/* * Copyright (c) 1983 Regents of the University of California, * All rights reserved. Redistribution permitted subject to * the terms of the Berkeley Software License Agreement. */ #if !defined(lint) && !defined(pdp11) static char sccsid[] = "@(#)com1.c 1.3.1 1996/10/26"; #endif #include "externs.h" move(thataway, token) int thataway, token; { wordnumber++; if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED]) if (thataway) { position = thataway; newway(token); Time++; } else { puts("You can't go this way."); newway(token); whichway(location[position]); return(0); } else if (notes[CANTMOVE] && !notes[LAUNCHED]) puts("You aren't able to move; you better drop something."); else puts("You are out of fuel; now you will rot in space forever!"); return(1); } convert(tothis) /* Converts day to night and vice versa. */ int tothis; /* Day objects are permanent. Night objects are added*/ { /* at dusk, and subtracted at dawn. */ register struct objs *p; register i, j; if (tothis == TONIGHT) { for (i = 1; i <= NUMOFROOMS; i++) for (j = 0; j < NUMOFWORDS; j++) nightfile[i].objects[j] = dayfile[i].objects[j]; for (p = nightobjs; p->room != 0; p++) setbit(nightfile[p->room].objects, p->obj); location = nightfile; } else { for (i = 1; i <= NUMOFROOMS; i++) for (j = 0; j < NUMOFWORDS; j++) dayfile[i].objects[j] = nightfile[i].objects[j]; for (p = nightobjs; p->room != 0; p++) clearbit(dayfile[p->room].objects, p->obj); location = dayfile; } } news() { register int n; int hurt; if (Time > 30 && position < 32){ puts("An explosion of shuddering magnitude splinters bulkheads and"); puts("ruptures the battlestar's hull. You are sucked out into the"); puts("frozen void of space and killed."); die(); } if (Time > 20 && position < 32) puts("Explosions rock the battlestar."); if (Time > snooze){ puts("You drop from exhaustion..."); zzz(); } if (Time > snooze - 5) puts("You're getting tired."); if (Time > (rythmn + CYCLE)) { if (location == nightfile) { convert(TODAY); if (OUTSIDE && Time - rythmn - CYCLE < 10) { puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); puts("You awake from a misty dream-world into stark reality."); puts("It is day."); } } else { convert(TONIGHT); clearbit(location[POOLS].objects, BATHGOD); if (OUTSIDE && Time - rythmn - CYCLE < 10) { puts("The dying sun sinks into the ocean, leaving a blood stained sunset."); puts("The sky slowly fades from orange to violet to black. A few stars"); puts("flicker on, and it is night."); puts("The world seems completly different at night."); } } rythmn = Time - Time % CYCLE; } if (!wiz && !tempwiz) if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ tempwiz = 1; puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard."); } if (testbit(location[position].objects,ELF)){ #ifdef pdp11 strprt(ELF); #else printf("%s\n",objdes[ELF]); #endif fight(ELF,rnd(30)); } if (testbit(location[position].objects,DARK)){ #ifdef pdp11 strprt(DARK); #else printf("%s\n",objdes[DARK]); #endif fight(DARK,100); } if (testbit(location[position].objects,WOODSMAN)){ #ifdef pdp11 strprt(WOODSMAN); #else printf("%s\n",objdes[WOODSMAN]); #endif fight(WOODSMAN,50); } switch(position){ case 267: case 257: /* entering a cave */ case 274: case 246: notes[CANTSEE] = 1; break; case 160: case 216: /* leaving a cave */ case 230: case 231: case 232: notes[CANTSEE] = 0; break; } if (testbit(location[position].objects, GIRL)) meetgirl = 1; if (meetgirl && CYCLE * 1.5 - Time < 10){ setbit(location[GARDEN].objects,GIRLTALK); setbit(location[GARDEN].objects,LAMPON); setbit(location[GARDEN].objects,ROPE); } if (position == DOCK && (beenthere[position] || Time > CYCLE)){ clearbit(location[DOCK].objects, GIRL); clearbit(location[DOCK].objects,MAN); } if (meetgirl && Time - CYCLE * 1.5 > 10){ clearbit(location[GARDEN].objects,GIRLTALK); clearbit(location[GARDEN].objects,LAMPON); clearbit(location[GARDEN].objects,ROPE); meetgirl = 0; } if (testbit(location[position].objects,CYLON)){ puts("Oh my God, you're being shot at by an alien spacecraft!"); printf("The targeting computer says we have %d seconds to attack!\n",clock); fflush(stdout); sleep(1); if (!visual()){ hurt = rnd(NUMOFINJURIES); injuries[hurt] = 1; puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll."); puts("The viper shudders under a terrible explosion."); printf("I'm afraid you have suffered %s.\n", ouch[hurt]); } else clearbit(location[position].objects,CYLON); } if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ puts("I'm afraid you have suffered fatal injuries."); die(); } for (n=0; n < NUMOFINJURIES; n++) if (injuries[n] == 1){ injuries[n] = 2; if (WEIGHT > 5) WEIGHT -= 5; else WEIGHT = 0; } if (injuries[ARM] == 2){ CUMBER -= 5; injuries[ARM]++; } if (injuries[RIBS] == 2){ CUMBER -= 2; injuries[RIBS]++; } if (injuries[SPINE] == 2){ WEIGHT = 0; injuries[SPINE]++; } if (carrying > WEIGHT || encumber > CUMBER) notes[CANTMOVE] = 1; else notes[CANTMOVE] = 0; } crash() { int hurt1,hurt2; fuel--; if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){ if (!location[position].flyhere) puts("You're flying too low. We're going to crash!"); else{ puts("You're out of fuel. We'll have to crash land!"); if (!location[position].down){ puts("Your viper strikes the ground and explodes into firey fragments."); puts("Thick black smoke billows up from the wreckage."); die(); } position = location[position].down; } notes[LAUNCHED] = 0; setbit(location[position].objects,CRASH); Time += rnd(CYCLE/4); puts("The viper explodes into the ground and you lose consciousness..."); zzz(); hurt1 = rnd(NUMOFINJURIES - 2) + 2; hurt2 = rnd(NUMOFINJURIES - 2) + 2; injuries[hurt1] = 1; injuries[hurt2] = 1; injuries[0] = 1; /* abrasions */ injuries[1] = 1; /* lacerations */ printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]); } }