1: /*
   2:  * Copyright (c) 1980 Regents of the University of California.
   3:  * All rights reserved.  The Berkeley software License Agreement
   4:  * specifies the terms and conditions for redistribution.
   5:  */
   7: #ifndef lint
   8: static char sccsid[] = "@(#)text.c	5.1 (Berkeley) 5/29/85";
   9: #endif not lint
  11: #include "back.h"
  13: char *instr[] = {
  14:     "    If you did not notice by now, this program reacts to things as",
  15:     "soon as you type them, without waiting for a newline.  This means that",
  16:     "the special characters RUBOUT, ESC, and CONTROL-D, will not perform",
  17:     "their special functions during most of this program.  The program",
  18:     "should usually stop when a RUBOUT is typed, but occasionally it will",
  19:     "ignore RUBOUTs until it is waiting for input.\n",
  20:     "    These instructions are presented in small chunks designed not to",
  21:     "roll off the top of your screen.  When the characters '-->' are print-",
  22:     "ed, no more data will be printed until a space or newline is typed.",
  23:     "In this way, you can finish one section before continuing to another.",
  24:     "Like this:",
  25:     "",
  26:     "    The two sides are colored 'red' and 'white.' The computer may play",
  27:     "one side, or if there are two players, the computer can merely act as",
  28:     "a gamekeeper, letting the players make the moves.  Once you tell the",
  29:     "computer what color(s) you want to play, the decision remains in ef-",
  30:     "fect until you quit the program, even if you play more than one game,",
  31:     "since the program keeps a running score.\n",
  32:     "    The program will prompt for a move in one of two ways.  If the",
  33:     "player has the opportunity to double, then merely his color will be",
  34:     "typed out.  The player can now do one of several things.  He can dou-",
  35:     "ble by typing a 'd', he can roll by typing a space (' ') or newline,",
  36:     "or if he is not sure, he can reprint the board by typing a 'r'.\n",
  37:     "    If the player cannot double, his roll will be thrust in front of",
  38:     "him, followed by the request 'Move:', asking for a move but not giving",
  39:     "him the chance to double.  He can still ask for the board by typing",
  40:     "'r'.  In either of these two states, the player can quit by typing 'q'",
  41:     "or save the game by typing 's'.  In either case, the player will be",
  42:     "asked to verify, in case there was some error.  The program then ends",
  43:     "immediately, after first saving the file if so requested.",
  44:     "",
  45:     "    A player can move one of his men using two forms of input.  The",
  46:     "first form is <s>-<f>, where <s> is the starting position, and <f> is",
  47:     "the finishing position of the player's man.  For example, if white",
  48:     "wanted to move a piece from position 13 to position 8, his move could",
  49:     "be entered as 13-8.  The second form is <s>/<r> where <s> is the",
  50:     "starting position, an <r> is the roll actually made.  Hence, white",
  51:     "could have entered as 13/5 instead of 13-8.\n",
  52:     "    A player must move each roll of the dice separately.  For example,",
  53:     "if a player rolled 4 3, and wanted to move from 13 to 6, he could",
  54:     "enter it as 13/4,9/3 or 13/3,10/4 or 13-10,10-6 or 13-9,9-6, but not",
  55:     "13-6.  The last two entries can be shortened to 13-10-6 and 13-9-6.",
  56:     "If you want to move more than one piece from the same position, such",
  57:     "as 13-10,13-9, you can abbreviate this using the <s>/<r> format as by",
  58:     "entering more than one <r>, or 13/34.  A player can use both forms for",
  59:     "the same roll, e.g. 13/3,13-9, and separates individual moves by ei-",
  60:     "ther a comma or a space.  The letter 'b' represents the bar, and the",
  61:     "letter 'h' represents a player's home.  You could also enter the",
  62:     "number that would be in the position of the bar, 25 or 0 as appropri-",
  63:     "ate.  Use a newline at the end of your moves for a turn.",
  64:     "",
  65:     "    As you type in your move, if a character does not make sense under",
  66:     "the above constrictions, a bell will sound instead of the character,",
  67:     "and it will be ignored.  You may kill lines and erase characters as",
  68:     "you would normally, but don't be surprised if they look different than",
  69:     "usual.  Also, if you have entered one or more of your rolls, and you",
  70:     "wish to see what the move looks like so far, type a 'r' to see what it",
  71:     "looks like.  This cannot be done in the middle of a move (e.g., after",
  72:     "a '-' or '/').  After the printing board, the program will go back to",
  73:     "inputting your move and you can backspace or kill just as if you had",
  74:     "just typed in your input.\n",
  75:     "    Now you should be ready to begin the game.  Good luck!",
  76:     "",
  77:     0};
  80: text (t)
  81: char    **t;
  83: {
  84:     register int    i;
  85:     register char   *s, *a;
  87:     fixtty (noech);
  88:     while (*t != 0)  {
  89:         s = a = *t;
  90:         for (i = 0; *a != '\0'; i--)
  91:             a++;
  92:         if (i)  {
  93:             writel (s);
  94:             writec ('\n');
  95:         } else  {
  96:             writel ("-->");
  97:             fixtty (raw);
  98:             while ((i = readc()) != ' ' && i != '\n');
  99:             fixtty (noech);
 100:             clear();
 101:         }
 102:         t++;
 103:     }
 104:     fixtty (raw);
 105: }

Defined functions

Defined variables

instr defined in line 13; never used
sccsid defined in line 8; never used
Last modified: 1985-05-29
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