
 274: 
 275:     for (i = 0; i < NASCII; i++)
 276:         See_over[i] = TRUE;
 277:     See_over[DOOR] = FALSE;
 278:     See_over[WALL1] = FALSE;
 279:     See_over[WALL2] = FALSE;
 280:     See_over[WALL3] = FALSE;
 281: # ifdef REFLECT
 282:     See_over[WALL4] = FALSE;
 283:     See_over[WALL5] = FALSE;
 284: # endif REFLECT
 285: 
 286: # ifdef CONSTANT_MOVE
 287:     getitimer(ITIMER_REAL, &Timing);
 288:     Timing.it_interval.tv_sec = 0;
 289:     Timing.it_interval.tv_usec = 500;
 290:     Timing.it_value.tv_sec = 0;
 291:     Timing.it_value.tv_usec = 0;
 292:     setitimer(ITIMER_REAL, &Timing, NULL);
 293: # endif CONSTANT_MOVE
 294: 
 295:     answer();
 296: }
 297: 
 298: # ifdef CONSTANT_MOVE
 299: /*
 300:  * bul_alarm:
 301:  *	Set up the alarm for the bullets
 302:  */
 303: bul_alarm(val)
 304: int val;
 305: {
 306:     Timing.it_value.tv_usec = val * Timing.it_interval.tv_usec;
 307:     setitimer(ITIMER_REAL, &Timing, NULL);
 308: }
 309: # endif CONSTANT_MOVE
 310: 
 311: /*
 312:  * checkdam:
 313:  *	Check the damage to the given player, and see if s/he is killed
 314:  */
 315: checkdam(ouch, gotcha, credit, amt, shot_type)
 316: register PLAYER *ouch, *gotcha;
 317: register IDENT  *credit;
 318: int     amt;
 319: char        shot_type;
 320: {
 321:     register char   *cp;
 322: 
 323:     if (ouch->p_death[0] != '\0')
 324:         return;
 325:     if (rand_num(100) < 5) {
 326:         message(ouch, "Missed you by a hair");
 327:         if (gotcha != NULL)
 328:             message(gotcha, "Missed him");
 329:         return;
 330:     }
 331:     ouch->p_damage += amt;
 332:     if (ouch->p_damage <= ouch->p_damcap) {
 333:         (void) sprintf(Buf, "%2d", ouch->p_damage);
 334:         cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL);
 335:         outstr(ouch, Buf, 2);
 336:         return;
 337:     }
 338: 
 339:     /* Someone DIED */
 340:     switch (shot_type) {
 341:       default:
 342:         cp = "Killed";
 343:         break;
 344: # ifdef FLY
 345:       case FALL:
 346:         cp = "Killed on impact";
 347:         break;
 348: # endif FLY
 349:       case KNIFE:
 350:         cp = "Stabbed to death";
 351:         break;
 352:       case SHOT:
 353:         cp = "Shot to death";
 354:         break;
 355:       case GRENADE:
 356:       case SATCHEL:
 357:       case BOMB:
 358:         cp = "Bombed";
 359:         break;
 360:       case MINE:
 361:       case GMINE:
 362:         cp = "Blown apart";
 363:         break;
 364: # ifdef OOZE
 365:       case SLIME:
 366:         cp = "Slimed";
 367:         break;
 368: # endif OOZE
 369: # ifdef VOLCANO
 370:       case LAVA:
 371:         cp = "Baked";
 372:         break;
 373: # endif VOLCANO
 374:     }
 375:     if (credit == NULL) {
 376:         (void) sprintf(ouch->p_death, "| %s by %s |", cp,
 377:             (shot_type == MINE || shot_type == GMINE) ?
 378:             "a mine" : "act of God");
 379:         return;
 380:     }
 381: 
 382:     (void) sprintf(ouch->p_death, "| %s by %s |", cp, credit->i_name);
 383: 
 384:     credit->i_kills++;
 385:     credit->i_score = credit->i_kills / (double) credit->i_entries;
 386:     if (gotcha == NULL)
 387:         return;
 388:     gotcha->p_damcap += STABDAM;
 389:     gotcha->p_damage -= STABDAM;
 390:     if (gotcha->p_damage < 0)
 391:         gotcha->p_damage = 0;
 392:     (void) sprintf(Buf, "%2d/%2d", gotcha->p_damage, gotcha->p_damcap);
 393:     cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL);
 394:     outstr(gotcha, Buf, 5);
 395:     (void) sprintf(Buf, "%3d", (gotcha->p_damcap - MAXDAM) / 2);
 396:     cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL);
 397:     outstr(gotcha, Buf, 3);
 398:     (void) sprintf(Buf, "%5.2f", gotcha->p_ident->i_score);
 399:     for (ouch = Player; ouch < End_player; ouch++) {
 400:         cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
 401:             STAT_NAME_COL);
 402:         outstr(ouch, Buf, 5);
 403:     }
 404: }
 405: 
 406: /*
 407:  * zap:
 408:  *	Kill off a player and take him out of the game.
 409:  */
 410: zap(pp, was_player)
 411: register PLAYER *pp;
 412: FLAG        was_player;
 413: {
 414:     register int    i, len;
 415:     register BULLET *bp;
 416:     register PLAYER *np;
 417:     register int    x, y;
 418:     int     savefd, savemask;
 419: 
 420:     if (was_player) {
 421:         drawplayer(pp, FALSE);
 422:         Nplayer--;
 423:     }
 424: 
 425:     len = strlen(pp->p_death);  /* Display the cause of death */
 426:     x = (WIDTH - len) / 2;
 427:     cgoto(pp, HEIGHT / 2, x);
 428:     outstr(pp, pp->p_death, len);
 429:     for (i = 1; i < len; i++)
 430:         pp->p_death[i] = '-';
 431:     pp->p_death[0] = '+';
 432:     pp->p_death[len - 1] = '+';
 433:     cgoto(pp, HEIGHT / 2 - 1, x);
 434:     outstr(pp, pp->p_death, len);
 435:     cgoto(pp, HEIGHT / 2 + 1, x);
 436:     outstr(pp, pp->p_death, len);
 437:     cgoto(pp, HEIGHT, 0);
 438: 
 439:     if (Nplayer == 0) {
 440: # ifdef CONSTANT_MOVE
 441:         bul_alarm(0);
 442: # endif CONSTANT_MOVE
 443:         cleanup(0);
 444:         /* NOTREACHED */
 445:     }
 446: 
 447:     savefd = pp->p_fd;
 448:     savemask = pp->p_mask;
 449: 
 450: # ifdef MONITOR
 451:     if (was_player) {
 452: # endif MONITOR
 453:         for (bp = Bullets; bp != NULL; bp = bp->b_next) {
 454:             if (bp->b_owner == pp)
 455:                 bp->b_owner = NULL;
 456:             if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)
 457:                 bp->b_over = SPACE;
 458:         }
 459: 
 460:         i = rand_num(pp->p_ammo);
 461:         if (i == pp->p_ammo - 1) {
 462:             x = pp->p_ammo;
 463:             len = SLIME;
 464:         }
 465:         else if (i >= BOMBREQ) {
 466:             x = BOMBREQ;
 467:             len = BOMB;
 468:         }
 469:         else if (i >= SSLIMEREQ) {
 470:             x = SSLIMEREQ;
 471:             len = SLIME;
 472:         }
 473:         else if (i >= SATREQ) {
 474:             x = SATREQ;
 475:             len = SATCHEL;
 476:         }
 477:         else if (i >= SLIMEREQ) {
 478:             x = SLIMEREQ;
 479:             len = SLIME;
 480:         }
 481:         else if (i >= GRENREQ) {
 482:             x = GRENREQ;
 483:             len = GRENADE;
 484:         }
 485:         else
 486:             x = 0;
 487:         if (x > 0) {
 488:             add_shot(len, pp->p_y, pp->p_x, pp->p_face, x,
 489:                 (PLAYER *) NULL, TRUE, SPACE);
 490:             (void) sprintf(Buf, "%s detonated.",
 491:                 pp->p_ident->i_name);
 492:             for (np = Player; np < End_player; np++)
 493:                 message(np, Buf);
 494: # ifdef MONITOR
 495:             for (np = Monitor; np < End_monitor; np++)
 496:                 message(np, Buf);
 497: # endif MONITOR
 498:         }
 499: 
 500: # ifdef VOLCANO
 501:         volcano += pp->p_ammo - x;
 502:         if (rand_num(100) < volcano / 50) {
 503:             do {
 504:                 x = rand_num(WIDTH / 2) + WIDTH / 4;
 505:                 y = rand_num(HEIGHT / 2) + HEIGHT / 4;
 506:             } while (Maze[y][x] != SPACE);
 507:             add_shot(LAVA, y, x, LEFTS, volcano,
 508:                 (PLAYER *) NULL, TRUE, SPACE);
 509:             for (np = Player; np < End_player; np++)
 510:                 message(np, "Volcano eruption.");
 511:             volcano = 0;
 512:         }
 513: # endif VOLCANO
 514: 
 515:         sendcom(pp, ENDWIN);
 516:         (void) fclose(pp->p_output);
 517: 
 518:         End_player--;
 519:         if (pp != End_player) {
 520:             bcopy((char *) End_player, (char *) pp,
 521:                 sizeof (PLAYER));
 522:             (void) sprintf(Buf, "%5.2f%c%-10.10s",
 523:                 pp->p_ident->i_score, stat_char(pp),
 524:                 pp->p_ident->i_name);
 525:             i = STAT_PLAY_ROW + 1 + (pp - Player);
 526:             for (np = Player; np < End_player; np++) {
 527:                 cgoto(np, i, STAT_NAME_COL);
 528:                 outstr(np, Buf, STAT_NAME_LEN);
 529:             }
 530: # ifdef MONITOR
 531:             for (np = Monitor; np < End_monitor; np++) {
 532:                 cgoto(np, i, STAT_NAME_COL);
 533:                 outstr(np, Buf, STAT_NAME_LEN);
 534:             }
 535: # endif MONITOR
 536:         }
 537: 
 538:         /* Erase the last player */
 539:         i = STAT_PLAY_ROW + 1 + Nplayer;
 540:         for (np = Player; np < End_player; np++) {
 541:             cgoto(np, i, STAT_NAME_COL);
 542:             ce(np);
 543:         }
 544: # ifdef MONITOR
 545:         for (np = Monitor; np < End_monitor; np++) {
 546:             cgoto(np, i, STAT_NAME_COL);
 547:             ce(np);
 548:         }
 549:     }
 550:     else {
 551:         sendcom(pp, ENDWIN);
 552:         (void) putc(LAST_PLAYER, pp->p_output);
 553:         (void) fclose(pp->p_output);
 554: 
 555:         End_monitor--;
 556:         if (pp != End_monitor) {
 557:             bcopy((char *) End_monitor, (char *) pp,
 558:                 sizeof (PLAYER));
 559:             (void) sprintf(Buf, "%5.5s %-10.10s", " ",
 560:                 pp->p_ident->i_name);
 561:             i = STAT_MON_ROW + 1 + (pp - Player);
 562:             for (np = Player; np < End_player; np++) {
 563:                 cgoto(np, i, STAT_NAME_COL);
 564:                 outstr(np, Buf, STAT_NAME_LEN);
 565:             }
 566:             for (np = Monitor; np < End_monitor; np++) {
 567:                 cgoto(np, i, STAT_NAME_COL);
 568:                 outstr(np, Buf, STAT_NAME_LEN);
 569:             }
 570:         }
 571: 
 572:         /* Erase the last monitor */
 573:         i = STAT_MON_ROW + 1 + (End_monitor - Monitor);
 574:         for (np = Player; np < End_player; np++) {
 575:             cgoto(np, i, STAT_NAME_COL);
 576:             ce(np);
 577:         }
 578:         for (np = Monitor; np < End_monitor; np++) {
 579:             cgoto(np, i, STAT_NAME_COL);
 580:             ce(np);
 581:         }
 582: 
 583:     }
 584: # endif MONITOR
 585: 
 586:     Fds_mask &= ~savemask;
 587:     if (Num_fds == savefd + 1) {
 588:         Num_fds = Socket;
 589: # ifdef INTERNET
 590:         if (Test_socket > Socket)
 591:             Num_fds = Test_socket;
 592: # endif INTERNET
 593:         for (np = Player; np < End_player; np++)
 594:             if (np->p_fd > Num_fds)
 595:                 Num_fds = np->p_fd;
 596: # ifdef MONITOR
 597:         for (np = Monitor; np < End_monitor; np++)
 598:             if (np->p_fd > Num_fds)
 599:                 Num_fds = np->p_fd;
 600: # endif MONITOR
 601:         Num_fds++;
 602:     }
 603: }
 604: 
 605: /*
 606:  * rand_num:
 607:  *	Return a random number in a given range.
 608:  */
 609: rand_num(range)
 610: int range;
 611: {
 612:     return (range == 0 ? 0 : RN % range);
 613: }
 614: 
 615: /*
 616:  * havechar:
 617:  *	Check to see if we have any characters in the input queue; if
 618:  *	we do, read them, stash them away, and return TRUE; else return
 619:  *	FALSE.
 620:  */
 621: havechar(pp)
 622: register PLAYER *pp;
 623: {
 624:     extern int  errno;
 625: 
 626:     if (pp->p_ncount < pp->p_nchar)
 627:         return TRUE;
 628:     if (!(Have_inp & pp->p_mask))
 629:         return FALSE;
 630:     Have_inp &= ~pp->p_mask;
 631: check_again:
 632:     errno = 0;
 633:     if ((pp->p_nchar = read(pp->p_fd, pp->p_cbuf, sizeof pp->p_cbuf)) <= 0)
 634:     {
 635:         if (errno == EINTR)
 636:             goto check_again;
 637:         pp->p_cbuf[0] = 'q';
 638:     }
 639:     pp->p_ncount = 0;
 640:     return TRUE;
 641: }
 642: 
 643: /*
 644:  * cleanup:
 645:  *	Exit with the given value, cleaning up any droppings lying around
 646:  */
 647: cleanup(eval)
 648: int eval;
 649: {
 650:     register PLAYER *pp;
 651: 
 652:     for (pp = Player; pp < End_player; pp++) {
 653:         cgoto(pp, HEIGHT, 0);
 654:         sendcom(pp, ENDWIN);
 655:         (void) putc(LAST_PLAYER, pp->p_output);
 656:         (void) fclose(pp->p_output);
 657:     }
 658: # ifdef MONITOR
 659:     for (pp = Monitor; pp < End_monitor; pp++) {
 660:         cgoto(pp, HEIGHT, 0);
 661:         sendcom(pp, ENDWIN);
 662:         (void) putc(LAST_PLAYER, pp->p_output);
 663:         (void) fclose(pp->p_output);
 664:     }
 665: # endif MONITOR
 666:     (void) close(Socket);
 667: # ifdef AF_UNIX_HACK
 668:     (void) unlink(Sock_name);
 669: # endif AF_UNIX_HACK
 670:     exit(eval);
 671: }

Defined functions

bul_alarm defined in line 303; used 6 times
checkdam defined in line 315; used 7 times
cleanup defined in line 647; used 7 times
havechar defined in line 621; used 2 times
init defined in line 186; used 1 times
  • in line 58
main defined in line 43; never used
zap defined in line 410; used 3 times

Defined variables

Daemon defined in line 31; used 11 times
Seed defined in line 25; used 5 times
Test_socket defined in line 33; used 14 times
Timing defined in line 28; used 9 times

Defined macros

DAEMON_SIZE defined in line 36; used 4 times
RN defined in line 22; used 1 times
Last modified: 1997-09-10
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